Wall of text and all i read is over Achievments and Playtime? omwtfroflol...
/edit: ..."inconvenient"...explain that...without steam you had how much of this features?hm?hm?hm?...come on, you can do it...yeah right...nothing...
Or...GFWL has achievments too...what you need for them? Internet!!! Without they doesnt count...
Why you dont play games with InGame Achievments?...not enough E-Penis for you^^?
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That's why I said "inconvenient". These issues aren't deal-breakers, just little but irritating details.
I'm actually used to games having no achievements at all. But I also like completionism sometimes.
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Well maybe it's just Defy Gravity that's bugged, then.
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Actually, no.
https://support.steampowered.com/kb_article.php?ref=4462-UIOB-0425
Achievements Are Not Being Recorded
"Achievements are not recorded while playing in Commentary Mode, Offline Mode or when sv_cheats is set to 1. If you would like to ensure that your achievements are tracked correctly, please do not play your game in any of these modes."
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I've really never had issues with Steam regarding achievements. Except maybe The Binding of Isaac but that game was broken overall for me.
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The Steam Achievement don't work when offline for a lot of games, I've found. Games should cache the achievements and send them when you relaunch the game, but since some don't, Steam should also save up achievements when it's in offline mode to submit later. As much as I like Steam, they don't give their offline mode enough attention... it took them forever to fix the issue where Steam would try to sync with the cloud when offline.
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When my friends list go offline and then online, all steam freezes, steam in-game too and there's some stutter and lag. Actually my only disappoint. Steam in-game stutters so much...
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I sympathize! Luckily some games do cache their achievements, like Faerie Solitaire (when you view your achievements ingame they pop up on Steam if missed) or Deus Ex: HR (alas, only within a savegame so some alternative choice chievies won't pop up unless replayed/save with them is loaded). I do wish caching achievements was a directly supported feature, so you could freely remain "offline" for offline games.
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Because my internet connection is not constant, there are some times that I'll be gaming when I'm offline. Achievements might not get registered if I get them while offline, along with a few other issues.
A few months ago I bought Defy Gravity, and started playing it. Offline. Then I went online later and played it again. I got several later achievements but NOT the very first achievement. Why? Because I was offline when I should have gotten it.
So now I have to check every game I play, and if it has Steam chieves, I can't let myself play them when I'm offline. And that's a darn lot of games--the only ones I can think of in my library that don't have Steam chieves are Recettear, Terraria, and Saira. And maybe a few that I haven't really gotten into yet. The other evening I was offline and wanted to check out Zombie Shooter, but I couldn't find out whether that had any chieves--because I was offline. And because of that, I couldn't let myself play it. (Turns out it doesn't.) Can't even let myself play Faerie Solitaire because that's got chieves, and I really don't like having to replay a game just to get a chieve that I should have already gotten.
There's also Steam playtime. Steam doesn't track how much time you spend playing a game if you're offline. That's why I have less than an hour logged playing Fate of the World; I'd also have far more hours playing Recettear if it counted offline play.
Most hilariously, I used a trick in DEFCON to get the winter sale achievement, which involved setting my computer's clock to Christmas Eve or something. If I adjusted the clock while playing, it would add an EPIC FUCKTON OF HOURS to my Steam playtime for DEFCON (it was early December then, so I basically added a few hundred hours). When I discovered this, I realized that I'd adjusted the clock while playing, then adjusted it back after stopping. So I had to adjust it forward again, reopen the game, and readjust it back. That finally fixed the issue.
Just a few other things that make Steam inconvenient. Though I'll admit it doesn't really have anything to do with DRM (directly, at least).
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