for sure gabe will make it like this,and take 15% or 20% of that money as tax.
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Then we can see more leechers add us !
And saying: Please,Please,Please ...
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You won't ask them,They will add!That's not important if u want to share it with them or no,they just need something for free...
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This might be a great idea if they do it... But I hope there won't be any requested fee more than the cost of the game... AND.. I wish to let him play my games the time he likes or till I decide to play it myself. 1 hour a week is nothing much different from a demo... If my friend wants a demo doesn't need to play my games, don't you think?
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If I remember correctly, there was a statement a few years back that Steam was looking into this possibility. This could easily drive up sales as games without demos could be "demo'd" and players could get more of a feel for the game than most demos provide. It's also one step closer to total license and "ownership" transfer needed to fulfill most international laws that would allow resale of digital goods. And to top it off, it'd be one more nail in the XBone's coffin. While I'm not really anticipating anything will actually come of this, it would be nice to see and would be a step in the right direction for digital distribution as a whole.
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People already do this, albeit in an illegal way. I've got a few friends who are avid fans of Football manager. They recently bought the new game on one account, then proceeded to login and verify that account on each of their computers followed by going into offline mode (after installing the game).
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Sure, I have no problem to lend my games to "friends", as long as the lending fee gets added to my account :3
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Lending (if it happens) will be on a time limit, so the game will be automatically returned to you. Or if you try and play it, it will quit the game on their computer or give them a 5 minute warning (then kick them off) or something.
From OP's post: "SteamUI\_JoinDialog\_SharedLicenseLocked_OwnerText" "Just so you know, your games are currently in use by %borrower%. Playing now will send %borrower% a notice that it's time to quit."
(I read that like the it gives them a 5 minute warning or something then quits them out of the game.
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The system can be made like the free weekends where you have the game with a timer and when it's over, it disappears from your library.
In terms of fees, I dunno, imo it should depend on the game we are lending (example: Skyrim for 3€ where 1€ goes to Valve as a tax and 2€ to your account. But that's just an example)
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Hopefully the timer/when the owner stops being allowed to play doesn't start until the game has been completely downloaded on the lendee's computer. I'd hate to have a slow connection, borrow a large game and have it expire before it even finishes downloading or something
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I hope fees are optional, and value can be set by the lender. That way it allow you to lend freely to people you like, and optionally price gouge those who you don't like (e.g. a beggar adds you to borrow a game and you ask a high fee. But if an IRL friend or someone you've had on your list wants to borrow you can lend it for free / very cheap).
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I doubt that it will be completely free, Valve is trying to make money after all.
Maybe we will have a market place for lending/renting games, where you can set the price for a X days access, so people could rent from the cheapest lender.
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I know they'll be trying to make money, but the problem arises if what OP posted about 'Playing now will send %borrower% a notice that it's time to quit.' If that is as it sounds: i.e. it cuts the lending short and the borrower gets kicked out of the game in a few minutes, we'll see lots of people asking for money for the lend and then cutting the time short by playing the game themselves.
We'll also see an influx of people lending games on here in a giveaway, rather than giving the game...
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but then why this if we talking about the same computer:
"SteamUIJoinDialogSharedLicenseLocked_OwnerText" "Just so you know, your games are currently in use by %borrower%. Playing now will send %borrower% a notice that it's time to quit."
But still this can only be a concept, something they test but will not add to steam.
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It would be nice. Sharing a game for 30 minutes, or an hour, would be enough for the other person to decide if they wanted to buy the game or not. I doubt that they'll let people who didn't buy it, to borrow it and play it for hours. Imagine the amount of skyrims that had a ton of hours played, yet half of those who played didn't buy the game. It wouldn't be fair.
Also, I hope they do it with all games. This way, it would be a step closer for me to stop pirating games.
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To quote myself from elsewhere:
I get far too many people adding me to beg me to buy them games or give them games, TF2 items, Dota 2 items, cards, etc, from my inventory as it is. I can't imagine the flood of beggars that would come with this feature.
Not to mention all of the very likely negative consequences to game design (i.e. more free to plays, more multiplayer experiences, fewer single player experiences) and the very real possibility of reduced discount levels.
This is a feature I never wanted and I hope I will never get.
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I just had someone today beg me to buy him Planetary Annihilation just because I had it. He just started talking about insurance and rent and that he was being paid like a week after the summer sale or something and that he would pay me back then. When I said I couldn't, he then begged me for a $20 game that I don't even know. =.=
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I sincerely hope you're joking. The occasional decent sale on console can't compare to the regularity of PC sales (plus bundles, regular dev giveaways and sites like this). Especially when digital distribution is involved. Closed market systems that are offered by Microsoft and Sony will never be able to compete, since there is no internal competition.
Microsoft, Sony and Nintendo are all acting like it's still 10 years ago. But as long as people continue to support that stupidity...they'll continue to do it.
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There's no reason for that , tho. Because the EXACT same thing happens with a physical copy of the game, and that copy costs in transport and manufacture. The only way we'll end up paying more for the "extra" of being capable of borrowing our games is if people are stupid enough to let that busyness model succeed in such an $$$ implementation.
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The reason for that is that lending games will mean fewer sales for publishers / developers. They will seek to make up the difference and one way is having fewer sales. Another way is doing away with single player games. Multiplayer games will not be exhausted as often by a single one or two day run through, so fewer sales will be lost there (and some might actually be gained through the "free trial"). Finally there's the option for developers and publishers to shift even more to the F2P model.
Free to Play games don't need to be shared, and nothing is lost even if for some reason they could be shared because all revenue is coming from in-game purchases that are unique to a user and non-shareable.
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but retail copies are still a valid alternative. They can provide the same services online as they do when they sell you the Disks. Weather or not they choose to go into a different direction online, that's besides the point. Because we already have such an alternative in place. only not online.
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hey people, great information but for now it's a rumor
"SteamUI_JoinDialog_SharedLicense_Title" "Shared game library"
"SteamUI_JoinDialog_SharedLicenseLocked_OwnerText" "Just so you know, your games are currently in use by %borrower%. Playing now will send %borrower% a notice that it's time to quit."
"SteamUI_JoinDialog_SharedLicenseLocked_BorrowerText" "This shared game is currently unavailable. Please try again later or buy this game for your own library."
Source:
http://www.neogaf.com/forum/showthread.php?t=595606
Also here:
http://forums.steampowered.com/forums/showthread.php?p=34550242#post34550242
Check the sources for possible updates!
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