$3, just like most of the DLC they released for a while after. AND you could only download the installer once. AND you could only install it 3 times. AND the installer failed to work properly for an estimated 80% of purchasers in the first 4 months.
By reference, the DLC scope they released for Oblivion pre-Shivering Isles was released for free for Morrowind.
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Instantly thought of this when I saw the topic heading.
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i haven't bought them but i think the new call of duty dlcs are the worst dlcs ever. my god who pays for some "personalization packs" which only include something like a new ugly camo? WHO PAYS 2 BUCKS FOR A FUCKING CAMO!?!?
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Any DLC that only adds cosmetics, because its essentially a money vacuum for people that don't know better. Black Ops II is the worst IMO though because that is the only reason it was made. I have friends that play XBox and they all bought like 5 skins for their guns costing them 10 dollars.
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I made a thing to show you what I mean. Sorry not an artist.
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But what about Ronimo, and their skins?... Ronimo is an awesome indie developer, and they sell tons of cosmetic DLCs on a non-free2play game. Other than the developer size and the type of game, the situation is exactly the same. Neither case is pay 2 win at all... It is additional personalization features for an added cost, that are COMPLETELY 100% optional, and you aren't at a disadvantage for not buying them. So really, what is so bad about cosmetic DLC? If you think about it, non-free map pack DLCs for multiplayer games, are FAR worse. They separate players into specific groups, breaking up the community. COD and Battlefield are the only games that can pull things like that off, because their user-bases are already so large to begin with, so even if they separate it into 6 smaller groups, there are still tons of people for everyone to play with.
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Yeah, who cares about content ripped from games, map packs or guns.
Completely unnecessary skin packs you can simply ignore and get the same experience are the worst!
I bought every skin pack for Killing Floor. Not because I wanted skins, but to support developers that are adding free content (weapons, maps, new perks and levels, events) since release that was more than 3 years ago.
I would rather have real content free and optional skins for money than the other way around.
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depends on the cosmetics, KF was doing good until they started releasing weapon packs.
i bought a lot of skins for Awesomenauts to help the indie devs because all the dlcs are just skins(that i actually like) and doesnt give me or someone else any advantage over others
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Because skin are there as way to support developers, not to milk players.
Do players without those skins have somehow lesser experience from the game than those with them? I don't think so lol.
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The Orrey for Oblivion, That just was just boring and useless.
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It was useful, but the "quest", like all of the other DLC, was started by some aunt, uncle, sister, dog that knew you were in prison and sent a letter by courier that knew the EXACT sewer pipe you were going to pop out of. Total lack of immersion.
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Agreed, While I love Oblivion to pieces it did have some really scummy DLC tactics and how it delivered it.
At least The Shivering Isles and Knights of the Nine were incredibly good.
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Bank was nice in theory, but I found it wasn't that useful in practice.
The actual Underdome was pointless garbage. Other than being a quest completionist, there was no reason at all to play Underdome. Enemies didn't drop weapons or money and didn't give XP. You got a few average guns when you completed a wave. You could get better everything by doing pretty much anything else in the game. Opening chests, killing random enemies, even looting Skagg piles was more profitable use of your time. Still, it might have been entertaining for, well, sheer entertainment value, except that it wasn't even that fun. Matches ran way too long, and became repetitive fairly fast.
Whoever made Underdome didn't have a clue as to why people played Borderlands, because it got pretty much everything wrong.
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I caught my housemate playing this, and decided I wouldn't bother. I actually then never got around to the other BL1 DLC which is a shame.
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Zombie Island was pretty fun the first time, with nice humor and zombies could come in groups larger than standard BL1 enemies. General Knoxx is considered a high point by most players, and can be farmed for weapons. Downside of Knoxx is that half of it is for vehicles (with long roads and driving sections between areas), and vehicle combat was a low point of BL1.
I never got around to playing Claptrap's Revolution, so I cannot speak for it, but I think it was generally considered middlish ground, no where as liked as Knoxx nor as loathed as Underdome.
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Not true. I did play the underdome with two friends, so the NPCs were really hard to kill, and the gun drops were really good, we all got 2 or 3 purple quality ones for 1 run.
Totally worth it, in regard to difficulty, and drops. (Who cares about money when random give you a 3rocketspershot launcher?)
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Aside from all those skins, weapons and cars DLC's I'd say Mad Moxxi's Underdome Riot for Borderlands.
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The ones that are coming out with the game or are included on disk. The companies that do that are assholes, they could've included that stuff in game, but they just want more money. I love unlocking characters and costumes in fighting games, but now it's pretty rare.
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Moxie's Thunderdome. Let's turn a game into something it isn't, because boobs.
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Never. I don't really buy DLC a whole ton. If I have it, it came in a package (Fallout NV Ultimate Edition, Dungeon Defenders Complete) Or I got it as a gift (Bioshock Infinite Season Pass). Besides, I own a Gameboy, Gameboy Color, GBA, DS, SNES, Wii, Xbox 360, and PC. Of all of those, only two actually have games with DLC. And my list of Xbox 360 games is: Ikaruga, Battleblock Theater, Castle Crashers, Fable III, CoD Black Ops II, Sonic Generations, and Soul Caliber V. Only Black Ops II has DLCs, and they all are overpriced as hell. Like I said, I bought the Bacon Pack, but that was because of Micorosoft Points that I couldn't spend on anything else.
TL;DR I rarely buy DLC, so no, I never have.
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Wait, a DLC that add actual nice mechanics to the game and for less than 2$ was your worst DLC? was that the only DLC you ever bought? XDD
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Train Simulator 2013 1893,55€ / 2624.8$ / 39630 pуб / £1611.80 / R$ 4549,35 worth all the DLCs http://store.steampowered.com/app/24010/ Help to post this in all different country currency.
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Still 1893,55€ to me http://oi43.tinypic.com/ka1qpw.jpg
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You're kind of missing the point. Train Simulator 2013 is a niche game aimed entirely at enthusiasts. The market for their DLC is incredibly small, and incredibly picky. They want their favorite trains, and they want them in the most authentic form possible. This means having to license the names and likenesses, which costs a fair bit of money. Accurately modeling the trains then costs a fair bit more money. So with the very small user base every piece of DLC has to be priced relatively high.
However, very few people are going to buy every piece; they'll only get the trains and locations that interest them the most. It is like going to university. Yes it would be ridiculously expensive to enter every course and buy every textbook, but no one would ever do that. You get the stuff that interests you and you only pay for those things.
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I tend to be the person who writes these sort of breakdowns, but I think most of us know the nature of Train Simulator DLCs, really. Sometimes it's just fun to throw out the huge figures for all the DLCs, and get a response from people who never heard about it before.
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Just Cause 2: Rico's Signature Gun
It's worse than a regular revolver and to get it in the game you still need to buy it from the black market... where of course it's mad expensive. On top of that it uses custom ammo which you can't find or buy so you have to throw the gun away once it's empty.
What a piece of crap.
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Okay, this one sounds like it wins. Even the cosmetic stuff is ... well, cosmetic. This one sounds like you're paying for a worse experience.
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Never again in this thread a DLC will be explained in such a detailed manner.. All Hail Raverkid for winning the "worst DLC you have purchased" thread xD
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Awesomenauts DLCs?... There's no use of them!
Beat Hazard iTunes...almost same.
But not complaining since never bought any DLCs...
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Well, that's true.
But still: useful only for throwing out your money $.$ :D
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No real use makes them optional. And there is nothing wrong with optional DLC that wont give you advantage over other players that don't have them. Basically they exist only as optional way to support developer and get something little in return.
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Yeah, it's either DLC, incorporate the license cost in the base game or simply not support .m4a. Neither option is perfect but I think DLC is the best one.
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People complaining about completely optional and cheap skins because they're "useless"... come on, really? Companies make an extra buck that way from people who really like and/or want to support their games. They are not necessary to fully enjoy the game so there is nothing wrong with them. Yes, even COD's stupid skins are ok, even though people blow it out of proportion.
What I'd personally call a bad "DLC" is anything that boarders on microtransactions and gives some people an unfair advantage over others. Then again those pretty much ARE microtransactions just distributed as DLCs.
Also those overpriced map packs. Unlike skins they are actually blocking you from playing some specific content. There is absolutely no justification for charging a third of a triple A game's price for 3 maps... well, unless the game itself consists of 9 maps and nothing else in which case I say "overpriced" isn't strong enough to describe it. :P
Note: I haven't actually bought any of those for obvious reasons.
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It is almost like some people are pissed that they do not get advantage over other players for extra money they spend.
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I know we've all purchased a horrible DLC at one point or another, but which one takes the cake? And why?
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