you can use ASF instead. but the same thing applies. (as far as i know)
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Yeah , I feel you - I Only have to idle a game to get the cards if I am not going to play right away, as I have them for most of my games.
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Jesus, It doesn't matter what soft you will use it's all steam when card drop, some games have to be played 2h prior to card drop (especialy bought gifts that are subject to refund) some not, no matter what will you use you will always wait, and there are also games that intentionally take way more then most to idle. It's just the way things are, complain to valve. End of topic.
Thanks for GA :)
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It's not Valve that sets the longer drop periods, that is asked by the publisher/indie developer. Normally it is ~30 minutes/drop, but the one who put up the game can modify it. In case of games that'd take 20-30 hours to finish, it is quite understandable to drop a card every 60-90 minutes or so.
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What i meant was that regardless soft you use you will still have to wait the time that is mandatory. Soft can speed up and automate farming but will never reduce this time. Also I've never told that " Valve that sets the longer drop periods". Complain to valve mean that after all they put on minimum that must be waited. Publisher cannot reduce it to 0. Please dont put never spoken words into my mouth. Cheers though :)
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Yea, I totaly agree, or at least you know some sort of check box that you can resign from refund option and start card drop timer right away. Well who know maybe some day :)
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Jesus, It doesn't matter what soft you will use
Q: Is ASF faster than Idle Master?
A: Yes, although the explanation is rather complicated.
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I don't farm cards in mass quantities either, but I still have ASF running on my server 24/7 and farming everything I redeem on my primary account, so I don't have to do anything to make those cards drop. IM is nice and user friendly, but much less efficient, supports only Windows, can't handle more than one account and has many steam client limitations, such as being unable to have any anti-fuckup mechanisms that ASF includes, to restart the process even if Steam network goes down etc.
In fact, ASF was created to address some IM limitations, but primary objective was to be able to run on my Linux server 24/7, so on my PC I can have steam client and nothing else.
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ASF supports Windows, Linux, OS X, Playstation 3, Nintendo Wii, iPhone and many other OSes
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Yea i've tried it some time ago but the difference is close to 0 in my case so i decided to throw it away and back to already years long tried and trusted solution like IM.
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It's side effect, and not the main objective of using ASF.
The interrupts that are happening with normal steam client and idle master have negligible effect on the card drops, so it's not any noticable difference that would make ASF superior.
But it's always nice to say "yeah my software is faster" :3.
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Hehe well, what can I say, I still stay ground that it doesn't make difference, and even if it's so slight that like you said not noticeable. Without difference i personaly prefer to keep with IM :)
However ofc total kudos for your work and keep it up ! :)
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Regarding this subject, i noticed during this month that the amount of time each game requires to drop cards is different. There were 2 games i idled this month where the cards started to drop on 30 minutes. In the same time, there was 1 game which started to drop cards after 4 hours although i restarted idlemaster a couple of times to verify that it is not bugged! I have no clue what caused that.
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It's worth nothing two things. One, if you've ever refunded a game, you get to wait 2hrs from that point on for cards if I remember right.
Second, it is semi-random. So sometimes you will, even without that 2hr wait, end up waiting 4hrs or so for drops. I had that happen this past week when I finally used ASF to get all my cards. 4 hrs, NADA, then 4 drops in an hour.
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ASF has a bit smarter algorithm used for restricted accounts, which may help you to farm cards more effectively. Check out Complex
algorithm.
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the +2hours on every game + the drop rate x/hours set by the game-devs
best Idle Master Setting > idle games simultaneously for 2 hours then individually
^ works best for me ...
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You should choose "Idle games with more then 2 hours individually, then simultaneously".
That way you can stock up on games while you finish idling the one's with more then 2 hours. The stock will then idle it's 2 hours simultaneously. Saves you 2 hours per game.
Also, what I did when my backlog got bigger instead of smaller, was to setup a raspberry pi with Raspbian, mono and ASF and just left it running over night. Uses as little power as charging a phone and completed about 3 games per night
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All hail ASF being capable to run even on toasters!
Farm those steam cards while you're making yourself a breakfast
I use ASF only on my Linux server being powered on 24/7, so it can farm my primary account transparently while I do usual stuff, it's excellent.
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And selling certain others takes even longer... Lol.
I took maybe 2 weeks to farm ~560 cards, online 24/7, using ASF. Can't remember exact game count. About 110?
Still have 91 of those left on the market, plus about 10 I'm keeping to eventually collect. So actually done well, considering I was putting them up on virtually a daily basis (using SIH), checking for overpriced every 2~3 days, currently running a check now.
Some of them aren't overpriced though, just market saturated, several hundreds at the same price, but can only check for that manually which takes forever. Might do so eventually. The worse culprits are the FOIL cards. The cheaper ~20pence ones (about 35cents, I guess?) haven't been too bad. Then I have two others, on the market for days already, but priced high by default.
17 for sale starting at £1.20 - Golden Temple (Foil) - Go! Go! Nippon! ~My First Trip to Japan~ Foil Trading Card (~$1.69)
7 for sale starting at £1.77 - The Village (Foil) - Winter Voices Foil Trading Card (~$2.50)
Nice chunks for cards, but its still tempting to half them, or maybe trade them off. I want the steam wallet... lol. Upto about $31 equivalent from card sales from the 470 or so sold, with the rest still to sell, minus the foils above, about another $4~5 to come. Get a nice game or six, depending what I actually picked up.) Had nothing to start with, maybe a couple cents. Probably have still more to drop, but I don't enter for "any" game, nor pick up "any" game for myself at Tremor. Not a mass-collector just for that +1 game.
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Idle master keeps bugging and never stops the 2 hour multi idle. I have like 10 houra on games I tried to idle when I was sleeping. I have 2 left, and as long as idle master doesn't mess up like usual I should be done by the time I get home.
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Yep, that's why ASF has some anti-fuckups implemented and assumes that game is fully farmed even if steam doesn't drop any cards in given time (IIRC it's 6 or 9 hours currently), so farming process won't stop because of one bugged game or new steam badge.
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The last I tried its still 2 hours per card. However there seems to be a desync issue with the server. Especially when you use programs like idlemaster that screw up when you run multiple games at once.
Similarly if you idle a game while playing another game it frequently messes up.
Just restart the full cycle (turn everything off and on again) and then make sure you don't run multiple things at once.
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While I can see part of your point - it seems that you (like most others) are missing the point of the program.
Its supposed to be used to idle - not while actively using Steam.
I don't know why restarting it works or why it desynchronizes as it does. I just know that Steam has a habit of failing its sync status if you do not. Note that this is a problem with Steam, not with Idlemaster.
And it seems to do this regardless when you run more than one game at a time.
The main reason restarting Idlemaster itself is necessary is that whenever I restarted Steam it would subsequently lose its own sync with your game at which point it would 'idle' the games without it actually doing anything at all.
But the main problem of no cards being turned out every 2 hours is actually with Steam itself and I can only assume its something Valve implemented to stop people from trying to generate cards by running dozens of games at once.
Not to mention the refund policy.
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Its kinda weird tbh.
I Idled bunch of games last week , and weirdly they all ware droping cards every 30-40 min ( was taking ~2h to get 3 cards ) w/o needing to idle it up to 2h .
Now when i try to idle cards , they start droping after 2h .
To be fair i got used to idle stuff together for 2h , and then getting a card per hour ...
Tho idle master seems to get bugged alot lately .
Sadly the alternative is in some alien language , and i just dont understand it :c
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Do anyone know when or if Steam reverts back the 2 hours rule after a refund? My last refund request was during the last week of December last year.
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Idle as many games as possible each time to ~1-2 hours, once you've got all games on about 1-2h, Run Idlemaster and set it to run each game individually. Then click next every 1-2 sec in the app, and the cards will start flowing in one by one. I've farmed about 700 cards in a few hours doing that (after the first 1-2h on all games have been reached)
Maybe this is something that should be added to ASF/Idlemaster etc. :) Just saying cuz it works every time.
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Haha, well Guess people would like to know. And it wasn't THAT old post, only 11months :)
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Yes i am using Idlemaster, but everytime you get new games, you wait 2 hours again.
I pretty much have the pc on for 16 hours everyday (Don't think i'd even get 10 cards a day), but usually my total card amount to idle increases rather then decreases.
Yeah i guess maybe it's a luxury problem, i don't know.
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