:/
Personally:
-weed out the leechers ($30.01-)
-reward the contributors (30.01-5000.00)
Just because someone contributed a lot doesn't mean that they don't want to win games too. At least in my case, I've given away games that I didn't even own at the time of the giveaways. Sidenote: Poor guy.
The system is designed to reward generosity, but also encourages CV farming and viewing donating on SG as an investment rather than just something nice to do.
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Not quite. The CV of your bundled games is capped at 30 CV, or 20% of your total CV, whichever is greater. So, if you have 2000 CV, you can include up to 400 CV for bundled games.
Of course, if you only give away non-bundled games, this isn't even an issue.
[Edit: Fixed my math.]
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It's $333.33, if you also take into account that $25 worth of bundle games count as full CV.
$333.33 is 20% of $1666.67, which sums to $2000.
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Total Value = Non-Bundle Value + min(Bundle Value, Non-Bundle Value * 0.2)
gives you
2000 = 1666.67 + min(333.33+, 1666.67 0.2)
or
2400 = 2000 + min(400+, 2000 0.2)
(depending upon which way you are looking at it)
If you gave only bundled games, it would look like this:
30 = 25 + min(30+, 25 * 0.2)
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Basically it doesn't matter how many bundles you buy. If all you give away is games that have been bundled, all you can get from all of them is $30 CV. So you could buy 100 humble bundles but until you give away something else, you're only getting $30 CV from them. Once you give away something else, you get a small portion of the bundled games value back. (Which is the 20% link above)
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There are a variety of reasons why people here in Steamgifts on why they give a lot of gifts.
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Let's say someone contributes 1k in the 10 months. In the 12th month of his membership, his/her fav. game get's a sequel, but he can't afford it (at that moment, and he/she REAAALLY wants to play it). If someone creates a GA for that game with high CV req. and he/she decides to enter, he/she will have really high chance of winning (compared to non-cv public GAs).
Just my 2 cents.
A Wild steam key has appeared! QL2LR-ZF6X0-CE6CX
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Agreed. Unless it's a group giveaway, I see no reason to have any giveaway under $30.01.
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While I understand your point, and it does seem odd when there are $1k+ CV giveaways, you also have to remember that people's situations can change - such as getting laid off (like I did), getting a divorce, a natural disaster destroying their home, etc. So just because someone gave $1k in games last year, doesn't mean they can still afford to.
Just my 2¢
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Let's not fall under the assumption that someone who has a CV of $1000 or above is necessarily rich. They probably got a lot of good deals on sales or trades. They also might be just very generous even when they don't have a lot of money. But supposing for a second that they were rich, why shouldn't they get a gift of thanks based on how much they have given? Does that one friend who buys tons of awesome gifts for everyone not deserve a gift back? They, too, deserve that happiness from winning something and receiving something... and especially of getting recognition for their contributions.
There's also the community aspect of it where the high contributors are friends. Since you cannot make a CV requirement that is vastly above your own, you know that the people making these high CV requirements are people with a lot of CV themselves. It's like a little community within a community. People generally know when they set a $2000 CV mark who meets that requirement.
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As this is a perennial topic, I'm going to be rehashing some of what I've said, before.
TL;DR: CV is just another way to restrict entries.
I understand if you feel "left out" of some giveaways because they have requirements you can't meet, but there will be other opportunities. I, myself, am currently unable to enter several giveaways for games I really want because my CV is too low. Regardless, the current system has been vetted quite thoroughly, and actually works quite well. I'm not going to give you a wall of text explaining why and/or how it works so well, but I will mention a few things to keep in mind.
1) People use various kinds of restrictions in order to reduce the number of entries. They do this to increase the odds of winning for all qualified entrants. Those restrictions may take any form allowed by the moderators. A person giving something away has the right to specify who may receive it, even if other people don't like it. Here at SG, games that may be acquired for free (or close to free) have a modified CV. If fewer than two people enter a giveaway, no CV is given.
2) CV = contributor value = how SG keeps track of those who have spent their money on others within the community. It may not be a "perfect" system, but a better way of doing this has yet to be found. At the very least, it enables us to see, at a glance, one way in which a particular person has contributed to the SG community. When choosing which "group" to target for a giveaway, some people choose to "give back" to those who have given.
3) CV limits are one way to restrict entries, but there are many others. Among them are the following:
How you set a giveaway up will determine the pool of possible entries. Every giveaway will exclude some people (yes, even public giveaways with no requirements), but the type of giveaway created will narrow down the number of entrants even more. Just like there will always be things other people have that we don't, there will always be giveaways we can't enter. This is one way in which life tests our patience. Life is neither equal nor fair, although we ourselves may strive to be. We can either accept that reality and deal with it, or we can allow it to cause us misery. Personally, I think misery sucks, so I try to just move on.
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So your the infamous unlucky guy , Does that make me the un-famous lucky guy?, Im sure you have gotten some form of game from this site to still be here :P
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I've gotten many things from this site, and that is why I'm still here. Perhaps, someday, you will understand.
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The Search function is your friend....
http://www.steamgifts.com/forum/Avyib/the-hunt-is-over-ended
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Last time I checked, "hunter" /= "hunt"
Search function won't find me anything unless I know the exactly term to search for. Why don't you try searching for "hunter" or "hunter giveaway"? You'll see that none of the threads that pop up have anything to do with this giveaway type. Saying "use search" is not always the best answer to a question, especially if it's a question that's not common and can't be easily searched for without resorting to external search engines.
I really dislike this trend of saying "use the search function". It might be more annoying than the threads asking about why CV isn't rising.
I don't know why you assigned it a different name though. Seems to me just a variation of an F5 giveaway + puzzle giveaway, but instead of announcing that you'll reveal the code x times in x hours, you just put it in later at an unspecified time.
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Your response seems to have been written while you were upset. I hope things improve for you. Looking past the disagreeable parts, however, it seems you don't really understand how a Hunter giveaway works. If you would like to, you may either contact me through Steam or carefully re-read what has previously been posted about it. (It may be easier to understand once you're in a better mood.)
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I was not trying to be antagonistic, nor was I upset this morning. I suppose the problem with posting rather than talking in person is that tone is more difficult to read, especially since I rushed the post in the short amount of time I had before work. I'll just say that while the search function on this site is my friend, it could not have helped me find your thread without the correct key terms, which I did not know (in particular, hunt instead of hunter). Hence, telling me to use the search bar was not entirely useful.
In terms of the giveaway genre: here's how you defined "hunter giveaway.":
"I call it the 'hunter giveaway.' It's fairly simple to do: Make a giveaway, announce it, then slip its five-character SG code in at a later date."
It looks to me like it follows the same principles as an F5 giveaway: announce that you have a giveaway and then post it at a later time. The main difference is that F5 giveaways typically place and remove the link, whereas hunter giveaways are added permanently after some time. The variations that you list on the bottom is what prompted me to include "puzzle" in my description because I would characterize scavenger hunt-like "trails" as a puzzle. I think it all boils down to what definitions you use to describe giveaway types. Note that I only read the description from your first hunter giveaway. Perhaps the definition has changed as you did more?
By the way, I just wanted to let you know that I don't especially appreciate your condescending tone. Unless I'm incorrect with my interpretation, of course, as I pointed out in paragraph 2. I'll apologize once again if my post seemed offensive, as I was not trying to be aggressive.
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You and I seem to have trouble with "tone." I tried to make sure my "tone" would be read as neutral, yet I still managed to fail at it. Oh, well...
If you only used the SG forum search function, and you only searched for the word "hunter," then yes, you would have been unable to find my past giveaways. Generally, you will get more helpful results when using a "proper" search engine (e.g. Google) and/or when using multiple keywords or keyword parts (e.g. "hunt") in your search.
Regardless, here are the steps for a Hunter giveaway. Note that at each step, the creator tries to encourage the burying of the original thread and/or "trail." All parts of the trail must be in plain sight with no effort required beyond looking for them. I choose to use only the five-digit codes for SteamGifts giveaways and forum postings (so you don't have to leave the site to play).
1) Announce the coming giveaway. You will update this to your working OP, later.
2) Put the giveaway up, but do not release the URL.
3) When you feel like it, plant the part of the "trail" which leads to its predecessor.
4) Repeat #3 (usually once a day) until the trail is complete.
5) The final indicator to the trail is planted in an old posting in the original thread. (I do this with a couple of days to spare.)
Some hunters are very quick to find the trail (pouncing on the first part), while others just wait patiently until everything is in place. As SG does not track changes to OP's, responses, descriptions of giveaways, or their comments, noticing when part of the trail is planted requires paying attention. Personally, I choose to make my trails progressively easier to notice and/or find as time goes by, but that is simply my preference. I have also toyed with the idea of rewarding the first few hunters to enter with an additional giveaway.
I hope I was clear.
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I think having to resort to an external search engine kind of defeats the purpose of telling someone to search. It's more complicated than just plain answering the question :P.
At your hunter giveaway definition: okay, I see your point. I still see it as a more complicated F5 giveaway, but I suppose there are enough difference to put it in its' own category.
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An F5 giveaway is one where you have to be there at exactly the right time to enter, hence the need for screen refresh. You have only seconds to grab the prize. For a Hunter giveaway, you have basically the entire duration of the giveaway to enter. (About one week in mine.) I don't see how that's anything like an F5 giveaway.
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Giving something away doesn't have to have anything to do with giving it to people that specifically can't afford it. That's just one reason of many. And CV here of $500 or $1000, or even $5000 doesn't mean that people actually spent that much, or that it was even easy to spend that. Your whole idea is based on any number of dubious assumptions.
And even in a case where all your flawed assumptions are absolutely accurate... It's still perfectly valid to want to give something specifically to the people that are so generous, regardless of whether they can afford it. That's not the point. If Bill Gates walked up to me and gave me $10k, I'd still say thank you, right? Because it's not about whether THEY can afford stuff, it's about gratitude. Think about the people that give away the most on this site, and how much they contribute to this site being as fun as it is. Not just in the giveaways they do, but in their interactions with the community as a whole.
I think it's perfectly valid to want to say thanks to Delta for things like his epic b-day giveaway and the current Fortixcember deal, and not care about his CV or assume how he must be able to afford things. I think it's perfectly valid to make a giveaway to say thanks to someone like Zelg, who has put so much money and effort into incredible puzzle events. Khalaq has contributed tons to the community without ever having a win on record. And so on. There are dozens of people I can think of that all have high CVs, and I think every single one of them I'm met so far in the few months I've been on this site absolutely deserve our gratitude, be it in just showing appreciation for the things they do to make this community awesome, or in giveaways set up so specifically for the high CV groups to get something back as a thanks.
So yes, I wish I could enter $1k+ CV giveaways too, to have great odds at awesome games. But I realize exactly what my motivation there is, and I don't end up thus trying to justify it by arguing that any giveaway that has a CV required higher than my own just shouldn't exist because clearly those people can afford to buy it and thus I am more deserving... Which is, in the end, exactly what your post sounds like you are saying OP. It's not about you, or your CV, me or mine, or any one single person's idea of how giveaways should or should not be done. It's about giving for some, receiving for others. Some farm CV, and some just don't care because they just like to give. Regardless of the motivation of each individual, it's the combination of all those motivations that makes the site what it is, all the good and bad alike. And thus, that combination is what a bunch of us love.
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You know, if you look at the 'frontpage' of SG, you will see that the majority of the games actually don't have that much of a high CV requirement. Even counting in just triple A games.
So, in order to have people who have given a lot, get a rather decent chance of winning something back, it is quite nice for them to have a high CV giveaway, so they actually have a nice chance to win.
To be honest, if a real decent amount of giveaways would have high CV requirements, I would understand your point. But as it currently stands, it is not.
I roughly counted the number of giveaways I could see on the frontpage (which might differ for everyone, as I don't see already owned games and do see some from some groups).
Out of the ±400 number of giveaways (counted to 100, then used the number of pagedowns to reach that, to get to the bottom of the site, which was about 4 times that), only 22 have a CV requirement of 50 or higher. Which is actually not that high to be honest (bot the 22 giveaways as the CV of 50).
So, that equals to what, about 5%? Not really a big issue than I think. Stats for non bundled games might be a little different, but than again, does that really matter that much?
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Yes, but you cannot do it without those non bundled games. And 95% bundled games isn't really 'the best investment' if you are doing it just for the CV.
I know that you get value of you bundled games. It is up to a max of 20% of your total (bundled CV cap is actually 25CV, but because the first 25% is 'tax free' you also get 20% of that netting 30CV).
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I am still relatively new here so when I put my keys up for grabs I don't pick contributors only. Now that being said I feel that any bundle games (humble bundle) deserve to be open for everyone considering they have are at a severely discounted rate. Any game that I pay full retail for or buy on Steam for any amount I will place for contributors only at the base cost of the game or DLC. But to each their own, it is just a system I worked out for myself.
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Hello people, I wanted to see your opinions about something.
First of all let me make it clear that I'm in no way making a criticism here, this is really a honest doubt about this issue I started to wonder after seeing a few giveaways here lately.
When creating a giveaway, we can all set a minimum contribution that the people of the community should have done so that they can participate in it. Wich is something plausible, after all, is just that you want that people who contributed in some way to benefit from it. In virtually all giveaways I created I put a minimum contribution amount. But then I noticed that some giveaways have extremely high minimum values: above $500, or even $1,000. And I didn't get what exactly the creators aimed with it.
I'll probably create some other giveaways soon because I have some keys to give, but don't intend to raise the "floor" of donations above the values that I have used before. That's because my biggest goal is to give donations to someone who may not have as many games, or don't have much money to buy games - and, therefore, probably will not have a high value in contribution here on the site.
I imagine that people who have contributed that much (500+) don't qualify in this case. Not that I think they shouldn't be allowed to participate, but actually I don't see much sense in it if they win the game. After all, if they have so much money that they can spend that much in giving games to others, if they have any game that they really want, surely they can buy it with ease!
So this is my question: for you who create giveaways just for people with high values in donations, what is your aim? I was thinking about it and can't find an answer. This isn't a request to stop doing this, not at all. It's just my curiosity talking, wanting to understand what the purpose of these people is.
Grateful to all who can reply! :)
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