Uhm yeah buddy Bethesda made their abysmal client pushing paid mods and not allowing you to refund Fallout76 out of the good in their hearts. Get real. Inflated fees lmao.
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I don't want to buy games from each and every publisher/developer, each with it's own launcher and store. Competition is good, but damn it's getting ridiculous now with everyone opening their own store now.
Having a store separate from the publisher is more consumer friendly. Just look at the shit show that is the Bethesda store; no refunds, no reviews. And if when a publisher goes under, your games go with it.
I don't want anymore damn game clients either, I have 6 installed already. I've decided to only buy new games from GOG from now on, and if it's not available there I'll wait for it. If it doesn't make it to GOG, I'll pick it up in a bundle or buy rent it from Steam when it's on sale for 75% off or more.
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I'm with you. I stopped adding "platforms" after Steam and GOG.
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we might need a platform fot the platforms, where you just log in and get automaticaly get loged in inton all your accounts (steam, gog, battlesnet,...) wich combines all libraries and sends all instructions automaticaly to the lower platforms (download game x, start game y,...)
would make the world much easier
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I meant from other companies' perspective, they don't give a fuck about shit games on steam, but they do care about this 30% loss. From customer perspective I absolutely agree though. But I am still blocking crap, started few months ago and now my hidden games counter is at 7302 and counting (~5-10 crap games a day, sometimes more). At least I am now seeing much less of this. I genuinely don't understand, why would one buy those and give them away here. One would have to literally create hundreds of giveaways to upgrade CV.
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People are actually buying those games to give them away? If so, that's kinda crazy lol. I had assumed that they were from really low quality indie bundles. One person's junk is another person's treasure and all that.
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Wow that's great for developers that choose to put their games on that store. Fortnite has a massive population so people definitely use the client and I'm sure some devs will jump on putting their game it as it will get a high amount of exposure.
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... and the friends list, solid downloads/updates, easy way to control downloads (pausing, bandwith control, time when updates trigger), out of game voice communication, family sharing of games, easy configuration of non-standard gamepads and the easy way to filter out games you don't want to see, etc.
People take what Steam has done over the years too much for granted I think. Just using a service like uPlay or Origin for 15 minutes makes me want to pull my hair out. They're awful.
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Nice to see someone who isn't so blinded by valve hate they miss the fact they ain't got decent competition.
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people also love to criticize valve for their developer fees and they don't realize customers (yes, us) will pay the same for their games, no matter if the store takes a 30% cut or 0.01%.
so in the end, we will pay the same (because $60 games WON'T drop in price, even if fees are 10% instead of valve's usual 30%) while developers/publishers make more money and we are forced to install 50 clients. ^^
so much for being customer friendly...
i'll stick to steam till it explodes.
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What about GOG? You dont seem to fill your library with uncurated games. Are you using GOG? If not may I know why? I have no association with GOG but I've complimented them on many occasions. Personally, I think their platform works great and its easy access. Why I'm not using it more often is most other friends and community here is of course Steam users.
Sincere Regards and Warm Greetings! Cruse~
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Ah yes, GOG has a much smaller attraction certainly. Its draw now is curation, DRM-Free, easy to download, easy to access/stable client. When comes down to budgeting, indeed its a major loss. You can also use GOG-Connect to get your Steam games on GOG which I felt bad for them, i'm not sure its a sustainable model, although it does not mean you are able to 100% replicate your library to GOG. They gift of games quite frequently too, they do not have much bundles which is great to build that empty account. They did recently start having some or more store bundle options which is great value for recent releases games in recent sales.
Thank you for the reply, very much appreciated. There's still some way to go for them. Have a great day ahead, Mully. Cheers, Cruse~
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My second platform almost 200 games in there :))!
GOG connect was a bliss for me :D!
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so in the end, we will pay the same (because $60 games WON'T drop in price, even if fees are 10% instead of valve's usual 30%)
I would have to agree with this, but I'd like to think there would be indie developers that would sell their game for $12 instead of $15 or $16 instead of $20. They could have the same take per game and potentially sell more games because of the lower price. Wishful thinking maybe, but perhaps not all developers are out to maximize profits.
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Not to mention that the 30% fee (if it is indeed 30, I didn't make any research) doesn't translate to a better customer support. In fact, there's basically zero customer support, no forum moderation and the only thing they does is updating the client every x months with bugs that often stays there for years without being fixed (only recently the youtube video problem got apparently fixed, after years of being there, making any community video basically useless).
Oh but we got cards, hats and trash games.
On the other hand, I can't see any better alternative. I'd choose gog if it wasn't for their prices, and the overabundance of terribly old games (I was a kid when they were released and never got to play them, but I'm actually happy I never wasted my time on 99.9% of them). So what I do is to buy steam games in other stores, so they don't get they cut, until they fix their behavior (I don't have any hopes though).
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Can't agree more!
Bethesda launcher is an example!
They made the launcher for us; no refunds, 60$, no reviews :)
It is simple, make a launcher that has the same features and all my games in it but better and I will maybe go to it :)).
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I know you're being sarcastic, but they really are!
IMO they're on the same level of innovation as Google's ChromeCast.
Valve originally planned to have several tiers of HW, with SteamLink being the base tier and 3-rd party manufacturers creating the other tiers:
https://store.steampowered.com/sale/steam_machines
But that did not succeed, so they're not going to continue investing in HW.
But their software is solid. They now have a Samsung TV app which supports 4K, and are working on Android/IOS apps.
The only way for you to stream 4K games today, is Nvidia Shield or SteamLink app.
So I still think that SteamLink (the app) is the future.
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Exactly. I'll be sticking with Steam. I have some games on GOG, but to be honest, only because I got them for free, or really cheap. I see no reason to move away from Steam where the majority of my games are. They have everything I want in one place.
As for low quality creators on Steam... we have the gift of free will and freedom of choice. We can choose not to buy those games and there are also wonderful things called filters in place to hide content that we don't wish to see.
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One more reason for moms to hide their credit cards, as if fortnite wasn't enough.
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Going against Steam is like fighting a windmill... GOG, Origin, Twitch(?), Discord(?) has free games too... it's mildly attracting. I doubt Epic will give away good games.
Unless they have extra cheap games, I'm not even gonna register. They discontinued Paragon and I'm not even a fan of Fortnite.
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Holy crap, very cool of them. I'll be honest, I don't know if I'll start using it, considering all the games on Steam, me using BLAEO and Steamgifts and caring about stats. But still, it's competition. My main hope is that Valve improves itself from this pressure, which would be a win/win for me.
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I don't expect it to be Epic :) but having more variety is not a bad thing.
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I don't get that claim either. EA seems to be doing pretty well. And if they wouldn't, they'd have returned to Steam again a long time ago.
P.S.
I must praise the Origin customer support btw. Had to contact them about 2 weeks ago. I was called immediately and got a really qualified person, with helpful suggestions which resulted in a solution. It was leagues above anything Steam offers.
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So does Origin, Uplay, Btalle.net, Windows Store and Twitch breaks into your house and steak your PC? Because from my experience with those they're all worse than Steam.
Edit: Saw that you were talking about customer service only and not the clients. Don't have much experience there. But I've contacted Steam on two occasions and didn't have much trouble with them. But from the two times I had to contact Uplay support the first went nowhere. I had the 2 step verification activated but forgot to back that up so I lost access to my account, the customer service the first time I tried something were rude and very dismissal and I pretty much gave up hope of getting the account back, I did decide to give it another try several months after and that time they were helpful and was able to get my account back. But that first time was just bad.
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Never needed support for Battle.net or Twitch and not touching Origin, Uplay or Windows Store so wouldn't know. Steam support I tried once, it took several messages and long time before I managed to convince them that a neighbor living 10m away gifting me Portal 2 from a store bought 4-pack wasn't an evil trader in some other region when I couldn't activate it. After that I just decided it's not worth the hassle and will just suffer any losses quietly cursing them.
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The Origin client is a lot better than the Steam client. It is not moody, it does not have entire wiki worth or arbitrary error codes and support articles on them, it does not try to force installing the same dependency library seven hundred times when it is already present on a system, it can be navigated and does not have a ton of algorithms on the store that may or may not break at any given time. It is not loaded with several features nobody ever uses (like a streaming client).
The only good thing I can say about the Steam client that it functions better than the Bethesda Launcher and it is somewhat less obnoxious than UPlay.
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I've tried to force me buying DAI GOTY with 85% discount there, but remembered about their other DLC and shit, and moved along
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It will be a good platform for developers, but customers prefer to stick with Steam...
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Maybe, but there are alraedy lots of games are coming with exclusive client like battlefield need for speeds, blizzard games and now call of duty released to battle.net. What if ac series and cd projekt games are left steam too? So there is no client choice chance for end customers.
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Between this, Discord, Kartridge, battlenet, gog, itch.io, uplay, origin, Windows Store, etc. it feels like the number of PC gaming platforms is becoming quite crowded.
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Everyone wants to make his own launcher with blackjack and hookers
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That might be true, but then they would have to give everyone all the games they own on steam on the new platform, otherwise there would be no reason to switch. Or a worst case scenario would be that steam would just shut down and screw everyone.
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Valve needs competition, not having any has lead to steam turning into a s***show
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This is getting like everyone making their own version of "Netflix" ... People have only so much patience before you start to spread too thin
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It's a really good idea...we need a launcher for launchers
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"Import popular libraries
Link games from Steam, Origin, GOG, Battle.net and Uplay services, including games that are not installed! Windows Store (UWP) games are also supported."
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"Import popular libraries
Link games from Steam, Origin, GOG, Battle.net and Uplay services, including games that are not installed! Windows Store (UWP) games are also supported."
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This could be a big(!) problem for valve.
The Epic-Launcher is working good and a lot of people already use it because of fortnite.
With some strong publishers on side and some more exclusives this might be the end of steam in longterm...
And it's valves fault for standing still the last years and beeing greedy towards publishers.
The kids today don't think of Valve as a "cool company" and they don't have a deeper binding to steam.
But kids are "epic fans"...
Let's see what the next 2 years will bring. Fact is, valve need to change. Free money is going to end.
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Maybe they'll have to actually work on HL3 to have a platform exclusive to combat Fortnight on Epic. I would love to see GabeN have to cave in and get his crew to start making games again. Let's face it -- they've made some of the best games ever, and the fact that they're not doing so due to collecting checks as a service company being much more profitable is just soulless and boring. So much so that we have an entire community who has made collecting games on Steam a game in itself. 😁😉 😲🤓🤣🤣🤣🤣🤣
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Twitch has been doing the same for months, has a larger active daily user base than Steam ever had, and their store still does not seem like going anywhere.
Even though the market desperately needs to crush Valve's choking and detrimental monopoly.
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The market needs to offer a better alternative first. Twitch store ain't it to say the least.
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but nobody is istalling the twitchapp...
But epic-launcher... with fortnite...
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Not necessarily...they have parents bankrolling their Fortnight habit, and they're only about 4 years away from being able to start being real consumers. Even if it's allowance money, if they become loyal customers, then this blows up if Epic can hang in there. Just ask Apple. 😉😁
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Didn't Fortnite make 300 million $ a month? Not too shabby for one game. Though I could imagine that a large share of those was generated on iOS, a market which would be denied to Epic's own store. But Epic certainly would have a door opener that most other stores lack.
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exactly. Also, a concern is if these companies drive valve to extinction, what happens to my $100s of games from them?
Edit: for some reason, when I first posted this, it told me "warning you already posted this message, so this time we blocked it" or some such. I wonder why?
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They need to start somewhere. No store is going to start out big enough to rival steam, they need to start small, and prove to developers that singing up with them is a good idea, in order to be able to grow. Having your game in multiple stores does incur additional costs, as you need to make sure that your game is up to date and functioning everywhere, and having a steam and a non-steam version does mean that they need to maintain several versions for the game (this is why you find that there might be version differences between the games on Steam and say GOG, and some developers chose to not prioritize the version that is on a smaller store. Some games on GOG are out of date compared to their steam counterparts).
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Not to start as big as Steam, but to at least start strong enough instead of waiting for later merges, for example, Amazon waited till Souq was popular enough in the Arabic peninsula and the UAE and then took over, but will stores like this or say, the Discord store ever be important enough for any bigger party to offer a process of merger/acquisition?
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The announcement
By far the most interesting part is the split they'll demand, though that topic is naturally more the concern of developers than gamers.
Seems the guy behind Steamspy had been working on this project for some years.
Edit:
So Epic has something nice to convince customers too: Free games!
Source: This interview.
Edit 2:
Another interview with some interesting insights. Namely how Epic calculates the costs.
Edit 3:
You can download the launcher here
Free games list:
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