Comments on the forum indicate that its just been set up incorrectly and the game can still be downloaded through the use of depots. It doesn't happen all the time but it's not the first time a new dev has had the same issue. It may not have been picked up on on Valve's end as they don't necessarily download the game in the same manner as the end user when testing that it actually runs.
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Year ago I would laugh at anybody who would say that I will miss Greenlight. Steam just loves to surprise me!
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Steam Direct is still better. With greenlight you paid $100 once, got votes for free keys (optionally didn't even gave the keys to voters), and you're in. With direct you have to pay $100 every time, so it's the same only if you put to steam one crappy game, but if you put 10 crappy games - you pay ten times more. It's still not enough, yes. But it's still not worse than greenlight.
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With the new rules, they can't have cards until the game reaches a certain critical mass of active players.
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Well, technically I'm sure they can prepare the cards in advance but they won't drop (or even show up) until a certain number of players have bought (from the storefront) and played the game for a minimal amount of time.
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The more critical point here is that it has to be played by people that buy it via the Steam store & then they have to play it for at least 2 hrs, w/o cards. Not sure if it's just some absolute #, some ratio of key activations vs store purchases, based on total currency spent vs sheer # or what. It can't be too easy, since these $0.99 usd games are $0.25 usd in some regions. Would think dev would just pay their way to the cards if it was simple.
anyway, this publisher 'SakuraGame'.... 'games' this to perfection. They'll release some new game and if you buy it and load it up for two hours, they give you a free game. Occasionally they'll have these 'special' contests, where if you have x amount of games, all with 2+ hours, then you go to their website and receive some more games (I got Koi Musubi, so it's not just junk, either).
Not so bad here, since they're legit, but I've been wondering when there'd be some not-so-nice copycats.
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Valve purposely didn't go into specifics about some of the details to reduce the amount of publishers who would try to game the system.
I too got a couple of decent freebies from SakuraGame and immediately saw that they were trying to get some playtime in their games for the purpose of unlocking the card drops. As you said, they're legit so it's kind of nice... but I'm sure the next Digital Homicide is right around the corner, ready to abuse the system.
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there is mouse cursor instead of sight
in description say: "feature of this game is that if you shoot the goons and they don't die, you have to shoot at the places surrounding the attackers to kill them"
and it's "an episodic game"
also it's fps tagged as rpg
It looks like somebody put his April fools day joke one month earlier xD
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As funny as that sounds, from past experience, its more likely the developer forgot or misplaced the .exe
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And we used to think Bad Rats was bad...now that's rated "Mostly Positive" and we have gems like these. Another thing I can't understand is the flood of platformers for a dollar that are almost exactly the same, with terrible mechanics of a couple platforms and things to collect, and the only difference is the character or scenery is changed a little bit.
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Because it takes them one day of work to replace all the assets and re-release the same garbage game with a new name.
Then they pay their $100, request 10,000+ keys and sell those for $.03 to $.05 to bundle sites.
It's already profitable at that point.
Then they package up a bunch of their 'games' in a 90% off Bundle on Steam sale, and chase more +1'ers.
And if they somehow get across the threshold to get cards active, they're rolling in the money. :P
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They explain it right in the description. They say: "This is an episodic game.".
The empty folder is the first episode. Then with each new episode you get an extra file till after enough episodes you can boot up the game.
Let's be honest though: the empty folder undoubtedly has better gameplay, graphics, sound and such than the game itself will have
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That would kill all small indie devs. Or talented beginners.
If valve could hire people to actually play games before letting them in their shop - that would be great. And fee could be high enough to pay those testers.
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Maybe :)
But I would like this money to be spend in reasonable way. Maybe to hire some people who would be responsible for quality control. Or make HL3? Idk.
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And most importantly - who paid 100$ to put a game in steam which is downloading nothing more than a blank folder with NOTHING in ti?
Well...On one hand this might be a troll who just wanted to troll people and get the money
On the other hand this might be "the super hero this city need"...The person who hates the current system (whcih is steam direct) and wants to show the world (and the greddy gaben himself) that people will not tollerate this after this kinda stupid situation
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That's because even the games that didn't get through Greenlight can easily get through Direct. Shitty as it was, Greenlight had at least some sort of "quality control". Direct has none :/
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There is a lot of this kind of typography from MSPaint such as
http://store.steampowered.com/app/702090
But hey the 3d model at least got some taste....than the glitch similator 2018
How did the OP know is empty folder.....OP are you so rich to buy every game?
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I guess i believe this: Asset creators make money, 'devs' make money, and Steam makes money. Win win for everyone!
But empty folder from community discussion, YEA, supporter are generous, but DEV is lazy. Ideas work is DEV still foodable and we got some new experience
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Why are you surprised? This was pretty much foreseeable as soon as Greenlight has been replaced with Direct. You know what would actually HELP a lot? If people would stop blaming ONLY Valve for this. By the amount of games coming in at Steam checking each and every game is neither feasible nor possible. As such people should understand that since the introduction of Greenlight the quality control of Steam has been the community.
Can Valve do more? Sure, they could. But it is not the point here. As long as people keep:
they are a major part of the problem. And don't come with "you can't control the community" or "you can't expect so many people to behave in such a way". Start with yourself. Write meaningful reviews for games you actually liked. Only add what you will play. Create worthwhile data. If you add quality to the community chances are higher it might come back to you.
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How is this passed in Steam Direct? And most importantly - who paid 100$ to put a game in steam which is downloading nothing more than a blank folder with NOTHING in ti? I guess that's the new and improved Steam Direct that Valve offers to us.
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