As the chilling winds of Ethrion whip around you, your party stands at the edge of the accursed forest, its twisted branches reaching out like gnarled fingers into the darkening sky. The Rift of Despair looms in the distance, its ominous presence a constant reminder of the peril that awaits.
Sir Malachar, the Blademaster, steps forward, his sword gleaming with a malevolent aura. "We must press onward into the heart of the forest," he declares, his voice resolute. His gaze sweeps over the group, lingering on Raven Nightshade, the Shadowblade, and everyone else. "The demons will not rest until they consume our world. We must confront them head-on and drive them back into the abyss."
Aria Shadowweaver, the Arcanist, raises her hands, the air crackling with arcane energy. "No, we must tread carefully and use our magic to scout ahead," she suggests, her voice tinged with caution. Her eyes flicker toward the dense forest ahead, assessing the dangers lurking within. As she speaks, she turns to the Huntsman Thorne Darkwood and then looks at everyone else. "The forest is filled with hidden dangers, and rushing in blindly will only lead to our demise. Let us proceed with caution and strike when the time is right."
As the leader of the party, your decision will shape the fate of your companions and determine the path you take through the accursed forest. Choose wisely, for the shadows hold many secrets, and the demons of Ethrion are not easily defeated.
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Is Malachar meant to be a bad guy? The name as well as the description of his blade aura definitely more suitable for the evil side.
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In the full version which continues past the rift, yes he is lol he makes all the choices to screw with the team while trying to make him sound like a natural leader, leader to death but yes a leader hahaha
here found this:
The Reader: The main protagonist, whose choices guide the story. Their background, personality, and abilities are determined by the player's decisions.
Aria Shadowweave: An Arcanist with a deep understanding of magical arts. Aria is knowledgeable, level-headed, and cautious, often advocating for careful planning and strategic approaches. She possesses a wide range of magical abilities, including offensive spells, defensive wards, and utility magic for exploration and problem-solving.
Thorne Darkwood: A skilled Huntsman with expertise in wilderness survival, tracking, and archery. Thorne is resourceful, stoic, and observant, relying on his knowledge of nature and keen senses to navigate through various terrains. He excels at scouting ahead, gathering information, and providing tactical insights to the group.
Raven Nightshade: A Rogue with a mysterious past and exceptional skills in stealth, infiltration, and shadow magic. Raven is agile, cunning, and enigmatic, often preferring to operate from the shadows and strike swiftly when the opportunity arises. She specializes in reconnaissance, sabotage, and eliminating high-value targets with precision and efficiency.
Sir Malachar: A Blademaster renowned for his combat prowess and leadership qualities. Sir Malachar appears noble and valiant on the surface, leading the party with confidence and determination. However, beneath his facade of heroism lies a darker nature. Secretly aligned with the forces of darkness, Sir Malachar harbors ulterior motives and seeks to manipulate the group for his own sinister purposes. His true allegiance is revealed gradually throughout the story, leading to a climactic confrontation with the party.
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Ha! That makes sense.
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Not sure if you saw the edit after I grabbed the characters sheet, so just bumping this incase you wrote this as I was editing the above :P
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Thanks for that. Missed the edit.
And yeah, I never trust a fantasy character whose name begins with Mal-
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wow, such awesome train!
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