Wow. How can this be so poorly optimized? I mean, the screenshots look like old school Quake, it should work on a year 2k GPU :s
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RTX game, that lighting is very very taxing on any new gpu
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I appreciate that they're doing fancy computations, but the end-result doesn't look like it's worth the electricity bill to me π
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That's why you'll wait like most of us. New tech.
People had the same concerns with DX11 since even if mid-end GPUs were supported for it, many of them still couldn't run most games at decent framerates.
Imo it's actually really impressive that within a single generation, they've managed to make a GPU do tasks that are basically impossible for even the best GPUs in the previous gen.
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It's more the fact they've decided to take an ancient game and add ray-traced graphics to it.
The end result is a pretty but still old looking game.
Now, if they had taken a reasonable game and improved it, then maybe that RTX would show itself.
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What they did was actually the perfect thing imo. The game had really great lighting effects for its time, so showing what the game can look like by only changing the rendering is pretty interesting. 20 years of progress.
All in all it's a free game, so it's better than nothing :D
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It's not a good "tech demo" though. Hey look at this ancient game with upgraded graphics. Oh, you wanted it remade with RTX? nah, we can't be fucked doing that, but hey, it's a slightly prettier Quake 2 - yeah you'd never use it for anything... hang on, we don't even know why we chose this game... and the hardware we're trying to show it off on can't even handle it at the high FPS the ancient hardware could, needed, and enjoyed, as a competitive multiplayer shooter...
Just, meh.
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It's not a good "tech demo" though. Hey look at this ancient game with upgraded graphics. Oh, you wanted it remade with RTX? nah, we can't be fucked doing that, but hey, it's a slightly prettier Quake 2 - yeah you'd never use it for anything... hang on, we don't even know why we chose this game... and the hardware we're trying to show it off on can't even handle it at the high FPS the ancient hardware could, needed, and enjoyed, as a competitive multiplayer shooter...
I get what you mean, but what you've described is literally what a tech demo is. It's a demo/small program to demonstrate their tech. Fully remade games are not tech demos anymore.
But yeah, getting Quake 2 to run on the new tech is fine and all, but they should definitely make a proper game that surrounds itself around the RTX rendering.
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Ouch. I'm using a 1060 6GB so I guess I'll be skipping this.
That said, the lighting is way too bright, they should hae tried to show what they could do with RTX while keeping a similar lighting aesthetic to the original.
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If you want it, you can get it via steamdb :)
Just press the green button :3
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Oh thanks a lot!
I totally forgot about that, haven't been active on Steam for a while.
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It's probably illegal that Bethvidia were too lazy to restrict this for Germany. ^_^
(Since Q2 is still indexed/18+ and in this way is made available to minors. I assume this is still valid until 2023 (Dec 2022 if you want to nitpick), 25 years after the ban.)
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Amusingly (partially) developed in Germany.
Quake II RTX builds on the work of Christoph Schied and the team at the Karlsruhe Institute of Technology, who added ray tracing to Quake II to create Q2VKPT (in turn building upon the Q2PRO code base).
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PUBLISHER: NVIDIA
This is basically a promotion for RTX graphics cards
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For comparison, this is how Q2 looks with a regular HD texture pack
https://seniorgamer.files.wordpress.com/2009/04/quake2_024.png
https://seniorgamer.files.wordpress.com/2009/04/quake2_094.png
I personally don't have the required GPU to try this version. :>
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However, it can show in the library while uninstalled (even in Germany) if you check "Hide this game in my library". I only learned that recently on SG myself but it let me de-install lots of GBs of freebies that I figured I'd otherwise forget I owned XD
In this case, I clicked to install, waited for it to pop up in my library, hid it and clicked uninstall before it even had so much as 1% downloaded.
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And the best part is, you don't even have to fully install them! Especially the F2P MMORPGs tend to have 10 gigs or more in waiting, plus they'd keep updating all the time, leeching even more of your bandwidth (unless you turn that off, but then they still taunt you with updates being needed in blue letters XD).
Yeah trust me, finding that out was like a godsend haha. Und danke fΓΌr's Kompliment, Kamerad!
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Yep, if you had to hide it to keep it, then it'll disappear if you unhide it unless you installed it first. There's three things I know of that make F2Ps show in your library without being hidden.
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Yeah, i know about these (three) cases for F2P games already.
On the other side this method with "hidden" option to keep it visible in Library is bad personally for me because my "hidden" section is place of shovelware, banned games and other crap. So it's not way to keep F2P (but still good) games among all this ugly sh+t.
Thank you for reply anyway.
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That is true. I used to only have trash, removed games, and games I was 100% done with (achievements, reviewed, etc, and unlikely to play again any time soo) in the hidden section to declutter my library. Shame hidden games don't also show the categories (short of sorting between software and games, anyways).
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Yeah bought a 2080 TI to play...Quake 2. -_0
https://steamcommunity.com/app/1089130/discussions/0/1638661595045958585/ Performance issues.
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what? No way.
If you want to test new hardware go with Nvidia.
However, you can upgrade to the upcoming AMD Navi, that should support ray tracing
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Purchase the game to access all levels as well as multiplayer support.
Yep. But let's be fair, $5 for a remaster with working servers is fair, especially in comparison to the overpriced, underfeatured, unstable remasters that have become so common in recent years. Moreover, it seems likely that this setup is there to make use of the existing user-base, rather than splitting it between two versions of the same game.
Though, at the same time it does serve to further emphasize that this thread is just publicizing a shareware demo. :P
Well, it's a nice gesture for existing users, at least, yea?
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Eh, the game is over 20 years old, it made them enough money I'd say. Still feels like a cheap move from Nvidia, who are just using it to attempt to drive up sales for their RTX GPU's. Not sure it's going to convince people who are still playing games with 20+ year old graphics to buy RTX GPU's to be honest.
Well, it's a nice gesture for existing users, at least, yea?
I guess, though it only serves the fairly rich who still play old games, I'd say that's a pretty niche market. Yay rich people?
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25 fps max with gtx 1080 on 720p and low GI.
well, looks like i need to save up some money!
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Ray tracing technology is new, don't waste money for a reflection .
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IT'S pretty cool, amazing to see it working so well with these new cards, just imagine in 20 years it may viable thing have
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Pfft. I like the look of the original Quake 2 and its cube blood, Also I don't have great eyesight so all of these graphical updates/remakes/remasters don't interest me much.
As we speak I have the Quake Collector's Edition here on my desk, but it doesn't contain Quake 4 since that came out after the collector's edition. I'm always on the lookout for new 90's shooters.
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Great but... is it lacking shadows? It looks too bright?
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Not many people have RTX cards then maybe? I still have an amd card 570 that I got for fairly cheap during the whole mining craze last year (nvidia was way above my budget) and when I do decide to upgrade I will probably go with nvidia but I am not sure if I will get a 2070 (seen one for 500/550) or just wait till maybe they release their new line... not going to buy those 1600s since they are just a tad batter then what I currently have for 1080p and when I do upgrade I would want something more future proof and those 1600s are not.
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https://store.steampowered.com/app/1089130/Quake_II_RTX/
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