I've been an avid reader as far back as I can remember; I was devouring 'chapter novels' by kindergarten and had to get permission to check out books years above my reading level from the elementary library. It was around that same time - twenty years ago this Christmas, in fact - that I was given a Game Boy Pocket as a birthday present, and Santa brought the family a Nintendo 64. Gaming and reading were really the first two hobbies I had, and to me, visual novels seem like a great union of the two.

Naturally, there are plenty who don't share that sentiment. While the number of VNs on Steam has exploded in the last few years, neither gamers or publishers seem to give them much respect. Publishers routinely release subpar ports, often with poor translations or dozens of typos and errors. 'Hardcore' gamers deride them all as porn games or call for them to be removed for not being games at all (which is a bad take, given that Steam also sells hardware, software, and videos). Naturally, there's plenty of low quality products, or clearly censored ero VNs, but to ignore everything available because some unworthy content exists is to throw away an entire banquet over a single bottle of wine spilled.

I think the recent release of Doki Doki Literature Club is a good enough excuse to start examining how the gaming community at large looks at the genre. A guy known for developing Twitch plugins and Smash Bros mods takes some time off to develop his own game, only to surprise everyone with what looks like an anime dating sim. Sure, it's short, free, and much deeper than how it looks on the surface. But it's not what any of his followers would have expected, and the product description doesn't make it seem anything but earnest. People who weren't interested in the genre shouldn't have seen a reason to try it, and anyone downloading it in hopes of boning digital teenagers would've been left hanging pretty quickly. On the surface, it's a recipe for failure.

Despite the odds, though, Doki Doki Literature Club was a smash hit, garnering over 45,000 positive reviews on Steam and taking home four IGN People's Choice awards, up to and including Best PC Game of 2017. People latched on to the game beneath the cutesy exterior; the characters all had their own complexities, the game managed to tell a moving story, and it utilizes the Ren'Py engine in ways I'd never even thought about doing. It's absolutely a worthwhile experience, especially for how short it is; if you haven't already given it a shot, go do it (without spoiling yourself first).

The question becomes whether or not DDLC's wins were entirely deserved. I'm not arguing against it being a great game - it certainly is, although I don't doubt that a good chunk of its popularity is from those latching on for the meme potential. But does it really deserve an award as an Adventure game? Certainly if you go by the classic definition of anything point-and-click being an 'adventure' game, it qualifies; you can probably complete the entire game with just a mouse. But can any visual novel - regardless of how many branches or routes you're free to pick from - really be called an adventure game on par with something like Breath of the Wild or an Elder Scrolls game? You can absolutely have a novel that brings about a sense of journey and exploration - the fantasy genre as a whole relies on it. But there's a clear difference between that and exploring for yourself; it's one of the shortcomings of one genre and the defining feature of another.

I suppose that through the rambling, what I'm trying to say is this: visual novels absolutely have their place on Steam, regardless of which interactive elements they have or lack. At the same time, it's important to understand that every genre has its own strengths and weaknesses, even if those weaknesses aren't actual flaws.

In closing, here's a giveaway for my favorite VN release of last year: The House in Fata Morgana. For those who don't like overly cutesy anime styles, Fata Morgana at least tries something different. If you're convinced that every VN is anime porn, you'll disappoint yourself trying to find any nudity, censored for Steam or otherwise. It's not a perfect game - I think there are a couple chapters that go out of their way to explain what's already reasonably implied, and for as much as I enjoyed the soundtrack as a whole there are a couple tracks that are pretty grating. In a way it's more of a romance novel than anything; as a guy who mostly reads sci-fi, fantasy, or horror, that should tell you how much I enjoyed it, even when it did play up some anime cliches on occasion. If you've had this on your wishlist, or simply if your interest is piqued, you have until noon (EST) on New Year's Eve to enter; the only requirement is being level 1 or higher.

Good Luck, Happy Holidays, and thanks for reading!

6 years ago

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BUMP&Merry Christmas:)
And yes, I really, really like visual novels. Most of them aren't perfect, but it still one of my most beloved genres.
(And Doki Doki Literature Club for me was only "ok" but I can see, why some people really love this one).

View attached image.
6 years ago*
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did u finish doki doki sir

6 years ago
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Yes. I saw every ending.
Normal paths was very shallow for me. Probably because I'm girl and couldn't stand the main character. I admit, "Monica Ending" was rather... peculiar. But I simply know too many good visal novels to be really impressed by Doki Doki Literature Club.

6 years ago
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I love reading and visual novels are a welcomed change in pace. Not really into horror or meta and I think they should just be classified as VN.

6 years ago
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I enjoy reading, visual novels just detract it for me. I think I read fast, so seeing all the visual stuff slows it down significantly for me.
Plus, most of the time imagination + literature > whatever visual stuff is made based off of the literature (like movie adaptations, ugh!)

But man, do some VNs have great music and art! that i can appreciate

6 years ago
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I've also loved reading since I was a little kid, and so visual novels were an amazing discovery for me. Admittedly, I started with silly otome VNs, but then I started finding more quality stuff like Narcissu and Steins;Gate. Been hooked ever since.
I know that there are plenty of people for whom that much text makes them want to run the other direction and we all have different genre tastes, but when they then insist visual novels aren't games at all it's hard to not become frustrated. I do believe that they shouldn't be bundled up with other games like you stated. I really enjoyed DDLC, but reading that it won an award as an adventure game seems odd.

6 years ago
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TL:DR

but yea VN can be cool some times

6 years ago
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Generally, I quite enjoy them. As you said, their ports are mixed. I hope they get the respect they deserve going forward.

6 years ago
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I was an avid reader ever since childhood, so quality VNs are a real treat for me. I was hooked to the genre through my absolute favourite, Umineko no Naku Koro Ni. If you like VNs and aren't afraid of length I wholeheartedly recommend it and feel you owe it to yourself to at least try it.
(Warning: between Episodes 1-4 and 5-8 it's more than twice as long as War and Peace by word count. It's also awesome.)

I haven't actually read that many VNs, though. I completed Umineko even before it was ported to Steam and then re-bought it.
I'm also following along with the release of Higurashi by the same author, which I hadn't actually read any of beforehand.
Bought, read and enjoyed Steins;Gate too. And I recently bought and started Root Double - Before Crime After Days Xtend Edition, but I'm not too far into it so I can't yet give my opinion of it.
The House in Fata Morgana was on my radar too but Assassin's Creed Origins ate up my Christmas budget.

6 years ago
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I've loved VN since they were an even more niche genre than it is now (with only a few available to buy legaly and with more fantranslator groups than now... and believe it or not with more translation quality than more oficial releases have now). I feel they can be much more than the mainstream VN are (take the japanese developers Nitroplus or Innocent Grey for example), but weirly enough, the western side of things almost only got the boobs part of the genre (as a cash grab, understandable) instead of the opportunity to tell great and deep stories. I will be happy with just localized versions of story-driven japanese releases instead of boobs, moeges, and chuuni titles, but sadly that does not sell.

Even so, I'm happy with the two or so story driven titles we got per year (your GA is one i'm really interested in, check my wishlist, is one of the few I will be happy to have on Steam) and DDLC surprised me a lot, not my favourite VN, but i'm happy with its reading.

6 years ago
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I'm addicted to visual novels, collect and plan to read them all when I can. Good, bad, and ugly, they have become my new books for the most part. Thank you so much for this chance.

6 years ago
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I love reading books, but I really don't like visual novels, alas ^^

6 years ago
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I really enjoy reading, mostly the genres you listed yourself. I haven't played a VN that touched me like a book yet, but I'm open minded and try them as any other game genre.

Thanks and happy holidays!

6 years ago
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Naturally, there's plenty of low quality products, or clearly censored ero VNs, but to ignore everything available because some unworthy content exists is to throw away an entire banquet over a single bottle of wine spilled.

Having to dig really deep to find the diamonds in the rough isn't helping, though. I swear, every time something Japanese pops up in the recommendations that isn't tagged "JRPG" it'll be tagged "visual novel" and "nudity". Neeeext. I'm not a big fan of anime esthetics on the best of days, but I'm really not interested in dating simulators or eroge. That eliminates a lot. I also don't like VNs that are completely linear -- I see this as completely pointless; I'd rather read a book. I want at least some choice. Finally, VNs that refuse to give you any satisfying end if you don't scrutinize a guide first or replay them multiple times also get binned in the "not fun" category. Does that leave anything? I have no idea.

I love it when a game (as in, a proper game with resources to manage and things to move around and all that) gives you a good, meaty story along with it, preferably one with choice; that's why story-rich RPGs are among my favorite kind of games. I also don't mind if the gaming aspects are toned down and we get more story than game (Telltale style). If it goes completely over to fiction and there's no interactivity at all (other than "click here to advance") I tune out. VNs are often straight fiction with weird gaming-like elements tacked on that don't do it for me. This is also why I don't like most walking simulators/"interactive exploration games". Perfectly valid stuff to have on Steam, mind you, but not my kind of experience.

6 years ago*
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Problem for me with VN is, that they are 'same' content just repeated to create 'playtime'. Most VN are short(3h or so).
I mean as 'books' with graphic and interchangeable content they would be perfect, but calling such things games is false I think.

6 years ago
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вuмp 🌲

6 years ago
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I respect Visual Novels and their place in culture, but everyone who calls them "games" are kidding themselves. Before the walking simulator boom of 2012-2013 led to it being changed in most gamers' minds, the definition of game was "a set of rules/mechanics where player engagement and enjoyment is mainly derived directly from said rules/mechanics," and even today, I believe that everyone, deep down, knows this. I remember there was an Extra Credits episode where they were talking about how to make fun games, and their philosophy was "Remove everything except the mechanics and basic indicators. If you can't make that fun by itself, then don't make it." (I distinctly remember they were taking pot-shots at standard trun-based JRPG combat during that segment, as many games don't realize what makes that style of combat fun). This is why I don't consider VNs, walking sims, clickers, and idlers to be games: without the narrative part, the mechanics can't hold up.

As for Doki Doki Panic Literature Club's success, I think it had more to do with the fact that it's free. That way, it could advertise itself without spoiling itself and still get people to try it out because "why not?" Then, word of mouth takes care of the rest.

6 years ago
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I personally love them ^^ I always liked to read, so the genre itself is great for me. Add the nice visuals, the music and choices~ Can't ask for more :3

6 years ago
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I treat them as choose your own adventure booklets or (mostly) underdeveloped books, mostly because lacking in length.
I didn't think much of VNs after a failed attempt with Cinders, then - ironically - the silly-looking Hatoful Boyfriend showed me that in some cases stats or paths can be ignored without stressing about results - and then there's still creative content. While VNs are really lacking in gameplay aspect, they can present and deliver stories in a really affective way. I just miss the smoothness of turning a page after reading, instead I have to press a key like 20 times to progress a page's worth :)
Crime, horror, psychological, adventure - writing in these genres can be used pretty nicely. Also, kinetic novels can be fun as well if someone wants a story ; a game with an oversimplified, boring combat gating off the stories is more off-putting for me than a good visual novel. Fault: Milestone One was really cool, Hatoful Boyfriend will be an important one for me because getting me into VNs, and I really enjoyed Hustle Cat as well. Forgotten, Not Lost was an interesting change from the usual light-hearted stories. I'm curious how Doki Doki Literature Club will turn out.
And being game or not: I don't really mind how people call it, though I would prefer keeping them in games category as VNs because interactive fiction and other blanket-names won't really cut it. Maybe kinetic novels could be moved to movies, but as it's like an animated short-story, wouldn't fit too well there either.
And thanks for the game, I really heard superb things about The House in Fata Morgana

6 years ago
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Is it sad that any recommendation of Fata Morgana can be tied back to 4-5 people? Because that's how it seems :(

6 years ago
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oh is she recommending it to you as well?

6 years ago
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No not her. I'm one of the ones pushing the vn.

6 years ago
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well I've only ever had her tell me to read it >.>
oh and the person she converted as well >.>
but that one loves VN so >.>

6 years ago
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Kaleith has warned me :cry: Thank god I'm not in BLAEO, otherwise I'd be converting people too :3

6 years ago
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It pops up on my activity all the time...

6 years ago
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I do read a bit but I'm not an avid reader, I really like visual novels though. The art helps, and they are usually short too. I haven't played Doki Doki Literature Club though, I have lots of game to play, I'll definitely try some day though. Thank you for the chance.

6 years ago
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I mean its kinda annoying the amount of trash VN that have been released on steam semi recently >.>

other than that for the "true visual novels" yeah I think if they have enough branches they can be considered games >.>

6 years ago
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yes, i believe it can be called adventure game, after all, like you said, the classic definition of adventure game is that, the point and click/text-based/narration based game
and yes, it is a game, i think the fact that it's a windows software that needs to be programmed made it qualify as a game, if not application
and people play (or read?) this software for fun..., so yeah, a game
Something like elder scroll or breath of the wild though, are called RPG, not really "adventure game" in the strict sense of meaning

6 years ago
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Boring weaboo stuff. Tried it multiple times actually since at some point a "game", which title I cannot remember right now, was hyped around the internet. I found myself getting bored extremely quickly. Since I thought "Hey, maybe it was just a bad one" I tried multiple other Visual Novels. Without any success. Guess what genre is on my "Don't show in my discovery queue"-list.

I'm happy if people enjoy those. To me, it's just another trash genre Steam is being spammed with.

6 years ago
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VNs don't get much respect for a couple reasons, but I think it mostly boils down to differences in Western and Eastern interests. Westerners for the most part like the ability to make choices, prefer a blank or customizable character to insert into, dislike overt sexual tones, and are ok with violent tones. This is best characterized by games like Dungeons & Dragons, Mass Effect, or The Elder Scrolls series, which emphasize player choice and roleplaying over pre-defined character development.

Eastern/Japanese interests are not so easily simplified, but their games tend to be the opposite. Choices are less pro-active, usually being simple dialogue or choosing one of several people/factions to follow (Shin Megami Tensei/Way of the Samurai). On top of that some novels are 'kinetic' or completely without choice (Narcissu/Higurashi). Character personalities are usually left blank in dating sims, but most tend to be more like a play with the main character having his own traits and development (Umineko/Stein's Gate). The sexual tones part really shouldn't need explaining, seeing as how eroge and nukige are popular (Fate/Stay Night had porn added in and is now a billion-dollar property). Violent Japanese games exist, but they're not nearly as common as they are in the west.

VN-like games like the Zero Escape and Ace Attorney series have seen decent popularity in the West, so another big part might be that Westerners like game-like aspects more than book-like aspects. Still, I think that for VNs to become popular in the West, there need to be more 'non-weeb' visual novels that explore a Western touch to the genre instead of merely aping Eastern products.

Anyways, rant over. Some of the games I listed are still in my backlog, so feel free to correct me if I'm wrong about them. Thanks for the chance to win The House in Fata Morgana, it's been on my wishlist for a while.

6 years ago
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it's like almost mentioning Danganronpa
Bump

6 years ago
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But can any visual novel [..] really be called an adventure game on par with something like [..] an Elder Scrolls game?

If Elder Scrolls games can count as having plot and story, then Visual Novels can count as having gameplay- after all, they're both about on par, as far as their respective involvements with each go. That said, crossing over genre definitions for no reason rather undermines the entire point of having genres in the first place- VNs are fantastic, and share a lot (and sometimes are near-indistinguishable from) [point and click] adventure games, they're a big enough and distinct enough genre that there's no cause to forcibly fit them in under another genre label. In fact, doing so is effectively just a snub against other VNs, stating that the genre on a whole isn't good enough for recognition- and given how massive, successful, and uniquely rich the genre is on the whole, that's not only a baseless determination, it's an arrogant one.

So, if you're asking if VNs should be comparable to games like Elder Scrolls in general award determinations, then yes, quite so. If you're saying should VNs only achieve recognition by denying what they are then no, that's stupid. On the other hand, if you were going to classify VNs under top-level genre classifications, and you didn't have VNs & Interactive Novels as an established genre, Adventure would be the most accurate label. So perhaps the only basis for such an award lay in recognizing the accomplishments of a game, and fitting it under the most appropriate category currently available to that award-provider.

I think the most important thing to focus on is that story-driven/story-rich games, point and clicks, and visual novels are all surging in popularity in recent years and, for the first time in a while, once again surpassing our expectations on what gaming can offer as far as narrative and immersion. Regardless of how they're perceived by specific considerations, their overall popularity and constant evolution mean that we're bound to see even more cool story-rich gaming in the future.

6 years ago*
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anyone downloading it in hopes of boning digital teenagers would've been left hanging pretty quickly

You monster.

6 years ago
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I like the occasional visual novel, but I kind of hate how they're almost always expected to be an anime dating sim set in a school, with a lot of them ending in porn scenes. Some people turn their noses up when they deviate from that structure, but there's so much you can do with them and it seems like 99% want to do the same thing.

6 years ago
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