As you can see, I have made a non-CV giveaway for RPG Maker VX Ace that will end in late November-- it is available only to members of this group which is currently empty.

How will we fill this group?

As the title alludes, any wishing to join should propose a videogame of their own! Specifically, a design that can be created with the prize at hand, RPG Maker VX Ace. Your proposal may take any shape you wish and can be any length, but it must be posted here in this thread. Any idea deemed worthy will receive a group invite.

Acceptance is completely at my discretion and current state of intoxication. I'll be looking for legibility, well-defined goals, and some sense of how you will implement your grand ideas. I reserve the right to be picky-as-a-mofo, because I intend to keep the overall number of entries relatively low. This is a free opportunity to bounce some creative ideas off of your digital peers, and we will all get to observe the progress and product of our winner.

I'll be dropping some small, private GA links along the way for giggles. I hope you find the event intriguing and entertaining, good luck! ^__^

Associated Giveaways:

http://www.steamgifts.com/giveaway/TQHaX/gun-monkeys (Closed)

http://www.steamgifts.com/giveaway/Qox9R/ftl-faster-than-light (Closed)

http://www.steamgifts.com/giveaway/1iBZj/bastion (Closed)

http://www.steamgifts.com/giveaway/mm48v/limbo (Closed)

http://www.steamgifts.com/giveaway/qmkX1/endless-space-gold (Closed)

http://www.steamgifts.com/giveaway/hryOi/max-payne-complete (Closed)

http://www.steamgifts.com/giveaway/QgGYD/vampire-the-masquerade-bloodlines (Closed)

http://www.steamgifts.com/giveaway/r9Sqw/sleeping-dogs (Closed)

http://www.steamgifts.com/giveaway/YnyGx/serious-sam-complete-pack (Closed)

http://www.steamgifts.com/giveaway/qfjUr/saints-row-iv (Closed)

http://www.steamgifts.com/giveaway/JxZ6K/total-war-grand-master-collection (Closed)

11 years ago*

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The idea for an RPG is that you control a talking sword that knocks out other talking objects.

11 years ago
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A game where you play a young wizard trying to establish him (or her)-self in a tower! It would be somewhat free-roaming; there would be locations near the tower (strange caves and ruins, a town or two, a castle with the local nobility). The game would be divided into seasons; each season, you'd have a free-roaming section where you can explore and adventure, then choose what you want to do for the season -- what magical abilities you research, or magical items you want to craft, or big ritual spells you want to cast.

You'd summon or recruit companions, and could take them on adventures yourself in the free-roaming sections; you'd also assign them stuff to do during each season (so you could have an apprentice and set them to make potions while you research.) There would be events, semi-random (to the extent RPG maker allows), influenced by your relationship with the town and the local lord, as well as the direction of your studies -- so if you behave evilly, you might get pitchfork mobs, say.

Decisions for the next season would be made in the lab in your tower; there would be, say, a book you could choose to study for a season, or where you could choose to make potions, etc, and you'd talk to companions to set their tasks, or set them from a menu in a central book of what everyone is supposed to be doing.

Big ritual spells could change the environment of the walkaround sections! For instance, you could cast a big ritual to trap the region in eternal winter, or one to open a magical portal to a new area you could later explore. Items you bring back from your wandering sections could be researched in your lab to unlock new abilities, new fields of research and so on.

There would be no hard time limit (I don't like those! I think players should be free to play the game how they wish), but as time passes and you grow in power, more dangerous enemies would seek you out, resulting in more dangerous events and giving the game an overall sense of progression, even though it's mostly confined to the same areas. I believe that it would only have a few areas, yeah -- the idea would be to design those areas in depth and give you a lot of ways to interact with them via your magic, quests, etc.

Inspirations: A little bit of Princess Maker, a lot of Embric of Wulfhammer's Castle (especially the feel I'd go for with the game being centered around one area, designed in-depth, and the way there's a lot of quests branching out from there which can be done in different orders but which collectively advance plotlines -- the overall feel of the game would be similar, though with more focus on mechanics and combat where you can use your magic), a lot of Ars Magica, a little Academagia, a little Master of Magic (although, obviously, it wouldn't be a strategy game like that! But the general feel of magical research.) A bit of X-Com in the sense that you go out and bring wonders back to your base and then research them to unlock new abilities.

Embric of Wulfhammer's Castle would probably be the primary inspiration mechanically, since it's another RPG Maker game and shows how this sort of story (centralized around a location and a few characters rather than advancing along a linear plot) can be told in this medium.

11 years ago
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A 4chan, anime, gaming addict and his daily relationship and social problems.

11 years ago
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Rofl.

11 years ago
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great idea

11 years ago
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You mean every dating sim ever created?

11 years ago
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If possible..

RPG game with a futuristic setting.
The player navigates through a futuristic world, firing laser guns and doing other cool stuff. Exploring, fighting, gaining new skills and new weapons / tools.

Eventually, the player is able to purchase or steal a spacecraft.
This allows the player to leave the world and navigate through space, doing missions, blowing up other ships, exploring, and upgrading the the ship.
The player eventually finds other planets / space stations to land on and do stuff just like on the planet he / she started on, but with different environment and different peoples / aliens.

The player can be good or bad or whatever, and can obtain new equipment and new starships by either purchasing them with hard earned in-game currency, stealing them, or finding them.

Idk.. this is basically kinda what I'd like to do.. don't have any ideas for an actual story though..

-

Edit:
If the futuristic thing isn't possible with this, I'd probably go with replacing the worlds with continents and replacing space and starships with oceans and ships to sail on them.

11 years ago
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or purchasing airplane tickets or stealing one.
+1 to this idea

11 years ago
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VAMPIRES DAWN III !!!1111!!11!

11 years ago
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just.. no

11 years ago
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A game where the character, a total looser and totally not a hero, just the main protagonist, occasionally homeless at some point, and suicidal, is an animal liberation militia member and tries to burn down factory farms, steal secret documents on the health and pollution issues, he meets other characters and creates a team, some characters might be undercover cops. Every action has consequences and changes the end of the story, from prison to burning himself or killing people by mistake, and at the end you have a screen showing how many animals you have saved from pharmaceutical laboratories and how they lived the rest of their lives, from being happy to dying 5 minutes later because of a car.

Strong emphasis on individuals and their backgrounds ( from the main characters to the cops and the employees of the animal industry ) and their evolution.

11 years ago
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Twelve invites sent out via carrier pigeons.

Oh, and don't click on THIS because it ends on Monday.

11 years ago
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:O I CLICKED IT.

11 years ago
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So did I. D:

11 years ago
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Thanks for the invitation :-)

11 years ago
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Could be a RPG about making a teather play or an opera, decisions changing the outcome of the final play.

11 years ago
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I would make a game that is loosely based on concepts from another one I played as a boy. I don't recall what it was called, but it was a CGA game for DOS. What would essentially happen is this: It's a post-apocalyptic type setting, such as after WW3. Your character is a survivor who lives alone in a fallout shelter with limited supplies. You would then go out from the shelter and look for supplies and such, and outside of the shelter he/she would set up another building or two and start a farm. I am not sure what mechanics are in place that might allow something like that. What it ends up being is a bit of a resource management sim inside the RPG, where every game day subtracts food/water/etc. from your inventory while you go about collecting it, or using items you find to "grow" more on your farm. While roaming about you would also find roaming bandits or perhaps mutants, but I wouldn't want to just rip-off Fallout, but be more of a spiritual successor to the CGA game I can't remember the name of.

11 years ago
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I would make a 2 part rpg(it would be too much content in 1 game >.<), that will have romance,tragedy,betrayal,time travel,and of course plot twists :> For leveling and skill learning system, i would make a ff7\ff9 hybrid. Battle system will play like FF4:ATY.

11 years ago
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I would make an RPG with an actually reasonable length. Stories and battles in RPGs are only fun for so long, and it gets boring after 10+ hours. I'd much rather have a short but fun experience than a long and drawn out one.

11 years ago
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I would make an RPG with lots of armor and weapons. A game with humor and an exciting story. Interesting areas and plenty to discover that may go past the eye at a first playthrough. As for the story itself I haven`t though to much in detail but it will be about a boy/man that is lost in a world very different from his own. Especially creatures and technology will be different from his own world, so the player will discover the world as the character does.

11 years ago
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I was thinking about a game that would be like 6-8 hours long. The continent is called squecho It is about a warrior that has been chosen by the gods to make the end of a war that has been going on for centuries. Your little sister has been captures by some bandits you've to free her, you'll encounter the ellaw's and the preez, which are at war with eachother. The preez are the original residents of squecho, they're good for all the people who live there but they don't like witches, wizards or any magical creatures, they want to kill all the magical creatures in squecho, the witches and wizards can life there but they can't use any magic.. The ellaw's are a large group of bandits, wizard, witches and people who feel abandoned by the preez, and they want to claim the land. They both want recruits, you can be one of those. You're the only one who can save them all.

11 years ago
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I always wanted to make a game where combat would be sparse and difficult, requiring all the abilities,
party members and items you can obtain before an encounter. It would be a kind of an exploration/survival horror thing,
where you would venture through a huge building, maybe a mansion (cliche, I know) or sth, including the rooftop and an extensive sewer system.

There would be no levelling system, only way you could improve your stats would be the gear and usable items you collect.

The NPCs that would join your party would often only stay with you for a limited amount of time (or come and go throughout the game) and most of the more permament ones could be sacrificed/betrayed to reach optional goals.

There would be a trust system, where you'd have to stay on good terms with your party
members by making the right choices. Oftentimes a choice favored by one NPC would lose you trust with another one.
If your relationship with a party member (but also non-joinable NPCs) is good they MIGHT be more helpful/honest, but some might try to abuse you,
if they see as too much of a nice guy. If your relationship is bad, however, they are more than likely to lie to you or even straight up
turn against you and either attack you or leave you, and depending on the outcome you might later encouter them or the effects of their actions (traps, missing loot etc.).

I'm too excited to keep typing.

P.S. Also puzzles and investigative elements, where some information (often not too obvious in obtaining/noticing) would be required at later parts in the game. Oh, and don't even let me get into the horror part.

OK, I'll tell you.

The scary horror part would most of the time be more of an atmospheric, mysterious type,
with actual monster encounters being sparse and intense. The "atmospheric" encounters would be based on sonic/visual hints
that would give away the presence of some kind of danger (not necessarily monsters),
requring a fitting (and sometimes quick) response in order to avoid a (gruesome) death.

11 years ago
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I actually had 2 ideas knocking about in my head for a while now for an RPG:
1st: A (relatively) modern-based City RPG. Would have magic (or some sort of supernatural element), but be based in a city (as opposed to fantasy lands with meadows and lakes and castles, or futuristic planet RPGs), with areas including "projects"/ghettos, rich areas, malls/market areas, etc., and focus on issues of racism and bigotry and immigration and so on. I'd like to feature "real" races and religions and be a little tongue-in-cheek with their bonuses and skill trees, but I'm not sure if I should, or it could be considered offensive (e.g. the african race would have an athletics bonus, while scandinavians would have cold immunity, muslim religion would get attack bonuses, while jews would have high mercantile skill).

2nd: More individual story-driven, and attempting to play with real history a bit. Focuses on an Andulusian survivor of the Fall of Granada, who chases Hernan Cortez (Hernan Cortez participated in the fall of Granada before heading off to the New World) to the New World in revenge for killing his whole family. He works as a pirate for a while, preying on Spanish ships, before landing in Mexico, teaming up with a Cora tribesman (who has his own reason to hate Cortez), and maybe even has a part in Cortez's death from sickness :D.

11 years ago
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free bump

11 years ago
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First of all thanks so much for this giveaway! No metter if ill even get the chance of winning or not thank you so so much :)

I have some expirience with RPGMaker 2003 and XP so I think I will have np putting this one to the works eventually. Ant if not though RPGmaker I allways had this vision of crafting a spacial indie game with RPG elements someday (a big believer of indie titles).

So the idea goes something like this-

I allways loved history and its a shame that so many people know so little about history and to indentify facts from propaganda. Im also really inspired by movies such as Inception, Pulp Fiction and Back to the Future and games such as: Bioshock Infinite (espacially the ending) and all games that let you go your own path and to get a different ending or results every time you have a go.

The game would be an expirience more then a game, but with distinct gameplay (so dont you tell me its not a game :P)- you play as god at the birth of humanity (do not be effected by religion or beliefs I will make it really nutral) and you are facing a world changing decisions every chapter of the game.

Between these decisions you will play every time as another character- Adam/Eve, Moses, Jesus and ofcourse not only biblical and 'way way back' characters but also modern ones like the leaders of WW1 and WW2, G Washiongton and Martin Luther King, Jr (there will be many many more but I can put it all in here). Through them you will expirience history in different paths in one you can come till this very day like history itsef and through another you can us all controlled robots or make that slavery will remain ir Hilter win WW2.

It migt sound horrible (Hitler controlling us and history getting all fcked up) but at the end its an expirience. And I believe it can be realy realy spaciel and memorable. There will be events I will not bother to touch or make playable just because they do not importent enough for the sroty of humanity. and becaouse there are too mant fcking events and I only live once :)

At the end the idea is to have you as a god to make a decision between 2 options and then to play the concequences. These chapters will effect one another and the ending. I truely believe it can work and all I ask for is your belief as well :)

Sorry for my English and thanks again!

11 years ago
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Battle robots, take their parts, and upgrade your own. In this game, you would play as a combat robot, designed to scavenge other robots to upgrade itself. You would gather a team of other robots, and work together to overthrow the corrupt government that seeks to establish a police state with its robotic forces.

Basically, the game would use robot parts for the different equipment slots in RPG Maker. So, instead of swords, armor, and shields, you'd be equipping different arms, heads, legs, etc. The base characters would represent different robot classifications, like Tank, Flyer, Pyro, Artillery, etc. Each robot class would have its own set of parts and moves associated with it.

You'd obtain different parts by defeating robots that use them, so one aspect of the game would involve trying to find as many different robots as possible to collect different parts. Some parts could also be gained by buying, trading, and as quest rewards.

To win, you'll need to collect parts and robot classes, and then build your team to defeat the numerous enemies out to destroy you.

11 years ago
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a little like front mission then :D

11 years ago
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I have a game idea. But I don't want to share it because I will make it one day! The best way I can describe it is "Wip3out with angry animals." If only I could get my AI working properly in UnrealED.... :-)

11 years ago
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Makes me think of SCARS.

11 years ago
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The year is 1987. Following a nuclear war with the Soviet Union, new nations have emerged from the rubble of what was once Europe and North America. Few nations survived, but even more will fall.

A new threat has come from the rubble of Italy, bearing a golden eagle long forgotten in the long past. The Empire of redacted. Formed from the conquering of over a thousand primitive tribes, its fascist nature and brutal tactics has earned it infamy.

Will you survive the redacted onslaught and genocide? Or will you side with them and create a new, "perfect" world?

11 years ago
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Can add additional details, if needed.

11 years ago
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Ohh, I want a RPG Maker VX Ace =D

11 years ago
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With a degree in game and web design, I have several concepts currently in progress. One that I will mention since it is mostly on paper only is called Project: Patient Zero. It is a first hand account as Patient Zero, the world's first zombie whom you play. But you are not the stereotype zombie. But it has a great story based on choices that you must make along your way to discover the truth as to how you ended up becoming killed and reanimated. Conspiracy, drama, heartbreak, lies, and intrigue line your path as you unleash the zombie plague upon a small town and watch it begin to spread. All because of a bad day that involved being in the wrong place at the wrong time.

11 years ago
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Sounds awesome, the concept reminds me a bit of the Nintendo DS game "Ghost Trick".

11 years ago
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I would make a reversed rpg game, you are the bad guy and you have a plan, you need to get a magic crystal to control the world, and you start your epic quest to conquer the world from jail because you got caught stealing some swords or something...

In jail you will need to "hire" or "choose" different companions doing some minor quests inside the jail, this companions will have different abilities and ambitions so you will have to choose carefully between what you need in your team and what you could lose if they mutiny in the middle of the game XD

After the epic escape of jail you start your quest of conquering the world by taking over the city near the jail, and start hiring minions for defending the cities you take (thinking about the ff6 Narshe invasion in both ways attacking and defending)... and so on :)

Thats my idea :D

11 years ago
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I've thought about this before. Might as well throw it out there, maybe someone else will do it.

You leave your family and friends to venture the world. Mainly to join the legendary guild called SteamGifters(not inspired by Fairy Tail.. really. I mean it.). The game starts right after you've joined them. You promise great deeds, but people don't trust you. They question your validity. So you set out to prove your worth. In your ventures you'll meet many SteamGifters, one more legendary than the other, but some random and malicious. Yet there are many more dangers to the protagonist. From the greedy SteamTraders to the HueHueGivmeGams. Can you establish yourself as a true SteamGifter?

11 years ago
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i feel hidden feelings in this idea XD

11 years ago
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Oh and I gotta ask, are you a fan of Fiddler on the Roof? Your topic title reminds me of the song Matchmaker.... (It's one of my son's favorite movies)

11 years ago
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But of course ;D

11 years ago
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Closed 11 years ago by doctorofjournalism.