Bunch of keys from OtakuMaker.
If you wonder why I made several individual giveaways for the same level instead of single packs (or a level-climbing series), the answer is: didn't feel like it.
115 Comments - Last post 9 minutes ago by Dizzard
47 Comments - Last post 1 hour ago by Thedarksid3r
16,239 Comments - Last post 2 hours ago by BHTrellis188
217 Comments - Last post 2 hours ago by RCSWE
1,003 Comments - Last post 3 hours ago by sensualshakti
397 Comments - Last post 3 hours ago by Serj27
473 Comments - Last post 4 hours ago by eeev
79 Comments - Last post 4 minutes ago by Kyog
7,898 Comments - Last post 7 minutes ago by vigaristti
46 Comments - Last post 8 minutes ago by ThePonz
40 Comments - Last post 10 minutes ago by Lachdanan
834 Comments - Last post 21 minutes ago by Chris76de
385 Comments - Last post 27 minutes ago by Vasharal
371 Comments - Last post 36 minutes ago by m0r1arty
Wow ^^ Thank you
Best Games My Life Games
Comment has been collapsed.
Thanks a lot!
Comment has been collapsed.
Pro tip. Instead of 9 individual giveaways for the same game ending at the same time, actually create a single giveaway, state 9 copies, if using gift, or enter in ALL 9 of the keys you have if have the 9 keys ready, and create it as a single giveaway. That will result in a giveaway that shows up as [this game] (9 copies). When you do 9 single game giveaways for one copy each, all for the same game, ending at the same time, you will get people that will enter ALL 9 of your giveaways, and if the same winner is picked for more than one of the giveaways, you will have to do a re-roll request for one of them. When you do it the single giveaways with 9 copies in it method, the system will make sure 9 different winners gets picked.
Comment has been collapsed.
So, something like this? :3
Comment has been collapsed.
Exactly. If you have 9 copies to giveaway, enter in 9 keys. 20 copies, 20 keys. Just keep in mind that the number of copies you can giveaway is equal to the number of giveaways you can currently create.
Comment has been collapsed.
And if you do 49 copies or less, then you still have control on who gets their copy, based on the winner having redeemed all of their past wins. It is only when you do 50 or more copies are the keys automatically sent to the winners.
Comment has been collapsed.
Pst, you really should take a closer look at the giveaway I linked there…
Comment has been collapsed.
I guess I didn't realize re-rolls are still possible with a larger GA. still though, I prefer to only have to spend the entry fee once, for a chance at one of the x copies available, and as such, won't enter more than GA for same game, by same person, ending at same time, even if it means my odds of winning are that much lower.
Comment has been collapsed.
Which is understandable, but this is the principle all those auto-entry scripts are working on. And they are most common on level 0 and 1. Coincidentally, the levels I made this 9-pack for.
While I really appreciate how you want to help, in this case I wanted to subtly hint at that I was pretty much aware of what I'm doing. :)
By the way, funny enough, that 50-pack giveaway I linked gave me more trouble with rerolls than my last 50 level 0 ones put together. The reason I mostly stopped doing anything over 2 copies/giveaway was the same reason: large drops actually gave a lot more headaches than lot of individual ones. You have no idea how long it took me once to get that damn received tag on all entries on a 60+ copy giveaway and that linked 50-pack is also taking its sweet time.
Comment has been collapsed.
And I quite realize the received tag is important, on the fact that every entry that doesn't get a received tag, is one less giveaway you can create. Of course, I see exactly what it is in regards of auto-entry scripts. Those scripts would just auto-enter indiscriminately, until points have run out, generally without even looking at the description page.
Comment has been collapsed.