instead of levels for fixed cv, why not make them relative?

lvl 0 - no giveaways

then sort all users (that were active in last 12 month) and assign a fixed fraction to a specific level

for example something like that:

lvl 1 - lowest 1%
lvl 2 - 4%
lvl 3 - 5%
lvl 4 - 10%
lvl 5 -30%
lvl 6 - 30%
lvl 7 - 10%
lvl 8 - 5%
lvl 9 - 4%
lvl 10 - top 1% contributors

this could encurage lower level people to contibute because first levels are easier to get as well as getting max level really quite hard.

instead of that values you could also just map the current cv spead to get better % values for each level.

leave in the fraction part of level to indicate to people how far they are away from levelup or leveldown

9 years ago

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what do you think of that general idea

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sounds good
i do not understand
good basic idea, but needs some modifications
bad idea

This is similar to one of the first versions of CV discussed during beta. Originally, level 10 would be the top 10 users and everyone else would scale versus the 10th user.

9 years ago
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well, not quite...since its relative to the overall number of users the number of users in each level scale

and the scaling is not against one user.

everyones level is his cv relative to the cv of all other users.

so if you make a ga level 4, all but the lowest 10% of contributors can enter and so on.

actual percentage values for each level could be determined based on a current cv distribution histogram

9 years ago
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I don't really care either way, but based on the current number of people in each level, top 1% would include almost everyone from levels 6 through 10. This means that everyone over $500 CV would be lumped in together in the same group. This kind of removes the "exclusivity" of higher levels, if you will.

9 years ago
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well, the % values were just examples, should not be hard to adjust them oder make some more levels for the top givers

9 years ago
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It would also mean people would drop in level over time. In most cases that isn't motivating. So it was chosen to used fixed levels instead.

9 years ago
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well, yes, that could happen but would be quite rare due the increasing number of overall users.

the chance of getting higer level over time due new users would be higher than the chance for dropping

9 years ago
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I would prefer a fixed system since it would be more reliable and quantifiable. A dynamic CV system seems absurd and contradictory because, in my opinion, CV is Contributor Value and that is quantified by the sum total retail value in USD of all gifts given away. If the level system was dynamic, that might work (though I still question its merits), but the CV should remain as a static variable, not a dynamic one.

9 years ago
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+1

9 years ago
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never said anything about dynamic cv.

i suggested dynamic levels bases on a fixed cv.

9 years ago
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That is what he probably means with dynamic. Basically, people changing their level without any of their own doing - the 'dynamic' referred to - is a bad thing, in my opinion.

9 years ago
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Perhaps it was just a language issue, but you contrasted "fixed cv" with "relative [CV]," and the closest comparable contrasting would be between static and dynamic CV's. Sorry if I misunderstood.

9 years ago
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I don't get why so many people have a problem with the leveling system, its fine. It would be nice if cg gave us exact numbers for levels, but the system itself is quite good, you can get to higher levels with bundled or non bundled games. I don't think anybody can rightfully say they got less level value than they should have even if the contribution level itself shouldn't be a reason to giveaway games.

9 years ago
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