You might want to qualify what you mean by "linear". There's a lot of interpretations for that, so you may get varied responses.
After all, even going with the fairly narrow interpretation of "non-open-world" could be confusing, given that games like Vampire: The Masquerade - Bloodlines can be considered as "free roam" [ie, having freedom of exploration/approach within zones], while not meeting the expectations of "open world" [ie, having no barriers between larger zones].
That narrow difference in meaning may lead to confusion. Similarly, are Deus Ex games linear, or do their varied approach to completing levels make them non-linear? They're not free roam, but they're fairly close. Finally, are visual novels (even ones with only a few decisions to be made) linear, or do they have to be kinetic novels for that?
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I'm not usually one rooting for reboots when I can get the base game, but if they were to remaster it and bring it to PC?
Le'ts just say I enjoyed the game. XD
E: Although I think Baldur's Gate: Dark Alliance II took more of my time (PS2 as well).
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CoN2 had the most grinding, end-game grind systems, side mission elements, etc, of the CoN/BG:DA games, which is the only reason it ended up consuming so much time compared to the rest of the games. I'd say that the BG:DA games were better all-around, and that the first CoN was more engaging (due to, y'know, have at least some attempt at a narrative), but CoN2 certainly had the best longevity of the lot. At least, for those who didn't mind grinding. :P
But yeah, it's a real pity Snowblind went under. Maybe we'd have seen more of that style of game, otherwise. I mean, they got incorporated into Monolith Productions, and thereby may be a part of the core behind the present Middle-Earth: Shadow of [X] series, but we're definitely not seeing that same emphasis on co-op action-adventure RPGs anymore. Not just Snowblind, High Voltage stopped doing the [similarly styled] Hunter (The Reckoning, Wayward, Redeemer) games back in that generation as well. Nowadays I think High Voltage is mostly just doing (poor quality) PC ports, namely of Mortal Kombat games? So yeah, a major waste, that.
Best we really have these days is probably just (any modern Diablo-like with co-op functionality) and the Divinity: Original Sin games, and unfortunately neither of those has at all the same style of the co-op RPGs of that generation (in the case of D:OS, the fact that the combat is turn-based is a large factor in giving it a rather different feel). In fact, the closest we can really get on PC- that I've come across- were the Icewind Dale games (which were more action-oriented than their exploration/dialogue/party focused BG counterparts) and the NWN games, and those are all still just from that same generation of games.
The graphics and controls are a bit simplistic and rough by modern standards, but even now I'd still recommend the BG:DA/CoN games to anyone looking for a solid real-time co-op RPG; That is to say, games where you really have to utilize co-op elements to succeed in combat; This in comparison to most Diablo-likes, where you're usually just splitting up completely outside of boss fights, and usually just relying on "being in the same place" as your co-op tactics for the boss fights, given that elements like dedicated healing/etc or aggro management aren't [usually] really emphasized within the genre.
Le'ts just say I enjoyed the game. XD
tl;dr version: Let's just say I did as well. :P
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(Apologies for the late reply, things have been... Hectic on my end. XD)
I will agree that Champions did get a touch grindalicious (I didn't cringe typing that, not whatsoever), especially if you intended on playing some of the higher difficulties where better gear was... Not sure how high I played to honestly, I know I never got the Excalibur esque sword though... I did however unlock both Artemis and Drizzt in Baldur's Gate, and I know I completed the second game with every character (I preferred the Moon Elf necromancer myself), and played the first game through with at least two (The Arcane Archer the first time 'round, perhaps the wizard the second? Been a while.), which later haunted me in actual D&D (3.5). "Wait, the Arcane Archer sucks?"
Unfortunately, the series you mentioned, both Middle Earth and the Hunter games I've not had the pleasure of playing (in fact, to be completely honest I had never heard of the Hunter series), although at some point I do intend to give all the Middle Earth titles a whirl,as I love Tolkien and fantasy in general. And yeah, I saw the teaser at the end of the second Dark Alliance game, and that's how I found out that Snowblind had ceased to be and there wouldn't be a third one... (Cue adolescent outrage). Then they're making "another" Dark Alliance game, which I don't really think fits what it is, is it Baldur's Gate? Sure, you've got Faerun, some of its more notorious denizens, such as Drizzt (Do'Urden I want to say, not sure on the spelling there), and probably locations, but the trailer was pretty meh, it doesn't keep with the story of the other Dark Alliance games and so forth (being set a while before), so I'd consider it more of a Faerun game that might take place on the Dragon Coast, or even in Baldur's Gate (And surrounding regions) itself, but I expect any link between the games to simply be some strenuous backstory bit somehow linking them... Not that I wouldn't be happy being disproved of course. (Still, from the trailer it looks more hack and slash than anything else.)
Now, moving my somewhat scatterbrained dialogue back to the subject of game style, I do agree. The feel of DA is something I haven't quite found elsewhere, with most feeling more like they just threw multiplayer on a game designed with singleplayer in mind. With Dark Alliance, multiplayer wasn't strictly required, but one had to carefully proceed with solo play, the strengths and flaws of each character emphasized the fact that you weren't a member of a party, but a lone venturer, particularly in some boss fights (avoiding spoilers as best I can for others XD). I haven't played too many turn based games, mostly because my Steam backlog is a touch large, I intend to though.
I think another part of the CoOp difference is that it was designed with people being together in mind, not necessarily over long distances. the game might be mostly open world, et cetera, but due to using one screen and all you have to stick together at least somewhat, which only serves to highlight the (IMO) elegant way in which the mechanics were handled so that each member of the party compliments one another (like an ideal D&D party XD). I think whoever designed the BG:DA titles definitely played a fair amount of D&D.
Anyhow, hopefully that all made sense, as I typed this hyped on a Monster, before a Biology paper whilst thinking about dreaded calculus, thus apologies for any side-rants/derailing of topics. Like my world building I tend to be all over the place. XD
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Probably Doom II back in the early 90s. Seemed like it took forever to make it to that last level. But it was also one of about 2 games we had to play in my dorm. So I'm sure I was in no hurry to be done with it.
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V3 was fun but it has the least fun characters of the series and it's a bit too disconnected from the lore. That ending though lol. Danganronpa 2 was my favorite.
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Maybe Ultima 4, back in ye olde days before WWW existed, so no cheating, no hints. Figure it out or get stuck for eternity. Back in those days playing a game like that involved keeping a journal, drawing maps etc. Actually I think it came with a big fabric map of the (in-game) world if I'm remembering the right game.
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I remember I was a kid and playing xena wirh dad and we were stuck in a level with a giant we couldn't kill him so we asked some friends that played the game before to give us tips to win the fight the problem was the ps1 save card was broken so we had to play all the game in one run without dying and without saving it was madness
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Ah, I can relate, played through The Legend of Dragoon as a kid on the PS2... With no PS1 memory card. Then I lost my memory card somewhere in the middle of a Kingdom Hearts session... Like I went to get some water, came back and it was gone, lost. XD
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Bubble Bobble?
Christ, that took forever. And I was shit at it, so it took forever repeatedly.
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Wanted to say Kingdoms of Amalur as well, but wasn't sure if it meets the "non-open-world" criteria. Either, it's an awesome game and I did spend hundreds of hours in it <3
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It would be Bioshock for me too... I have more hours in Bioshock: Infinite, but maybe because of all the dlc's, so I don't know which one took me more time.
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Oh, yeah, that is true. I am pretty sure that just the main game of Bioshock Infinite took me around 20-22 hours though (I have 20 with Bioshock 2, but that has a dlc on it).
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I started a BioShock play through, but made one mistake.
I did it whilst starting a play through of Oblivion... With a bunch of new mods.
So, I got to the part right before you enter the surgery room, practically int he very beginning? XD
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Resident Evil: Code Veronica. A friend and I played pretty far into the second disc, then we stopped for some reason. I found another copy about 10 years later and discovered we had gotten stuck about five minutes before the final boss. So yeah, 10 years or so. One hell of a long game! :P
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That would probably be Divinity: Original Sin with 69 hours, all the other games I see above it in my library are either open-world or have been played more than once (or both).
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Original half life. Took about 15+ years to complete. Had it on pc way back in early 2000s. Then pc died and save got lost. Didn't reinstall fame for a long time. Finally did and beat it a couple of years ago.
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According to Steam, Max Payne 3. 😃
On PlayStation, probably The Last of Us.
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ff7- if thats not linear enough then..
super mario brothers
teenage mutant ninja turtles the arcade game
i couldnt even begin to imagine how many hrs went into those last 2
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It still is my favorite RE game. Haven't played the remasters though.
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Gotta be a tie between Chrono Trigger and Secret of Mana. Can't remember which took longer, but both were definitely a good portion of my childhood.
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Rogue Galaxy; there's so much to actually do and so much to do that I made up that I spend over 400 hours on it. If we're talking time, then probably Super Mario 64; it took me 3 years to drag myself to the end, and another 12 after that to motivate myself to get all 120 stars, but it's not like I was playing it consistently all that time.
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I would have to say ffx. There's plenty of other rpgs I could've picked that are pretty much just linear but ffx is probably the only one where I only followed the story until the very end. No detours quickly somewhere else. Just straight to the end until I couldn't no more and then finally collected everything. Not only did it take ages to complete but it also took over 10 years of multiple retries to finally beat on pc
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Well, the "linear vs non-linear" definition can be confusing. The game that took me the longest to finish my first gameplay was Dragon Age: Origins. When I reached the last boss, my save had smth like 72~76 hours. Inmediately after I beat it, I started a new one, but left it after 36hs. of gameplay.
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Xenoblade Chronicles 2
I didn't even do all the sidequests and clicked in at 90 hours not including DLC
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Dragon Age: Origins (Ultimate Edition) seems to be my top one at 150hrs. Possibly with 2 playthroughs, can't recall if I finished the second one I started.
FFVIII and FFIX I also completed on the original PS way back. So, I couldn't say if they out play DA:O
According to Steam. Grim Dawn, Tales of Berseria, Final Fantasy IX, Final Fantasy VIII, Vampyr, Kingdoms of Amalur: Reckoning, and LA Noire all have 30+ hrs in them.
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I spent 300+ hours on Pokemon Silver when I was little, although at that point I had long since accomplished the linear content.
More recently, Dragon Quest XI took me over 150 hours, and that's all one file of single-player adventure goodness.
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Merely by looking at steam, since there's a way to check how many hours you've played each game, it's Kingdom Come: Deliverance (156 hours). Dunno about other game platforms, since I may have played some games for a bigger amount of time there than the ones on steam.
EDIT: Sorry, you said "linear". Then, it's probably This Is the Police 2 (39 hours).
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since there's a way to check how many hours you've played each game
Not before 2009. I put a ridiculous amount of time into the TF2 beta, but you'd never know it by looking.
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Oh, I didn't know that. Then again, up to how many hours could you have played a beta version?
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for me it was bioshock 1 I know it's not that long but I played when I was a little bit younger and it felt like forever
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