Would you like to remove CV earned from group giveaways?
I'd be fine not getting CV for whatever group/whitelist giveaways I make. If I'm going to limit the number of people who can enter to that degree, I really don't expect anything back from it. However, you're going to get a lot of crying and excuses from the circle-jerk trading groups.
CV based on number of entries (as suggested elsewhere in the thread) is a much better solution, and would actually reward people who cater to a wider audience, and with better quality games.
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I'm not terribly concerned. If I'm giving away a game, it's gone for me regardless of who wins it. But another possible solution would be to have CV decrease by a very small percentage or fixed value per day. This would require people to continue to give to maintain higher levels.
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And then are all level 0 -minus the ones that do daily GA, they are level 1 :-D-
Sorry at that thing you can kick cv completely and set all to level 0. That's easier.
Because you punish the people that do GA's with that decrease (on top of the decrease from the lower game prices that lower each ones level anyway constantly).
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There are a lot of good comments on this thread, but one I didn't see is to make the group name public. Currently if you see a group giveaway, you cannot even identify the nature of the group to make a decision about the type of community. For example, someone said unlucky 7 or playing appreciated. If you're not a member, you can't tell the giveaways a user made was for them. Why were groups given this anonymity?
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Users were looking for groups with "good giveaways" and then stalking admins or members to be added. So users can't see names of the groups.
Similar to how winners were not anonymous at the beginning. But some started to impersonate winners to get something they did not win, and poof - no more public winners.
Some bad apples makes it harder for everyone, like always.
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The solution to your problem is using sgtools to create a private ga that filters by group cv vs public cv
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SG tools is imho a problem itself, but it's not a discussion about sgt :)
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I also hate that "leechers", or people who never seem to play any of their wins
I feel you, especially about the moochers who don't contribute anything. However, some of us actively use Family Sharing. Not only has it saved us money from having to buy the same game twice (well, depending on whether or not the game can be played through FS... unlike Temtem, for example), but it is a great way of monitoring what your kids are playing.
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I think he is pointing out that you can't always say if the user have played the game by checking time he/she spend ingame. Family sharing or playing in offline mode won't register playtime - so you can't be 100% sure if somebody played a game or nor. FS also won't give achievements and playing offline will give achievements with strange time xD
But if you have idk - 100 games that were not even touched... It's hard to assume that all those users are using family sharing to play xD
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You just reminded me about certain user with huge "familly". Believe me or not but I didn't connect "family sharing" with that kind of family before xD On the other hand - having multiple steam accounts doesn't mean that somebody automatically has multiple accounts here.
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One time I checked whether some of my past gas were played or not. And I was checking only games I thought that were worthy to be played. Let's just say that it was disappointing. That was the point when I tried to experiment ith group giveaways... which ended with mixed results :) So far I'm only happy about PA - from couple of giveaways I made there only one was never touched by the winner.
Obviously there is no way to create fair system. First we should decide what is fair - and just by reading users replies here I see it's impossible xD
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I don't see what's so bad about having CV in groups. Many group owners/moderators use them to actively monitor members to keep track of whom is actually following the rules and contributing. Personally I like having it around as it helps me keep track of how many GA's I've made to the group(s) - and have won as well. Otherwise, the only thing that annoys me is when a member from a small group has over a thousand games and doesn't bother saying "thank you" for winning a game they will likely farm the cards from, but never play.
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My approach is to try not to care too much about how others use the site. I used to check ratios and blacklist lots of people and get upset at the people who seem to be "cheating" the system. But then I cleared my blacklist for a community train, and after that I just decided to stop paying too much attention to the negative stuff and focus more on the good stuff.
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I like that approach. I think I have to grow up a little bit more to follow that path :)
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Totally get your point. But there are still people, who wouldn't fall into that roster. Even in groups you find people with 1000+ wins and much less given games. I think most of the winners are just pretty lucky. If I like their GA-balance or not, it's still something I can't be angry about (luck). On the other hand there is a bad feeling towards how etical (don't know, if it is the right word to use) it is to win and win and win, without balancing it with doing own GAs. Another point would be, if it is "good", if people won about 2000 games even though they gave 2500. I mean we all know, that there is not enough lifetime to play all the wins. Should there be a question of: How many wins anyone should get?
I would like to keep the CV with the group CV, because that's one way for me to filter people like you discribed them (even though they're also existing in groups). Since I know my beginnigs here, every now and then there gotta be a game for all members with the risk of giving it to a no-giving-just-taking-person. Blueheart and Blocklists are the things I use to seperate members I hold precious and those, I don't want to give anything to.
Not sure, if this makes sense to you at all, just wanted to share some thought.
Have a good one :)
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You are not the first to point that out. And It makes sense.
Somebody suggested that there could be more than one layer added to the system.
Total CV, add to that idk - public CV, region restricted CV etc.
That would give ga creator more control over who is entering his/her ga without the need to manually sort users with blackist or wl :)
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A small addition.
Sadly the group stats only show the standard values and not the real cv too.
You have that only in the user profile.
So in a group would someone look very generous that give a lot of shady RU shop games or freebies away that are listed as very high priced.
In his user profile you can see then with hoovering over the $ that the real stats are much lower because that games are listed as free or bundled.
That "force" the checking one to check the profile of someone too, to spot such a difference/exploiting/abuse (depending on the user and the intention) and to see which ones aren't "guilty" (it's not the perfect word but i haven't right now a better one -i am very sleepy and my english sucks in that cases-) because the real stats looks different as the first impression in a group.
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I think you're trying to solve a nonexistent/made-up problem, by creating a real one.
I will explain:
First of all:
There is no epidemic of 5-6 member groups, "all gifting each other games to increase their level" on SteamGifts.
In my 4 years on the site, I've only seen 1 such group, which had all the members permabanned soon after I reported it.
So the problem you're trying to solve - simply doesn't exist.
On the other hand, your solution, beyond the inate instability any large scale change will inevitably introduce, causes some obvious issues.
For example my group QGG has had around 80-100 members since it was created in 2017.
Some people leave, others join, but the whole size doesn't change much.
So most giveaways in the group don't get 30+ or 20+ entries.
Many don't even get 5 entries, and people still make them.
So will this (useless) change or removing CV from group giveaways prevent me from making giveaways in my group - no.
But it will definitely impact on the number of games currently given away in the group, and will definitely make recruitment to the group harder. And it's hard as is.
And finally:
I don't think I need to convince anyone I'm not a leecher.
I've been on this site enough time, and plenty of people know me here.
And even though my main motivation is not gaining CV or levels.. I would be lying if I said I didn't enjoy it.
It's like a mini-game that let's you collect points and level up - it's fun.
I don't think I ever won a giveaway that required a high level in SG, so there's little to no benefit from it, but gaining the levels is fun...
Like some people like to gain 100% achievements in games, or have as many achievements as they can, or own as many games as they can on Steam...
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I get it. The meta-game part. Gaining levels is fun for sure. Maybe we could even add achievements to the page?
While there is no epidemic of 5-6 member groups - there are a lot of users who abuse the system.
Also I wonder if removing cv in general would indeed reduce amount of giveaways created. I heard it from couple of users, could you actually explain that theory? You just said that you would still make giveaways in your group even then.
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It's pretty simple really:
many (most?) people come here to win games.
Lets say there are no restrictions and only public giveaways - so most users are leechers / bots, nobody wants to give away games.
So you add levels, so people can give games to someone who actually wants the game / will appreciate it.
But you need to decide on who to give which level - so the more person given away, the higher his level (only far), the more games he can potentially win.
So users who given most, i.e. reach level 10, can enter any giveaway in existence.
And users who did not give anything, i.e. level 0, can enter the minimal number of giveaways.
If you remove CV - there is no more levels (as levels are based on CV), so you're back to square one where you have 90% leechers.
If you replace CV with number of given away games (for example), then you're opening the door for abuse, for people to give away ton of crap in order to reach high level, and get to participate in more giveaways.
The current system is actually quite complex (with the CV, levels, entries, bundled values, etc.), and it grew this way organically, out of necessity.
So I doubt it there is any simple action you can take that would magically "fix" it - otherwise cg would have taken it by now.
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Who's talking about magical improvements. I think that it's more like evolution. This works but maybe it could be better.
In my case - removing cv and levels wouldn't mean much. For other users that might be different.
If you remove CV - there is no more levels (as levels are based on CV), so you're back to square one where you have 90% leechers.
Have to get two keys for the same game and make gas with different lvl restrictions. For example lvl 0 and idk - lvl 5 and actually check how many leechers I will have in lvl 0 ga and how many cv abusers in lvl 5 xD
Generally what you say looks convincing... but we don't have any data to back it up.
...
I sacrificed 5 minutes of my life to check winners from my one of my last public GA that was set to lvl 4 - just first page of users because I don't have time to browse 500 entries one by one. And from whole page just 2 users had positive ratio xD Some users with a lot more wins and some with group only gas.
Provide me better data if you want. For now I don't see much difference than dumping key to lvl restricted ga and lvl 0 ga.
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Look at number of users per lvl:
https://www.steamgifts.com/stats/community/users
Total number of users of lvl 5+ on SG is less than 12,000.
Number of user of lvl 1 alone is 100,000+ users.
lvl 0 users (i.e. did not create any GAs) is 955,000.
Every lvl 0 GA you create, has AT LEAST 99% entries from leechers.
You didn't link to your specific example, so I used my own.
The latest lvl 3+ GA I created:
https://www.steamgifts.com/giveaway/rVGpd/outward-soundtrack/entries
Has 40 entries, our of which 12 (or 30%) non leachers. I.e. have roughly equal or more sent than won.
Just to be clear, I don't consider someone who created 300 giveaways, but won 301, a leecher.
And I only look at the number of send vs. won games. Not what type of giveaways were created - because it's irrelevant.
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And you had to use soundtrack ga...
I would say that most users who try to farm cv do it because they want AAA games or games with trading cards :)
But anyway - I don't want you to check 4000 entries one by one..
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i stopped doing public giveaways years ago and i have solid reasons
1st - 99% of my wins are group and whitelist giveaways. without those kind people my wins would be less than 20 or so. my last win from public giveaway was 3 months ago and that was level 8 with 59 entries.
what u give u get back. i just cant ignore my sg mates so i decided to share my giveaways with these nice people only. its my gratitude.
and 2nd and its my only personal reason . im tired of doing rerolls. i believe when people enter giveaways it means that they really interested to win. so why do i have to wait for 7 days when they claim their win.its even more annoying seing these guys online here and just ingoring. most of the people in my blacklist for this reason.
the 3rd one which is not that important as previous but still..... i dont like leeches. sharing is caring.
. so i stopped doing public GAs.
i have my personal list of 300 nice guys. who's always thankful and happy to win from me.
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my last win from public giveaway was 3 months ago and that was level 8 with 59 entries.
I'm sorry, but I can't help but interfere. Extraordinary claims require extraordinary evidence. It looks like you are lying.
https://www.steamgifts.com/giveaway/MfEM3/xcom-chimera-squad
https://www.steamgifts.com/giveaway/aPdeP/three-digits-soundtrack
https://www.steamgifts.com/giveaway/ExkUL/ero-snooker
https://www.steamgifts.com/giveaway/j5FyR/hello-from-darkness
https://www.steamgifts.com/giveaway/Z4jtV/dungeon-escape-soundtrack
https://www.steamgifts.com/giveaway/wR24p/porno-studio-tycoon
https://www.steamgifts.com/giveaway/5F1RJ/the-beast-inside
What is it? This seems to be a list of your public victories in 3 months.
Anyway, I watched it because I was bored.
Have a nice day.
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I counted 184, or over 25%, of your wins as being public. You have won 20 public giveaways since July 28 of last year. Since that time you won 143 times, so since that time nearly 14% of your wins have been public.
Yes, I counted multiple copies and region lock if they were public.
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ill make a few ideas of what i read here.
first, if you are trying to make "the whole system" more "fair", we need, as a comunity, to reach the "ideal of fair first", and that Is something that wont happends easy, basically becouse there are to many points of view of what its suppose to be fair.
the system abuse, its a problem if you find those "5 guys group", but if you look at small group of, for example 100 people, that just 100 people giving away, i dont think they are to much wondering about the cv at all, its true that they dont give to the whole community, but maybe they are tired of leachers, bots, re.rolls, etc.
my best idea it to separate games values, like, unbundled, and bundled* and trash**, literaly there are 10 point value games, that if you just look at them anyone can see they are "quick assets games" and at the same time there are great games that cost 10 point, that Is something unfair for me, maybe make a category where this games gives 5% cv instead of 15% as any normal bundled game.
other thing Is the "lots of bots", i dont know if its something easy to do, but there must be a way to "find and block" this kind of account, so, i just think that maybe sg win something from the existence of them, like they count for the page views or ads, and that why ist a "necesary evil"
apart from that, the system is well done, and every person has a different reality, im from a "poor country" and i do my best to giveaway games (bundled) when i can., but someone can look at my profile and think im a leacher, there Is not a lineal way to see everyone behaivor
*sorry for my basic english, hope you understand what i mean
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I understand you just fine :)
You shortly summed up whole discussion :)
my best idea it to separate games values, like, unbundled, and bundled* and trash**
We already have unbundled, bundled* and zero value** games. I would add anther category - +1 trash asset flips *** and lets give it idk 1% of their store price:) That would cut down abuse mentioned by Masafor earlier. There is one major problem with that solution - somebody would have to check every game on steam and add them to that list manually xD And since steam store is now what it is... that task would require about 100 new stuff members doing just that xD
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Those asset flips are a real problem, I agree but it's virtually impossible to flag them all automatically. The support staff does the best they can adding them to the No-CV list when they're reported but as long as Steam has them, they'll be there.
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The ones from the RU stores could be easily flagged because they are, nearly, all visible in a tracker (the support have the link for it since over a year). So if someone with programming skills (like cg) would be interested to flag such stuff automatic, it would be done and would lower the work for the staff and the users that report the shady RU store games.
Because it don't happened in over a year i would say it is clear that cg isn't interested to lower the work of other ones if it cost him time/energy.
And that is one of the reasons why i stopped to make tickets and say "not my problem anymore".
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I feel concerned about the trash category. What is the limit or the definition of trash ? Some games we would probably almost all agree that it's trash, but for many other games the trash of some players is the treasure of other players.
About asset-flip i remember a review saying about a game that it was a shitty asset-flip. But from what i tried, even if it's a very average game (and maybe it's an asset-flip i don't know in fact), it still looked like a game.
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It's not about using assets or making bad games.
It's about selling the same game with different assets or selling slightly modified and slightly working unity tutorial xD
Do you remember digital homicide studio?
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Removing CV from groups completely would the wrong way in my opinion. A better way would be a graduated value of CV based on the group size OR based on it if it's a public or closed group and if it's a public group, everyone should be able to see for which group the GA was created (if I don't know for which group it was created, I can't even know which one I have to enter).
+1
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But then I see users for example on lvl 6 or 10 who have only whitelist/group giveaways created... and hundreds or thousands even games won from non group giveaways.
I don't doubt there are exceptions to everything but I honestly doubt that's a statistic reality. I have entered quite a few giveaways and most of my wins are from groups and whitelists. I don't see how someone making GAs in groups and entering GAs in those groups could have won more public giveaways than group giveaways, considering the odds in public giveaways and the ratio by level Masafor was showing earlier.
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First thing people should care about when making proposals is how to increase contribution to the site. If anything, removing CV may do the exact opposite.
But I agree that some measures should be taken against those who
As an option consider this. Let's assume the community agree on criteria for marking such users as 'not active' or whatever you call it. When such a user wins a GA, the GA creator gets notified and presented with the choice to send the key or re-roll the winner immediately. This way, their chances to win will be reduced, but they won't lose any CV for doing something they have had every right to do, because it has always been allowed.
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the GA creator gets notified and presented with the choice to send the key or re-roll the winner immediately.
Some men just want to see the world burn.
I just wanted some adjustments... not changing this forum and whole site in a warzone xD
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I like the system as it is, no matter what gets done someone will find a way around it. The current system has its flaws, but there is a point where restrictions will discourage people from giving away games
I personally do group giveaways for a couple of reasons, the main one is that most of my keys are a year or so old (going through folders of old emails) so I give them away in groups that specifically take this into account, as in if'n they they don't work I don't have to replace them with brand new keys and the giveaway gets deleted
If the keys are fairly recent then i will probably do a general giveaway, I used to do general giveaways with a note on it saying "these are older keys, if it doesn't work please let me delete it", but a number of people seem to get upset by that, or at least there where a number of threads in discussion about it a while back.
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Nothing wrong with using groups :) I use lootboy SG for the same reason xD Also couple of other groups for different reasons :)
I just wonder if system could be improved.
Couple of years ago At the beginning of time there was no CV and levels at all. Same with other functions. Maybe system could evolve..
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Well, CV is here for at least 7 years, it was just not separated to levels at first. You can't call 7 years "couple".
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Fixed. But point about the fact that system could evolve is still valid.
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I totally agree with you that there is a room for improvement in the current system. I just doubt that simply reducing/removing CV for group giveaways will do any good.
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Guess I should update OP - although don't have much time right now xD
I started with only "remove" in the title.
Take my example - GA I created just finished. PA group. My CV skyrocketed from 6,47 to 6,48. I could easily live without it. Main goal was to give the game to somebody who would at least run it and try to play for couple of hours, not just use cards farming program. I would give inside that group even if I would have nothing in exchange.
That was my original point of view.
Then some people pointed out that it's a little bit too harsh - and I added reduce to title.
...
Then there were a lot of ideas from various users. Also people mentioned other exploits and things that could be improved.
Now I see that group cv is just piece of bigger problem. So instead of completely removing part of it - whole system could evolve.
I mean - how many years it's in current form?
I think we gathered here some nice ideas. Obviously any change on the site is up to CGs time and will. I should do some sum up in the OP but don't really have time right now xD I started thread when I thought I will have a lot of free time... and then shit hit the fan xD
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I admit, I'm too lazy to read all the comments. So, I'll write one more instead 😁
If I were in charge of changing SG system, I would try to somehow encourage giving away good games (and maybe discourage giving away bad). And since "good" is too vague criteria, I would probably base on quantity of wishlists. Of course, it would require some further thinking about coefficients and anti-abuse measures, but base idea is "If the game is in many wishlists - it gives more CV". This way some indie-game that is VERY popular but cheap may give more CV than some crappy "AAA"-game, that is expensive but nobody want it. This can also prevent abuse from "developers" who set high price for their flip-assets just to farm CV.
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And now we have another nice idea xD That would indeed fix problem with asset-flips xD
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Agreed, I think wishlist-based CV would be a better system overall. There are 2 problems though:
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I understand your concern, and it's a valid concern, but I think removing or reducing group CV is the wrong approach. I think in the process of trying to solve a small issue it would create a much bigger issue.
As a counter-argument, most of my giveaways recently have been for groups, but 94% of my wins have come from groups or private giveaways, and I want to give back to the groups from which I benefited and stay in the groups which I've worked to join. Most of the groups I'm in are designed to do exactly what you're trying to do - ensure that those eligible for the giveaways are going to generous users who contribute to SG. I'm not abusing any system to gain CV - heck, many of my giveaways don't even earn enough entries to earn CV - so why should I be punished for those that do abuse the systems?
How do you punish those that abuse the system without punishing those that don't?
And what even qualifies as abuse? Is the person who gives away the $1 bundle with $240 worth of games abusing the system or contributing and being generous?
And how is making a level 6 restricted giveaway any different from making a private group giveaway? Either way you're limiting access to a subset of SG users.
Again, I think you have a valid concern, but these are complicated issues and a knee-jerk solution is likely to be worse than doing nothing. For now, using SG Tools is one possible solution - you could create a giveaway that requires a certain ratio and giveaways within the past year. But then you're using a third-party tool and creating invite only giveaways, and that introduces its own issues and implications.
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I had too much time yesterday and I removed about 350 people from my blacklist xD That made me thinking. I mean - about who I decided to leave on that least after all.
Also I'm not really in a mood for forking today and that's why I decided to make this discussion.
Some users would be considered by most of people as "leeches".
In some cases sure they are. But at least they are not trying to cheat the system.
I mean - if I create lvl 0 giveaway - then I'm obviously ready to dump that key into the see of lvl 0 users and I don't care if it's gonna be redeemed by somebody with 1 ga created and 1000 games won.
On the other hand - when I create lvl restricted ga - it's because I want to give that key to somebody who contributed to the community. But then I see users for example on lvl 6 or 10 who have only whitelist/group giveaways created... and hundreds or thousands even games won from non group giveaways. Not to mention people who created couple of giveaways in 5 members group 5 or 6 years ago, just to get some "acceptable" level and not even one since then - but they are actively winning a lot of stuff to this day.
For me - that's cheating.
Perfect way to keep things balanced would be separate cv for each group - but that's too hard to implement.
So maybe remove CV from group giveaways completely? I mean - groups can have their own rules, points and whatever and that's ok (just check group recruitment threads). But i think that one persons level should show how much somebody contributed to WHOLE community - not just small part of it.
EDIT.
Some users pointed out that removing CV gained from group GAs would unintentionally hurt some users. But they also gave ideas how to reduce that negative impact, while trimming CV abuse, for example:
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