looks like a fun game. also, nice graphics! congrats!
can I ask you what engine are you using? gamestudio? construct? or are you developing straight from code?
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I enjoyed it so far! Managed to beat the first boss i thought the rogue had become that big stone head!
It seems pretty cool, honestly. I've seen much worse out there on steam...
What i would suggest so far:
That's all i can really come up with so far, but honestly what do i know? I'm just a nerd who likes playing games, I've no idea what's it like making one! So i just wish you the best of luck in your project :) I'll go ahead and finish up the second world !
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Did complete the demo. The only suggestion that I have is if its possible to either have options to rebind the keys; or change them to A and D for left and right, space for jump and enter for going through the doorways. For me, the arrow keys force me use my right hand which is not the hand that I'm used to for movement and the use of the up arrow for jumping while trying to move left or right at the same time causes imprecise jumping.
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I just played through the demo a second time after the ability to rebind the keys. It was a lot easier. Thanks for adding that. One other thing you might want to add in is a timer or an option for a timer. Some people like to speed run platformers.
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It's nice to see a game from a member! Not someone who just registered to promote a shitty greenlight game, but an actual member! Will download later and leave my two cents after playing. :)
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Aha, neato! :) Bump... :)
Stumbling into secret passages was fun, but I don't play enough of this type of game to know if that's a common thing... I think it's always interesting to find hidden areas, though... :)
Unfortunately I'm completely incompetent playing platformy games so I couldn't finish it... :( Eventually reached "goblin managed to defeat the golem king" but either my fingers or my brain don't work fast enough to get beyond that... :( Oops, died again. Oops, died again. Oops, died again. :) Oh well. :)
Is there any way to save currently, or should I just leave it running in the background until I feel up to trying again? :)
Hope you can get it on Steam, since it doesn't look any worse than the endless flood of Unity asset store "games." I know I've paid more and received less... :)
Although I wonder if the Steam greenlight process will change after Valve shut down that guy selling votes from his 500 bot army... There's probably a whole circus of them, and they only caught one clown...
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Sounds helpful for the incompetent like me... :) Unfortunately I was trying more of Littlewitch Romanesque over the weekend instead, forgot about the little goblin guy... :( Also pretty bad at that game too... :)
Hmm, looks like your giveaways ended, so have a completely useless bump now... :) TIS-100 was a lot of fun, if I'm remembering correctly, but as usual I got distracted and didn't finish it... Hopefully the winner likes thinking or forum puzzles or assembly language... :)
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oh yeah i would love to! i've been looking forwart to your game tbh
also are you planing on getting it on steam or nah?
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well i really like it, thje premise is pretty good and the gameplay reminds me lot of those old apogee (3d realms)games like hocus pocus for some reason, so you have my vote :D
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Haha, that would be a great plan if I was after profits. I'm actually trying "no crowdfunding", "no bundling", "smaller discount with every major update so early buyers get satisfaction", "all updates and additions free" approach.
Yeah, I don't expect it to sell nearly as much as bundled games, but no one plays 99% of those anyway, so I'd rather have less buyers who actually play the game because they find it interesting. Also it's a great learning opportunity for me, in pixelart, gamedev and marketing, so however it goes, the next time it will be better I hope :)
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I played it a bit and found it pretty competent. The controls felt tight and responsive, the level design seemed pretty good but it didn't really have anything that would make it stand out in such an oversaturated genre.
Good luck with the game and hopefully you get it on Steam as it seemed better than most games that get through greenlight nowadays.
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It's been a few hours since the last bump, so there goes. ;)
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Bit sleepy, but gave it a quick try so bear with me:
Overall, I didn't complete the demo because I'm quite sleepy but the way it looks now it looks like a lot of fun.
It also already feels better/more complete as a few early acces/steam games I've got in my library
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Close, but no - goblin says "a flying nope"...
Every time you "meet" a new monster you get something like that. "mud person" for golems, "spooky mr skeletal" for skeletons, "a big nope" for jumpers and so on.
Well it kind of is early access (pre-alpha until I finish all the levels then alpha for testing and improvements and new details and then beta for final testing and then release candidate and if everything is OK, release/gold) but I did not want to release a demo until I have something worth showing, you know.
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Hey guys, after all those NOT-A-PUZZLE mini-games that you enjoyed so much over the years, I'm making a real game now and would be happy if you tried it out and reported back your comments. Thanks!
About the game:
Run and jump, collect coins, confront enemies and avoid traps, open gates and find secret stashes. It's a simple 2D platformer with a twist: You're not a hero from the castle about to slay an evil dragon, you're a goblin cook working for the dragon! It starts slowly but things get more and more complicated as you go.
Story:
Your master has been robbed by a pesky rogue, and it's kind of your fault. Follow them through 5 different settings, from the dragon's lair in the Fiery temple of Doom, all the way to the Castle Keep, and return the stolen treasure! But beware, the closer you get to civilization, the more dangerous it becomes for a defenseless goblin.
Features:
Demo:
A free demo is available and it features the initial two worlds, so you can get acquainted with the story and mechanics very well. If you decide to buy, your save should work in the full game too! Demo is updated regularly so it's always compatible with the latest version of the game.
More info:
http://www.goblinsandcoins.com
https://nb264.itch.io/goblinsncoins
http://www.indiedb.com/games/goblinsncoins
https://www.facebook.com/goblinsncoins/
https://twitter.com/Goblinsncoins
http://steamcommunity.com/groups/goblinsandcoins
CLICK HERE TO DOWNLOAD (scroll to bottom of the page for demo; read README for instructions and stuff)
You can write any comments (or ask questions) right here in this thread! Thanks!
Ah, yes, almost forgot:
https://www.steamgifts.com/giveaway/H0p8W/https://www.steamgifts.com/giveaway/FxXar/https://www.steamgifts.com/giveaway/PnmPb/https://www.steamgifts.com/giveaway/aqI1k/more giveaways in updates comments
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