What headset do you own?
My brother owns a VR so I don't see a need to get one myself as I see him regularly a few times a month to play. I am in the process of upgrading my crappy white 600w PSU to a gold 750w so I think with the extra power, that along with my hardware could warrant a fairly inexpensive WMR purchase. But I am not currently actively looking for deals or anything like that. If it happens, it happens ¯\(ツ)/¯
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VR surprisingly does not take that much power to run. I'm not sure about WMR but for Oculus Rift at least it's only about 15 watts with a three sensor setup.
I've been running a VR setup with a 650 PSU for about a year now with no issue. 600w is still good assuming you're not running like a 2080 ti (and even then a 2080 ti's recomended PSU is 650).
If you're dead set on upgrading your PSU go with EVGA or Corsair (and maybe Seasonic). 80+ Bronze is good enough for most configs as this is just a rating of efficiency not reliability. Reliability has more to do with the brand. Hope that helps.
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Great :) I have a EVGA too and I like it better than my old Corsair.
I don't know what's best for seated VR. I'm biased towards Oculus because of the awesome touch controllers and the generally higher quality Oculus-exclusive games. Most HTC Vive games can be played on Oculus too. WMR is cheaper, but game support is not as broad at the moment so I'd have difficulty recommending it. Although if price is your main concern WMR has some pretty sweet deals :)
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VR requires a 8GB GDDR5 graphics card and a CPU that won't bottleneck the graphics card. The power supply only matters in the sense that it needs to have enough power to power your graphics card/CPU/accessories (HDD,SSD, random cards you install like sound etc).
Your computer doesn't "power" the headset, it has its own power cables etc. Your computer drives the headset. Basically the headset is a monitor, and if you think about it like that the price point makes sense.
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I'm a happy Vive owner. The most recent VR game I've played was Doom VFR - totally loved it. Batman VR was also very fun to play, but it could use more action. Now that I have a new graphics card I should get back to Skyrim VR, but I'm too lazy to install all the mods :)
On a side note - consider creating a group and inviting verified people. I'm not sure support will grant you a reroll in this case and even if they do, it might take some time and luck to get "qualifying" winner ;)
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While you cannot require entrants to own a VR headset ("no special rules"), there is nothing to prevent you from blacklisting anyone you choose.
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My wife is getting me an Oculus Rift for Christmas. I have a few games in my library that already have VR support (Subnautica, ADR1FT, Keep Talking, etc), but I'm hoping to get a few more. Let me know if you'd like me to leave the GA as I don't have the headset quite yet.
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Thanks! In case I don't win, mind sharing where you got the inexpensive copies from?
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I had a talk about VR some days ago with a few other dev friends and we agreed that VR for games has not, and maybe it won't ever, reach standards that we'd expect it to have.
On the other hand, VR is being exploited more and more in other (non)recreational uses. The company I work for does a lot of VR ad campaigns as they've really gained popularity over the past few years and big companies aren't afraid of shelling some extra bucks on a good VR campaign. Then you have all those new VR venues, like VR cinemas, VR theme parks, etc. Personally, couldn't really enjoy VR cinema because of the (mild) motion sickness, but I think some of those ideas will stick in the end.
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We (boyfriend and I) have VR and we love it. There's a bunch of free content and I'm always excited to see something new. My boyfriend had already owned a pretty powerful PC before buying the Oculus when it was 50% off, which made it the price of an average laptop.
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I feel it's not there just yet. In a few years I have great hope that it will reach a level where it's not just V but true VR.
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voted, i wanted one and while its certainly not overpriced, i would still have very little use for it. Due to my PC itself and how much worse pure VR games are when compared to most games out there, in fact after trying it, i was relief just to take it off my head. But i think i would love playing racing games with VR.
As for the poll. "fad that won't last" Are you guys kidding me? Porn itself will make VR a huge success
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Haven't yet and unless there are big changes in the technology, I doubt I will. I tried them several times in various conditions and it doesn't do anything for me. And they really should change the name to "360 viewing" because it's not virtual reality in any way, shape or form.
Too heavy, not immersive enough, if I want to feel nauseous and get a headache just looking around, I can do it for cheaper on a carnival ride :P
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Perfectly happy without VR, and unless there's a sea change in the technology I'm unlikely to change my mind. I'm just reminded of how certain everyone was that 3D TV was the next realm, there were sales and features and the holiday season was filled with it, until it was over.
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I don't know if it's due to years of playing FPS games and looking at 3D spaces via 2D representations, but I found 3D movies very underwhelming. The effect was either so pronounced as to make it distracting or annoying, or so subtle that after a few minutes I'd forget I was even watching a 3D movie. And the action scenes in 3D movies seemed to be blurry by comparison, where I wished I was watching a nice and crisp 2D image instead.
Putting on a pair of glasses to watch TV (and if you wear glasses, putting on a pair of glasses over your existing glasses) is the last thing I would want to do, so I'm not surprised that 3D TV didn't catch on.
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I tried VR, and feel that it's not yet at the state where I want to get it. It can feel amazing, in a "you are there" sense where you get completely lost in the game, but there are also some definite limitations at present.
I tried the Rift, and the best games out of what I tried were The Climb and SuperHot VR. The Climb paired with the touch controllers really made me feel like I was rock climbing - I felt the muscles in my hands, arms, and back tense just like they would in real life, and seriously felt like I got a workout after half an hour. It went a little crazy on the more difficult routes - a little too dyno happy for my tastes - but was a great experience overall.
SuperHot was a great example of VR and room scale, and how the physical interactions can greatly change the game - I seriously felt like an action movie star. But it also required way more space than I thought it would, even clearing out a 6'x9' space I still accidentally punched my desk and window a few times.
Some other games showed the limitations of current VR. Lone Echo was a pleasant experience, but felt somewhat hampered. The Rift resolution was not up to the task of displaying the visuals that the game wanted to display - a couple objectives proved very difficult because I couldn't make out the things the game expected me to be able to see. The gameplay aspect came down to moving yourself around in space, and repeating repetitive tasks - which were sometimes based around you moving back and forth in space. And the optional objectives were all horribly tedious tasks - as if the developers couldn't think of anything remotely interesting for you to do, and instead created boring and time consuming tasks. While I enjoyed the game overall, I felt that the game's strengths were due to good acting, and not necessarily due to VR.
And on games not designed for VR, it didn't work for me at all. Project Cars made me nauseous within minutes. After 5 minutes on a pretty tame track, I was so sick that I had to go lay down for the rest of the evening.
While I loved the feeling of being there in Euro Truck Sim, the resolution and screen door effect made the beautiful countryside look terrible, the dash and street signs almost impossible to read, and I had to greatly lower the visual settings to get decent performance. It kind of felt like going from 1080p to 640x480. I also found the weight of the headset really uncomfortable when sitting at my desk (without the physical activity to distract me from it), and my nose started itching like crazy but scratching it would mess up the headset. ETS is normally a really relaxing and pleasant game, but with the headset on I was distinctly uncomfortable and bothered by the feeling of being blocked off from the outside world. I couldn't wait for the delivery to end so I could take the headset off.
And then there's the issue that some glasses wearers can't use it at all because the headset pushes their glasses uncomfortably into their face.
I've heard that the Vive Pro greatly improves the visuals, but it's also ridiculously expensive.
But in a few years, with better visuals, thinner cables (or maybe even wireless), and lower prices...
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None - Overpriced, and I feel it will be much improved in the future, so current technology is like buying a TV back in the 30s - expensive, bulky, and not very good for anything aside from feeling like you're using something most can't afford to own.
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I've got a Vive & It has been great. While VR is still far from perfect, (price of the VR set itself along with the cost of a good enough PC, smaller library of worthwhile games, etc.) I still consider the purchase of VR to be worthwhile. More so than a trip to Disney or maybe even a gym membership/treadmill (If you're too lazy to use those like me ;^)). Many fun & interesting things to see & do, all while getting out of your chair & being active.
Beat Saber alone has given me muscles in places that did not have muscles before, because I spent most of my free time playing flat-screen games until I got VR. I actually want to get up & move & burn calories, & I even get the comfort of not having to leave my room. Not everyone will want VR for any sort of "fitness" or exercise, but it's definitely something to consider if you'd be playing completely stagnant 2D games otherwise.
I still get that it's not for everyone due to price, possible motion sickness, having an active/tiring job, etc., but it's something definitely worth trying it out if you ever get the chance.
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I know there's enough shovelware peddlers that jumped onto the VR train.
Where more reputable devs seem to keep things to smallish, experimental projects. Skyrim VR might look like an exception, but well... it is Skyrim again for the most part.
That, and this generation is still not quite there yet. Even though it's lightyears ahead of the late 80's NASA tech that evolved into the 90's VR craze, framerates and the comfort of the headsets etc. still leaves enough to be desired.
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I need to figure out Actual Reality before I take on Virtual Reality. :P
But seriously I'd probably vote "other" ... being that I don't have one because it basically does not really interest me. I don't wanna wear anything on my head or stand or move around when I'm gaming. For that same reason I wasn't hooked by Wii/Kinect etc. either.
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I don't like the idea of wearing a Headset... tried Rift and Vive at gamescom and the PS-VR at a friends place...
This will not be something I would want to have to play...
Because of the Headset my immersion was worse than sitting in front of a screen.
Also if it would be "perfect" in future I would not like to play shooter in a realistic VR world...
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I saw Batman VR was on a good deal so I picked up a copy for myself and one to give away.
How many people own headsets now? They're reasonable priced imo, and there are some really good games out now (beat saber, rec room, lone echo are some of my favourites). It's honestly amazing how many average-looking games in their trailers end up being fantastic to play, since you really don't notice the graphic quality.
Just a note - if you've never played a VR game on your steam account, I will ask for a reroll, since I don't think there's any way of requiring people to own a headset to enter and it'd be a shame for it to end up just padding someone's game count.
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