You forgot to add x10 copies giveaway, aren't you?
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Be careful to avoid appearing as though you are begging. We have a zero-tolerance policy for begging.
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Its just a statement. I didn't even add a smile to the end of sentence
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Rhetorical questions are a thing, and it's pretty clear by the phrasing that this was intended to make a statement rather than elicit a response, if it wasn't intended as a sincere request. Well, clear outside of the "aren't" in place of "didn't", at least. So from Cheater's perspective, it'd certainly be a statement rather than a question, as they've indicated insincerity was intended.
(The rest is more a general reply to this nesting, so feel free to skip it if inclined:)
The problem here is that the statement/question can be taken either way and, as Khalaq noted, the site has a firm, long-standing zero-tolerance policy. The site has never made exceptions for solicitations which could also be interpretable as insincere, simply based off that fact. Rather, it's still been considered an issue even in cases where it's stated as being insincere [ie: "Well, just gimmie one then? j/k"].
Then you have the fact that the comment in question didn't provide anything and, rather, could potentially be considered as rude or crass. That automatically removes some leeway as far as moderation consideration, in a situation where potential rule violation is already ambiguous at best. Then there's the fact that it's a moderator obligation to persistantly note where "the line" is, as it benefits not only as a warning to the individual in question, but as a notification to anyone else reading the interchange [as generally those boundaries tend to stretch without frequent reminder- much like they do when moderations start giving leniency towards rules against hatespeech or other inappropriate behavior.]
While valueless in contribution and dubious as far as intent, 1stcheater's comment is nevertheless inherently harmless, as the most intuitive interpretation would be that it's insincere. Off that, it'd be a bit unexpected for a user to take offense at the comment. Moderation perspectives differ from lay users, however, and it's entirely reasonable for staff to present a warning for such a comment, so long as there's any reasonable possibility of the matter being interpreted sincerely.
Generally, one'd go off of context to determine whether such an unclear comment could be deemed insincere, when it is in doubt, and Cheater's comment is decidedly not based in any reasonable context. For example, the previous example of ["Well, just gimmie one then? j/k"] would be far more reasonable to excuse than not if it's a reply to a moderator saying "Gods, I've had to suspend so many beggars of late. I feel like Oprah- 'You get a suspension! And you get a suspension! Everyone gets a suspension!' ". In that circumstance, context would clearly indicate insincerity, as the preceding context both notes a negative (which someone wouldn't want to actually beg for) and a framework (where levity related to begging would be contextually appropriate).
Khalaq's comment was gently/professionally presented, as well as being justifable from a moderation perspective. There's nothing to criticize there, as far as basis or presentation. While 1stcheater's comment wasn't outright problematic, it wasn't defensible by site rules, and it would have actually been more expected to get actual punishment than to get a warning. Certainly, had this been just a couple of years back, a user'd still have been facing an immediate suspension for such a comment.
Well, even further back, you'd have been suspended just for using the word "free" in any context [and I'm not exaggerating there at all, having been subjected to that exact scenario myself]. That was understandably argued against, and changed. Staff also began presenting warnings, especially for new users, and improving their tone. Now, however, as far as typical staff behavior goes, we're at a reasonable spot. Meanwhile, it appears as though Cheater has been on the site even as far back as the more extreme period, so one could easily assume that staff's outlook on the matter would be a familiar one to them.
In actuality, it seems as though what is actually being argued against here is the present state of explicitly defined site rules, or the right of moderators to offer commentary or take action on those rules. If there's a disagreement on that end, one should direct commentary to cg via the Suggestions forum or Support tickets, or should explicitly detail why an argument is to be made against a specific comment (beyond "moderators gotta flex"). A statement essentially boiling down to "Okay everyone, here's where you all would start getting close to the boundaries, these days. Do take note." isn't usually premise for outcry, unless the base rule is problematic, or the tone or premise of the warning is inappropriate- and neither appears to be in fault here.
Basically, even if the initial statement can be defended (and again, even though it's hard to take sincerely, it's still a comment which has all the contribution benefit of "Poop." and at least on the surface violates established site rules, a combination which really does not reasonably engender acknowledgement), Khalaq'd also still be able to defend his statement [as this isn't a circumstance where mutual exclusivity as far as defensibility is necessary].
Does that mean his comment was necessary here, either relative to the initial comment or in terms of disrupting the tone of the conversation? Perhaps not. But that's a hard thing to balance, as a moderator, and secondary to a moderator's obligations to support and promote the site's rules. So even if it's a bit out-of-line (and I'm not saying it is) it still [unless I overlooked something] wouldn't be to the point where it could be criticized. Thus, arguing the matter here (outside of more technical rule discussion) wouldn't really accomplish much, especially as noone has yet given reasonable premise for such argument.
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as soon as i saw the day 1 dlc and preorders without showing any gameplay i lost any hope for the game. any time a company buys the rights to a classic they butcher it.
duke nukem, baulders gate, battletoads, fallout
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why are you guys sitting around talking? you should be taking your hype pill's, quoting your favorite phillip j fry meme, and pre-ordering more games with the bonus day 0 dlc. if you dont blindly spend, your not real gamer's. oh and dont forget to tune into the next game con so they can cash in on ads and product placement.
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but you see, there are the real gamers, and then there are the REAL Gamers™. and the latter don't put up with anyone's shit and lap it up all nicely, least of all from AAA publishers. they'll see your hype pill, and raise you a black one. completely unironically. ancap, libertarian Chads - they know what's up! and they will rise up, mark my words.
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:Scratches head:
Brotherhood of Steel (along with several other IPs) was based in the Snowblind Engine, which was initially used for Baldur's Gate: Dark Alliance. Comparing it to the PC Baldur's Gate games feels like an unnecessary and somewhat forced jump, given that more associable alternative.
Even if you're trying to make a comparison off of consumer response, rather than off associable gameplay elements, Brotherhood of Steel wasn't really catering to the same niche as the core Fallout games to begin with. From that side of things, if we're talking a similarly bland/poorly received spinoff D&D game [comparable to Brotherhood of Steel and its relation to the Fallout IP], Daggerdale'd probably be the most associable pick. Siege of Dragonspear'd be more comparable to.. well, I'm sure Bethesda's got something to compare it to. I mean, it's Bethesda, after all.
Well, the other alternative is that you're basing in canon status, but that seems even less likely- 'cause, I mean, sure, Brotherhood of Steel isn't canon.. but then, I'm not entirely sure any of the D&D games ever are. I mean, they exist in book form [notably, the Forgotten Realms adaptation of the Pool of Radiance series], but they're typically radically different from their digital counterparts in terms of narrative.
But anyway, still kinda a bizarre argument even without those considerations, given that Baldur's Gate: Tales of the Sword Coast and Baldur's Gate II: Throne of Baal.. well, exist. I'm also not sure what DLC for the second game you're referring to- even if we're going "expansions labeled as DLCs [due to Steam store organization structure]", only Siege of Dragonspear'd qualify for that, as the other expansions released alongside their associated games, back in the late 90s/early 2000s.
In fact, I'd have assumed you meant that as "but Siege exists for 2" [as a confused association on which game it was for], but then you immediately clarify that that one is void.. so yeah, rather confusing. :P
Edit: To clarify, none of the points referenced in the reply below were edited in after-the-fact by me. I have no idea why they responded the way they did. But to respond to their "clarification" of it being a "joke", that context was never in question. I was merely curious as to why the association was so forced, and- given how none of the other elements seem to relate to the topic properly- if I was missing anything. (Side-note, for something which is never spoken about, Brotherhood of Steel sure gets referenced alot.. >.>)
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was talking baldur's gate 3 being turned into turn based. if the devs didnt like the gameplay style they should just leave it the fuck alone, why buy the rights to a game then butcher its core gameplay.
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Owner of IP wants to make new game in one of their popular IPs. They choose a studio with proven track record of delivering games in genre. At the same time they want to update the IP to modern standards of their other IP. And trying to force that IP to work in any other design would not be good...
Baldur's Gate is just not a game universe...
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that list up there isnt a complete list. they were just examples. here ill add fallout to it. if you can think of any any more feel free to list them.
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It's fun in its own way, but my love of isometric strategy games, is why I loved Fallout 1 and 2 soo much!
Fallout 3 was a great move forward, but I wish there was a scroll out to near isometric view option for all the Fallout games, and a remake of F1 and F2 in the same engine, so you can replay them in first person.
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fallout 3 was a good game.
fallout 3 should of been named fallout-megaton.
then after they brought attention back to the series they could of made a real fallout 3 for those of us who enjoyed the original style and would of liked to see the rest of the story, not a complete new story on the other side of the country.
same thing goes for balders gate 3, in the end it may end up being a good game, but it should be a new series,(BG2020)or something, allowing some1 else to Finnish the trilogy in the fashion in witch it was created, embraced, and gained a foothold into the history of gaming.
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"We appreciate, and value, the contributions of Brian and Ka'ai, which were instrumental in establishing the game's storyline and dark tone and have helped to ensure that we are making a true successor to the iconic bloodlines."
If this is TRUE why the f**k fire them???
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Given what a disappointing departure from the original the initial trailer hinted that the new game would potentially be (and the kind of lackluster gameplay trailer that followed), removing the employees that were actually working towards ensuring a similar appeal seems.. a bad sign. Add in how bad it reflects on their management practices if key employees are getting fired without being told why (and to contradictory PR statements), and.. well, I mean, I was going to wait a good while on the game anyway, given how the trailers were but, as-is, I'm definitely having to temper my anticipation all the more. :S
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Not blaming people is the professional PR way...
Story and other stuff might be a reason behind delays... Or maybe they are just attempting to save money and think story is good enough... No point paying for salaries for work not needed anymore...
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Not blaming people is the professional PR way...
Yes, but I was just talking about outside perceptions. Well, it's also common to cite "creative differences" or the like, of course, and that could have been a reasonable way of affirming there was an issue with the given employees. It's unpleasant, but it's a good defensive measure for the companies making such announcements.
Here, we did get given a "we wish them well" announcement, which would normally actually be pretty much the most favorable announcement they could have made, as far as perceptions go. The issue (again, as far as perceptions go) is the lack of clarity in addition to the startlement of the laid off employees, combined with their key positions, as well as the delayment of release. If any of those aspects were missing, it wouldn't be of any real concern. As is, it could indicate that management may be disconnected, and that there may not be a clear consideration as to how the game's development is going to move forward.
All told, it's a bit different (and more concerning) than the usual employer/employee break, especially given the fact that two people, both in key roles, were let go this time (and without any indication as to why). Even if we put everything else aside, mid-production producer/lead/etc swaps seem to have a very high rate of issue, be it in gaming or in Hollywood, and here we're seeing two major roles dropped at once.
Again, not saying it's a certainty that this is an indication of actual issues, just saying it's a bad sign [in the sense of being yet another factor which inspires caution]. As for your hypothesis, you'd assume the narrative designer would have a similar hypothesis and would state it, were it the case. It's entirely possible they were peeved about the suddenness and simply avoided mentioning it but, of course, we're just working with the information we've got- it is, after all, almost always better to take a cautious interpretation of things where uncertainty exists.
An especially notable fact is that the creative director, of all people, also got laid off. Creative directors generally hold all the different system designs together- their main job is usually to handle broad designs, as well as making sure the interconnected parts between various systems are balanced and well-fit to one another. Further, and most notable for concern, they're usually in charge of interconnecting various departments- editors/managers, art, music, programming, general design, etc. Basically, they're a huge deal, as far as keeping everything together.
It's entirely possible to lay them off before the end if all they've got left is engine tweaking and bug fixing, but if there's any gameplay system tweaks (or art development, or basically anything OTHER than minor mechanical elements) left, it's a bit premature to lay a creative designer off. At the very least, it'd be extremely cutthroat and penny-pinching (especially if they did in fact have no warning on the matter). And of course, that in itself is worrisome, as it could imply the management was problematic throughout the entire development process, indicating we may get a watered down or otherwise janky release.
As I said, the perceptions aren't great, even if the actualities differ. It'd be a bit less worrisome if previews and presentation had been better before now, but since we already have reason to be uncertain, this just adds a bit more emphasis to the matter. It's definitely enough to warrant dropping preorders to wait on reviews (though in fairness, that's really always a more reasonable approach). Especially for individuals such as myself, who only preorder in extremely rare cases [though this particular one is out of my preorder budget regardless].
As far as more critical considerations, obviously those would wait until we get actual workable information. It's the preorders/anticipation that this all is affecting, nothing more (or less).
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I mean, you'd normally cover that in a contractual agreement, wherein you'd limit to specific terms of termination or minimum notifcation periods. Disadvantaged as some may be in being able to control that, it's still a system that's in place to avoid being compromised, and those with key enough contribution benefits (say, the original narrative designer of the game they're trying to make a sequel to) could have leverage in arranging such stipulations.
Of course, a company could be broadly exploitative (or even just deliberately exploitative to key figures) and there you'd definitely have a point- in the US, the only real safety net in such cases are things like labor unions, and unfortunately those don't really get any governmental protections of note, which makes companies often arrange it so that joining a labor union would be extremely disadvantage.
So there's definitely need for change, but it's a systematic issue that'd require extensive changes (though, to be fair, limiting business control over politics would likely solve a majority of the US's issues), not just a simple task of making a specific thing illegal.
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those with key enough contribution benefits (say, the original narrative designer of the game they're trying to make a sequel to) could have leverage in arranging such stipulations.
People like that always have it easier. To me, the same rules should apply to everyone but especially the ones who have least power; they need the most protections.
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I mean, I was distinguishing people with established work histories, not the rich, influential, or connected [for reasons other than past efforts]. There's always going to be some benefits for having an established, meaningful history, and that doesn't seem at all unreasonable. Doesn't mean there shouldn't also be protections on the bottom end- the existance of unpaid interns alone is a major issue- but we can still have those protections without having to fully equalize newcomers with those who have established backgrounds in a field, and/or who have specialized talents.
Besides, I think most people'd agree that it's a bit less frustrating to be pulled from something where you're just a cog, than from something where you've actively been building it up as your brainchild. So there's also a reasonable distinction to be made by nature of a given individual's position and background, as well. Certainly, a lot of authors have been reported in the past as being frustrated by contracts which (sometimes unexpectedly) screwed them out of certain controls over how their IPs would be handled, so those with meaningful investments in a matter can certainly get a bad negotiation.. well, not harder, persay, but certainly "deeper" than a lay individual.
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I'll wait for the reviews, but I guess it'll be not the game I really want to get for full price. Knowing Paradox it'll end up on sale not long after release.
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Followed by countless DLCs which either offer content scraped from the core design, or which will offer a combination of superficial elements and balance/technical updates that should have been implemented into the core game for free. Further, all of DLCs will be notably overpriced, relative to what they offer. And some of which may not actually work for most purchasers, despite being an overpriced offering that most games would have added as a free update. And, eventually, all of the DLCs will be offered at a much cheaper GOTY/Complete Edition price.
Yeah... it's hard to say if this'll be like other Paradox games [or, more specifically, like the CK/EU games], given that Paradox isn't the developer [and even when they are, such practices aren't consistent], but add that to the other concerns the game has presented, and it's definitely one that seems best to wait on [to see how reviews, discounts, and DLC practices will turn out].
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Could somebody please explain to me why evil "SJW" are getting blamed by many for this terminations? Is this just the force of habit, or have I missed something?
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It's the easier answer for people who are too dumb to think. Next is blaming the opposite political party or just resort to calling them a cuck
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Then again, MarcioCavalcanti did indeed answer my question in detail by giving an explicit illustration.
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You can also see what happened to Baldur's Gate I - SoD DLC (absurdly shallow writting just to add "progressist" characters demanded by the SJW audience
Translated: An audience [regardless of their beliefs] pushed (or at least, may have pushed) a company to edd a certain kind of gameplay element. Therefore, that audience is responsible for the gameplay element being implemented poorly by the developer who, by their own accord, chose to implement certain gameplay elements in a certain way.
Well, mmkay then..
Never knew consumers pushing for game improvements or certain preferential play elements forced the consumers to take the blame if they weren't implemented well. I guess that means that every single female-led game that did poorly did so solely/primarily due to the consumers pushing for a female lead, then? [Then again, I'm sure some board of directors totally believe that to be true. >.<]
Shame on them, really. If only they had pushed for a proper game, with a caucasian male lead. Perhaps in his 40s. Perhaps a CEO, who never once suffers any kind of consequence in the game for anything? Yep, that's just how it should be. How dare we try to add narrative depth, recognition of minorities, recognition of social complexities, recognition of character depth, recognition of biology, or any kind of variation of narrative design to things. Games are just so much more fun when they're cookie-cut. Simple. Just like life, where you have clear lines between important people and unimportant people. Gosh, why can't games be more like that?
[To be clear, none of the above is even there to push against broader social disparities and injustices- I'm solely intending to emphasize how ludicrous the quoted comment is, as it was presented, by extrapolating the presumed mindset that would be necessary to support such a comment.]
And now, an image of the game I have to assume such a mindset would actually desire:
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Yes. ^.^; Since you were being blatantly sarcastic, I thought I'd reply to it with a teasing tone of my own. As in, taking your "Boy, it's sure all on those SJWs, isn't it?" and following it with "Yep, look at how reasonable it is to blame it on them". Sorry if that was undesired. And I guess I tangented the tone a bit too much at the end there to really make the intended connection clear, besides. :S
Actually, the entire tone was supposed to be more of an eyeroll one, and I think it came across more ranty, even though that was entirely unintentional. :/ That mighta made the attached image a bit more exaggerated as well, when it was supposed to also be an eyeroll-based offering.
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Yeah no I understood your tone but still thought you meant to send it to him/her
Well, you've been a favorable one to interact with, to begin with. In this particular case, however, I'd be mostly have just been fine with anyone who wasn't going to wildly misinterpret things and start raving angrily about things that are contradictory to what I've stated, needlessly insult me over their own mistakes, or wildly extrapolate hidden intentions (possibly in defiance of intuitive logic). Well, interacting with humans regularly really gets you used to accepting low-set bars.. >.>
In short, I got to: Acknowledge your sentiment. Chat with you. Avoid getting pathologically hostile and logically deficit [and self-contradicting] replies from- oh, dammit, no, didn't manage to avoid that after all. Oh well..
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Well, I wasn't planning on replying to the above comment to begin with, but I definitely can't now, since your reply is clearly more fitting than any response I would have come up with. On another note, it's rather cringey (and so I apologize to anyone who finds the wordplay doesn't make up for the subject matter), but the above topic reminded me of this Yo Dawg meme:
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Wow. I kinda thought people like this didn't exist on SG, but here we go.
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You don't even realize how horrible I am. I mean, I'm a feminist, that alone should justify blacklisting me.
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I'm just startled that someone would promote a potentially bigoted stance, and then immediately follow it up with "show your true colors" to criticize someone. Edit: Didn't think it necessary to clarify but, I just meant, it's a pun [intentional or not] bad enough to even make someone as into wordplay as myself cringe.
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all i know about people bringing the sjw in vampire masquerade is the games character creator lets you make gender less characters. least thats what i remember hearing years ago
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AAA games are basically dead. Big publishers are too greedy!
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Valve is one of the greediest companies out there. The last games they released were all for monetary reasons.
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Those "big publishers" are simply businessmen, not artists. When the creator of a game is an artist and gamer, he or she tries to make a game that is enjoyable to play and has lasting value. When the creator of a game is a businessman or woman, he or she tries to make a game that copies a "proven success" and has opportunities for extended sales.
TL; DR: The same thing that happened to the movie and book industry has also happened to the gaming industry. "Art" has been replaced by "product."
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I've actually put it on WL after this news. I mean, I refunded it and then put on WL to follow it loosely and probably eventually buy it with deep discount.
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Ouch my Stamina and Wits attributes are reduced. But then successfully made an Intelligence check and the answer to my question will reveal the being's true identity: Who is the least racist US President of all and who did the most for black people?
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Who is the least racist US President of all and who did the most for black people?
Vermin Supreme? Okay, maybe not, but he did offer everyone free ponies..
Oh, you meant actual elected presidents, not runners. ...honestly, I try not to go there. That can be a dark, dark place. You have to dig pretty hard to find the spots of light; It's just too much pain for the return. Especially of late..
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if they're limiting any choice that hard core
I mean, they're letting you free-choose your powers, so technically it'd be the opposite of limiting choices. Rather, the fact that the original game did limit choices to clans (and, with mods fixing the issues, to specific backgrounds) was an appeal of the original game [as it significantly improved immersion].
The real issue I see here is that it limits modding (assuming the game is designed to allow for it, same as the first one), so not only is the base game likely to lose clan-specific elements, but modders may not be able to easily compensate for it (though perhaps we'll see branching path clan assocation, [SPOILER:]similar to the ending of VtMB 1). So we'll get increased gameplay options, but at the cost of narrative depth and character immersion. Which.. really is the opposite of what you'd want from a WoD game, but definitely in line with what the trailers seemed to indicate of the game. :/
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I mean, I played through every clan in the first game multiple times, with a majority of each clan's backgrounds. Had I been a bit less obsessed, there still would have been at least a single distinctive playthrough for each clan [well, after you implement the mods which make Toreadors, Brujah, and Gangrel more distinctive/better-matched-to-their-PnP-focuses, at least].
Stealthy Nosferatu, [mod-derived] companion-controlling Toreadors, [mod-derived] raging, beast-like Gangrels, [mod-derived] weapon-saavy Brujah, Dominating Ventrue, cast-and-blast Tremere, the ever-special Malkavians.. 7 decidedly distinct playthroughs (or 4 without mods, though clan-specific backgrounds helped a lot in their own right as far as distinguishing clans) is pretty hefty, especially given the various endings you could run with (to better suit your character design).
With free-power, no-clan-pathing in play, the assumption is that the narrative/immersion feel would be the same each playthrough, distinguished only by what powers we've selected. That'd limit us to, what, at most 3 runs before we get exhausted? Less, for those who play exclusively for first-time narrative. Well, it'd be mitigated if the game ends up having any kind of significant sub-plot-branching, but I don't imagine that'd be something to put money on.
-
That all said, our concerns in this conversation may actually be been a bit premature. I somehow didn't come across this before (or forgot about it?) so I guess it's good that I googled it- but it seems as though you'll actually be able to select clans other than Thin-bloods: https://www.pcgamer.com/bloodlines-2s-first-five-clans-are-a-perfect-starting-lineup/
By one interpretation of the implications in that article, thin-bloods will actually fill a versatile, blank slate build role [while still being distinctive in their own right], much like the Scion in Path of Exile, rather than replacing distinctive "class" builds altogether. That is to say, it's more there to provide an alternative "class" option for increased gameplay mechanic freedom, than being intended as the sole "core" build option. By another interpretation, we'll be forced to choose a clan later into the narrative, and thin-blood is just our starting state (which we can't choose to maintain).
In either case, it looks like- well, from the kind of vague information I'm getting on the matter, other sources aren't any more detailed than that PCGamer article- the clans will still serve the same function of mechanical and narrative individuality that they did in the first game (regardless of how thin-bloods are implemented).
Again, not really anything there to confidently go with, but there's enough there that we should probably see how it turns out (or see if there's a clearer source of information on the matter) before we start jumping to firm conclusions about how clans'll be set up.
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On the bright side, now I have wallet money to buy Control.
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The more i read the worse it got, jeez... this game looked kinda odd from the start, like it was trying to both be like the original and also be its own new thing, well at least now they have the commonalty of being a development mess.
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Get out of here with your reasonable patience. We are GAMERS and they are PERSECUTING us!!!!!!!
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I was looking forward to it. I've liked the WoD games since early '00's, but this whole fiasco just seems tone-deaf. I'm of the mind that I can be patient if it means a better game in the long run. I didn't preorder, so the most I could do was remove it from my wishlists. Lack of transparency certainly isn't doing them any favors.
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https://www.gamesindustry.biz/articles/2020-08-19-vampire-the-masquerade-bloodlines-2-leads-fired
The only game I was interested. Opinions? Disaster in waiting?
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