So the original 3 grockets are back? Or is Valve just teasing everyone and just found this as an excuse to continue them?
Comment has been collapsed.
Uh, what is a grocket? I must have missed this update.
Comment has been collapsed.
The grockets are the rockets that landed. The Soldier space weapons from awhile back and there was a comic to go with it. Then again Valve time on the others.. so makes sense.
Comment has been collapsed.
Bumped for awesomeness.
The update launches tomorrow, but the drop rate is doubled now until Wednesday!
Comment has been collapsed.
Being one of the best combat engies of my time I feel for the lack of useful stuff for him. The new Wrench sounds pretty hilarious, though.
Comment has been collapsed.
Aww man, I was hoping for a flamethrower that utilize the airblast.
Comment has been collapsed.
Cool, but then again I don't really care for TF2 much.
Comment has been collapsed.
More crappy poorly balanced bloat to add to the car wreck that is Team Fortress 2.
Comment has been collapsed.
I'd call it a higher magnitude disaster like a train wreck. Can be a fun one, however.
You can't really play TF2 as you used to back in 2007~2009. It's really just not the same, due to the concentrated amounts of cluttered items with poor balancing in general.
Comment has been collapsed.
I haven't experienced much trouble with the supposed overpowered weapons. Since 2007 I have been hearing about how the Demoman is overpowered, Pyro is a class for noobs, etc etc, but that never stopped me from having fun. And we can't really judge the weapons before we try them - maybe the Engineer wrench has a "casting" time, maybe the Pyro axe does poor damage, etc.
Comment has been collapsed.
If there's one class to be considered overpowered, it is the soldier. This fact is proven even further by the fact that Robin Walker has a gigantic boner towards him and pumps out new sets of weapons for him all the bloody time.
Pyro received the airblast a while back which pretty much made him god after they've calibrated it a bit, and the Demoman takes a lot of practice to play with properly. The soldier, not so much. I remember when they increased the Area Of Effect for explosives and let me tell you that's what pretty much broke the game for me. Didn't keep me from playing though, until they added the cash shop which is a whole different story.
Comment has been collapsed.
[Part 2!] (http://www.teamfortress.com/australianchristmas2011/part2.html)
Comic!
The update is now available :D
Comment has been collapsed.
296 Comments - Last post 17 minutes ago by GeekDoesStuff
24 Comments - Last post 45 minutes ago by Myrsan
115 Comments - Last post 4 hours ago by wigglenose
2,452 Comments - Last post 6 hours ago by Ch1cWolf
18 Comments - Last post 9 hours ago by makki
71 Comments - Last post 10 hours ago by vlbastos
322 Comments - Last post 13 hours ago by ManlyMeatMan
730 Comments - Last post 9 minutes ago by SolvedPack
361 Comments - Last post 15 minutes ago by Jastrzap
141 Comments - Last post 23 minutes ago by q0500
108 Comments - Last post 1 hour ago by Kingsajz
147 Comments - Last post 1 hour ago by shandyseggs
914 Comments - Last post 1 hour ago by rufioh
1,598 Comments - Last post 1 hour ago by Ingrid88
It's just a teaser. But maybe Meet the Pyro is coming?
In any case, it looks like there will be new guns for us to toy with. :)
EDIT -
CHRISTMAS UPDATE
Part 2 (and the actual launch of the update) comes tomorrow, but now till Wednesday the drop rate is DOUBLED!
EDIT YET AGAIN -
It's here! :D
Part2!
Comic!
Comment has been collapsed.