Do you think humble bundle will comeback with best bundles (AAA Indie...) or IGN killed it ?
if this is true - wow beyond two souls and heavy rain in a normal bundle together - crazy
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There is nothing to learn. The issue isn't how to select great games for bundles but how to convince enough publishers to give their best assets away in bundles.
Edit: And this leaked bundle is a fine example how complicated the business is. The image claims that the bundle would be available since 17. November, so something went "wrong".
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You still don't get it, do you?
The matter isn't about them choosing games, it's about great games rarely being offered to them for bundles.
Sure, they could only do bundles as great as this one.
Then you'd have to live with there only being 3 or 4 bundles per year.
That there were more such bundles in the past is irrelevant, as time moved on. These days bundles have a far lesser appeal for publishers and there are more promising alternatives for them.
So no, Humble doesn't need "to learn" how to do better bundles. You people have to learn (and accept) that in any industry there is constant development.
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Well, when I said goodbye it was not really for lack of arguments but because I do not usually get into discussions with people who, as I perceived in your reply, do not respect a different opinion, and I really thought in not reply you, but I think it is good to clarify certain points.
And I start with something that you mention and in which you are right, the industry is in constant development, there is a lot of difference between today and 8 years ago when I bought my first bundle and I knew the digital distribution of video games and I can go further back when cultural products began to be distributed digitally (music, books, movies and of course video games), this marked an important change in the industry in the relationship between consumers and producers, produce a copy of the product, in this case a video game stopped having a series of additional associated expenses, such as support (cd, dvd, boxes, covers, etc.), the transportation and storage of these goods.
And what does this have to do with bundles? A lot, one of the reasons behind bundles is to reach a large number of buyers in a short and restricted period of time, without generating additional expenses. And this was something that interested the video game industry.
Of course the developers and publishers must recover the money involved in making their creations and not only that, they must generate profit for future projects, that is the reason why the prices of the games in their first months are maintained in a more or less constant, unless the game fails at launch, but after 6 - 8 months this price begins to drop and after perhaps a year and a half or two, sometimes more depending on the game, it reaches a price that is could consider standard, and it has discounts more often and maybe the time comes when the game can be offered in a bundle, for example that first bundle I bought was from ORIGIN EA, with Battlefield 3, but this game was already two years old launched, and that's part of the business.
And one can think why a company is going to sell their games for less than it needs to recoup its investment, well, because the amount of sales at a low price in a short period of time can easily exceed the sales that are generated in several months at normal price, everything is recovery money or earnings, in 2017 a very interesting article came out about the donations achieved by Humble Bundle and that can give an idea of the sales of the bundles, this is the article:
https://www.cnet.com/tech/gaming/humble-bundle-has-something-to-brag-about-100m-to-charity-so-far/
If humble bundle managed to raise this in donations, it is likely that the publishers would have also managed to get some good sums of money with their bundles, and one may think that it is not like that because a good percentage goes to donations, but even in these cases the developers win, I'm not sure if publishers who participate in humble bundle campaigns can apply for tax deduction, but at least in my country if a company donates to charity campaigns receives a series of tax benefits, which can be more juicy than the same donations, of course this is an advantage that benefits large companies more, but suppose that it is not the case, even these companies and their brands are associated with this type of campaign and all advertising is good.
But let's go back to the games, a company of course is not going to bundle a game that was released a few months ago, there are exceptions, a multiplayer that is dying due to lack of players may be, but they are usually games that have already passed their stage of hype, and these additional sales are what can attract both large and small companies, the case of square enix and capcom seems interesting in that sense, I will return to them later, so these upsells of a game that probably doesn't sell regularly is a way to entice a company to be part of a bundle.
But the industry is in developing, and consumers too, and one of the black points of the bundles is the gray market for games, the bundle is designed to be sold in a reduced period, it is the same as when a company decides to give a game as a gift , and the fact that the bundles are for a limited time creates this demand for games that comes from bundles and this began to affect how companies react to the bundles, so maybe one way to fight that market is to put games back in bundles, which I think is the case with Capcom and Square Enix, Tomb Raider has appeared in bundles 5 times, Resident Evil Revelations 4, and so on with other games, and maybe that's an answer to that gray market, by making certain games come back you can make sure that people will probably buy them if they didn't get a chance the first time, and yes, some will say only repeated, and others will say (as happened to me with Choose Wisely) I already have several games but it's worth it for the others that I don't have, and I end up buying games that I already have.
Now back to the point that originated the whole discussion, I still believe that the person who chooses and negotiates the games that appear in the humble bundle monthly must learn about the Choose Wisely game selection, and ironically it is probably the same person, The monthly bundles have had a huge reduction in quality in the course of the last years, sometimes there are pleasant surprises, when we see several games from the our wishlist and some bundles may like some and others may not, but in general they are games that do not have something striking for everyone, and with this I do not mean that it has to be triple AAA or games released six months ago, but that they must be games that have quality, the two games that top the list of Choose Wisely are really good, and can even attract the attention of those who do not like this type of genre, and the rest of the games share that characteristic, even the repeat ones
But if in the monthly bundle you put 10 or 12 games that do not attract attention, they will not sell it and sales are what attract companies, suppose that the other 5 Choose Wisely games were regular games, or multiplayer about to be extinguished, I think that Quantic Dream would not have wanted to put their two games with others that do not keep a correlation, because that can affect the sales of the bundle and the profits that they can generate.
So the person who chooses the games in a bundle, the best thing could do is choose good games that can generate sales so the companies that own these games say hey this is a good idea, let's do it, let's get some money out of that game that seldom sells or that has not had good sales lately, of course there are going to be companies that will never enter the world of bundles (Activision that's for you).
I do not want to extend more on this, these are my arguments, this is what I understand from my experience and what I know from the industry constant development, so if you tell me "You still don't get it, do you?" I say you take it easy, every one can have their opinions, and sadly respect the opinions of others seems to be an unfamiliar concept these days.
To the readers, I apologize for any grammatical errors, English is not my first language
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I'll keep it short and cover those arguments I managed to find.
1 - "They could make so much money!"
No, they can't. Not anymore.
This bundle that you praised and recommend Humble to learn from, was sold ~19k times for an average price of 8.63€.
So a revenue of 163,970€. 21,631.80 went to charities, Humble got at least 25k € if everyone dropped their share to the bare minimum. So about 117k € remain, which the developers have to split among them. Quantic probably will get the lion's share, so 60k maybe? Before taxes.
Now set this in relation to the >1 million copies they sold of Detroit: Become Human just on the PC.
2 - Donations/taxes
I doubt that it works like that. Publishers don't donate to charities. They contribute products for sale at a for-profit organization, Humble. Just like we also can't claim any tax deductions for our purchases/donations, as Humble itself isn't considered a tax-exempt charitable organization.
3 - Grey market
You must be joking?
Bundles aren't considered a fix for grey markets, they are considered a major reason why these markets thrive. The founders of Humble itself argued so when they sued Steam.
Steam dropping direct activations in favor of Steam keys is why devs and publishers lost interest to engage with bundles.
4 - "Choosing" games
For the last time, Humble only has the option to deny games from participating. They don't have the option to choose. They request if owners are interested in participating and then they have some options to entice publishers to change their mind by offering them money.
A sum that usually pales in comparison to what Game Pass and other services offer. Not to mention that Game Pass has further benefits for them, like not feeding the grey market.
I'm done here.
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About your comments:
The numbers that you present are very interesting and at the same time revealing, if we consider that the bundle started 2 or 3 days ago, and if as you say, maybe Quantic Dream received more or less 60,000 before taxes, it is as if they had sold any of the games, (both are at 19.99, 20 bucks full price) 3,000 times in two or three days, and I don't think these sales will be achieved on epic or steam in the same period of time, and these are good games but they have been released two years ago. And these sales on a bundle are money, of course it is It is true that in reality those 60,000 correspond to many more digital copies, but they are still sales, and they will still be lower if compared to the sales of a game when it first comes out on the market.
About the donations thing is a pity not to know, personally I would like it to think that can be like that because that involves more companies to contribute socially and thus everyone wins.
It was not a joke, maybe you misunderstood me, I did not say that bundles were a solution to the gray market, on the contrary I said that they are one of the causes and that perhaps one of the reactions of the industry to combat that market (and their effects) is put a game in a bundle over and over again, and it's easy to see that in the gray market a game loses value if it has appeared in bundles many times compared to one that has only been appeared once. But this just a guess.
Finally you say that "Humble only has the option to deny games from participating" and that is also choose, and looking for who wants to participate is also a choose, they choose who asks if they want to participate in a bundle, if they are lucky the publisher says yes but if no, they keep looking, choosing options, and if they choose wisely we can see good bundles.
...and yesterday I realized something funny: the humble bundle monthly has not been called that for a long time, is humble bundle choice ...
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oh ok - thanks and yes i don't know what's best giving us 10 games or giving us 12 the 10 we were getting and 2 filler re-bundled ones
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I'd prefer if this was a monthly. As a regular bundle, even though it might have nice games, it'll most likely be overpriced.
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Well, the picture says the bundle would launch on the 17th of November, so it's delayed at least.
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Yep :) But the picture posted below looks promising! I am guessing a $15 T3 with the Quantic Dream games.
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Well, I doubt that it's going to be any lower than $12... and I wouldn't be surprised if this was a $15 bundle. That would still be a good deal since $20 is what people would have to pay to get Beyond: Two Souls and Heavy Rain on sale. ¯\_(ツ)_/¯
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a) I just hope it's not an Epic-only bundle (well, there's no reason why it should be, except because all Quantic Dreams games were exclusive, initially). I'm optimistic about it.
b) I can dream of Detroit as a headliner for December Choice, right? RIGHT?!
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Well, it's on and T3 is only $10... Instabuy! :)
https://www.humblebundle.com/games/choose-wisely-bundle?
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https://www.humblebundle.com/games/fantasy-grounds-ultimate-gm-kit-pathfinder-bundle
Technically it says some Steam keys, but not many...
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Base game for a buck is a no-brainer imo. The game is so much more fun than I expected it to be. Virtually all the DLC is skippable though, it’s basically all cosmetic for your workspace. Esports expansion is the only one with substantive content and you can get that on sale for way better than the $15 for T3 if you enjoy the game.
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Maybe we will see a train simulator bundle this week, in the last two years we had a bundle on that date. Train Sim Expedition Bundle on 09 Feb 2021 and Humble Train Simulator Bundle on 04 Feb 2020
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Most of users voted to make a new thread (you can check it on the old thread) so here we go..
a new humble bundle begin in few hours
so what do you excpect any suggestions/guesses say what you want :D
PS : this Thread is bumped every week ( ͡° ͜ʖ ͡°)
Last bundle:
Old thread
https://www.steamgifts.com/discussion/7OWf6/upcoming-humble-bundle-discussionguess-thread-today-new-hope-for-aaa-bundle
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