In Beat Hazard earning the 5th lvl badge and the foil badge unlock 2 ships. Cards are useful now!

11 years ago*

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OMG, Summer badge unlocks HL3 beta

Actually not, but still not worth getting a lvl 5 badge for a ship...
11 years ago
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I knew it!

11 years ago
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If level 5 BL2 badge gave skins people would be all over it like hotcakes!

11 years ago
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Agreed. After hearing this, I'm shocked Awesomenauts hasn't added a skin for badges already.

11 years ago
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Wait a few days.

"These games now have new shit for crafting a foil badge: ..."

11 years ago
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preorder our game and you get a foil card for free

11 years ago
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But wait! It doesn't stop there! Preorder NOW and you get two foil cards for the price of one!

And then it all turns into a shitty product commercial.

11 years ago
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11 years ago
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And buy it within 5 minuts and get it for 50% off

11 years ago
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No refunds allowed.

11 years ago
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But wait! There's more!

11 years ago
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You'll get another a chance to win an addititional foil card for just 5$ more!!!

11 years ago
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I wanted a set of knives with free shipping.

11 years ago
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Yeah. :P

11 years ago
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Oh ship!

11 years ago
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You're gunna ship yourself.

11 years ago
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Wonder what the Tf2 one will unlock....oh yeah a hat.

*give it time ;)

11 years ago
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Level 5 TF2 Foil Badge will unlock an unusual Tinfoil hat with orbiting burning trading cards.

11 years ago
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+1 xD

11 years ago
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:') thinking that there are level 5 foil badges

11 years ago
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No that is the image of the orbiting burning trading cards

11 years ago
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I like the idea in principle, but I think asking for a level 5 badge for an unlock is pushing it a bit. Level 1 badge unlocks would be nice, but level 5 just takes far too much trading/buying to get to.

EDIT: Here's a CLICKY

11 years ago
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11 years ago
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i wouldnt care about the level 5 badge for optional stuff but needing the foil badge along with that is too much

11 years ago
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But that makes it more exclusive. It wouldn't be good if everyone has the same unlock. Level 1 badges are generally very cheap to unlock.

11 years ago
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This is fine, because I don't care. But if this starts happening with useful stuff in good games.......

I was expecting Valve to do something to try and increase card value though since it seems nearly every game will end up with cards,

11 years ago
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So you want to tell me Beat hazard is a bad game?

11 years ago
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Not really, do you want me to tell you that?

11 years ago
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No, I just thought it sounded like that.

11 years ago
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Its bad and you should feel bad.

11 years ago
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I like this post.

11 years ago
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Nice, nice. Can you post screenshots of the new ships?

11 years ago
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I hope that non-cosmetic stuff doesn't start to be rewarded for crafting badges...

11 years ago
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11 years ago
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Thanks for the clarification :)

Though damn, I don't like this -.- As someone who prefers to sell all their cards, I don't want to be at a disadvantage in the game because of it :/

11 years ago
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I'm with you on that.

11 years ago
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It already is. The Dragon Ship (the one you get for crafting a foil badge) posseses different attributes such as better speed, +10% to score but bigger size.

11 years ago
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11 years ago
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I thought it was slower speed, higher score?

11 years ago
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No, it's faster but harder to maneuver or something like that.

11 years ago
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Thank you too, see above/below (depending on whether you use SG+ or not) :)

11 years ago
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And why not?

11 years ago
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As I replied to Movac: "As someone who prefers to sell all their cards, I don't want to be at a disadvantage in the game because of it :/"

Especially when these "bonuses" are only introduced well after the game got cards, when I've already had plenty of time to earn them then sell them.

11 years ago
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And like I've said (or heavily implied) elsewhere, we all have to make choices. You want to have your cake and eat it too.

Plus, it's inaccurate to say the bonuses have been introduced "well after the game got cards". In the case of Torchlight 2 and Beat Hazard, both were announced roughly the same time as cards were released.

11 years ago
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I just hope this doesn't lead to large/important ingame extras in the future. Maybe the ships are already an important extra in BH, since I don't play it, and don't know much about it, I really have no idea how much difference the ships would make to gameplay.

Yes but I fear many devs will instantly jump on this idea, and release bonuses for their games, and there are plenty of games which got cards a while ago. I mean it only takes a couple of hours to get all your cards and sell them.

11 years ago
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In the comments of that announcement the dev actually confirms that he/they don't actually understand how the cards work.

11 years ago
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nice find. and sad.
sad for two reasons...
1) as mentioned already, dev didn't know how the cards work before implementing this thing that relies on the card system.
2) the dev is okay with people "just leav[ing] the game running"... doesn't care if they're actually playing the game, or wasting electricity.

sad.

11 years ago
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Why should he?

11 years ago
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Wow, this is so fucking retarded.

11 years ago
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Yeah, additional content which doesn't have to be added to badges is fucking stupid, right?

11 years ago
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I have no idea what you just said.

11 years ago
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How can an extra content that the developers weren't obligated to do be a bad thing? That was me translating.

11 years ago
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Thanks for the translation.

It's a bad thing when we have to craft badges for it. We need to craft a foil badge for the Dragon Ship. That's insane.

11 years ago
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Don't you understand that before we got nothing besides the badge and extras from Steam? You got no extra stuff in game. Now for crafting badge aside from getting the badge and extras from Steam you also get some extra stuff in the game. They don't have to do it and as you can see no one else has done that yet. They're first. It's a good thing for those who craft badges. Those who don't craft them will definitely not craft them for a ship or two.

11 years ago
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Most people craft normal badges, not foil ones. Check the prices of foil cards for BH and then come back here and tell me that it's a good thing.

11 years ago
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But some craft foil and why shouldn't they be addtionally rewarded? You craft normal ones - you get something extra. You craft foils and spend more money - you get something extra as well. Where's the problem? It's just a little bonus for people who craft badges.

11 years ago
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It depends on what kind of award it is. Refer to Desuvk's comment.

11 years ago
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I just hope this isn't the start of something bigger.

Like a you-only-have-access-to-this-content-if-you-get-level-5-badges sort of thing. That would be bad.

Do the devs get anything with this whole card system, or is it just Steam that's profiting?

11 years ago
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Yeah, developers get money from card sales. Some percentage.

11 years ago
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10%, twice what Valve gets.

11 years ago
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Why would it be a bad thing? Does your OCD compels you buy everything even remotely game related?

11 years ago
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Nice assumption. claps

No.

11 years ago
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It would be alright for a cosmetic change, but this Dragon ship is ridiculous. +10% to the score in a game that's all about leaderboards? Bullshit.

11 years ago
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Exactly.

11 years ago
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total BS

11 years ago
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Gotta agree with you there. If they keep everything else and nerf the points bonus, I think more folks will be happy. As is, the ship itself would be cool even without that.

11 years ago
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I thought the game was all about having fun while listening to music...
This makes 0 difference to me. and I am sure a lot of people would agree with me.

11 years ago
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I agree with you. I never even paid attention to high scores and whatnot, though I do get why some folks would dislike the 10% bonus points that the dragon ship gets. To them, it screws with the leaderboards a bit too much. A lot of people like the competitive portion of BH.

11 years ago
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Read about Torchlight II giving perks for badges, but can not find what they are.

11 years ago
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pretty pointless considering you might as well use mods

11 years ago
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I'm not sure if I like the way this is going...

11 years ago
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Me either.

11 years ago
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That's bs. I'm not sure this is good news.

11 years ago
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Bad news...

11 years ago
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Yeah, the cards should be more useful, because right now their price is dropping down heavily.

11 years ago
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Great the new horse armor dlc has arrived...

11 years ago
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This is fucking retarded.

11 years ago
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Yeah this feels pretty dirty to me too.

11 years ago
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I'm curious, how is it any different from releasing this ship as paid DLC? You're still just paying for something in the game, it's just slightly different where the money goes.

11 years ago
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Amount of spent money?

11 years ago
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Rarity plus the amount of spent money, I'd say.

11 years ago
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  • The very limited amount of cards available. There are enough foils on the market for this game to allow 5 people to craft the badge.
  • It also forces people to waste their time trading for cards or searching the market for lower prices.
  • It provides less money to the developer.
  • The amount of money you have to spend. Unless you are extremely lucky and all your drops are foils, you have to buy $19 ish worth of foils to get a DLC that wouldn't even be valued at $5.
11 years ago
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The only point you made which is valid (and I think worth seriously considering, because it's a good one) is that there are only enough foils for 5 people to craft the badge. While some might say, "Oh that will change in time," it will not do so that rapidly, or extensively. I think Beat Hazard is a relatively popular game, as indies go (or at least it once was), so there are probably quite a few people that would like to get the new ship, even if it means buying or trading their way to a foil badge, and there's going to be no way of doing that for many of them.

Your other points though I think I mistaken. This doesn't "force" anyone to do anything. People have a choice about what is worth their time and money. This gives them one more choice. This may or may not provide less money to the developer, depending on whether it generates overall greater interest in the game / franchise, and how many cards get bought / sold over time. Finally, I think saying that the cost of the foil badge is a bit premature (foil prices are always highest immediately after a new set is released, and with 30+ games released in one day, a lot of people have not collected their cards yet). I expect the cost to drop at least in half. Also, I think it needs to be thought of as a reward or bonus, not as a dlc you're buying. It's a reward for those that are passionate about the game and/or cards enough to craft a foil badge.

11 years ago
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+1

11 years ago
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Yeah this is rather stupid.
Of course specific to Beat Hazard, at least the Gold ship was available already if you bought the game at the right time (already stupid in my opinion).

If you want me to get this content, stick it into a DLC and add 2-3 couple of extra tracks specifically composed for the game (The ones included in the base game are some of my favorites to play the game to) to make it worth the price. Then I'll happily buy it using funds gained from selling cards I have no interest in.

11 years ago
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I would rather have the two ships for Beat Hazard Ultra to be released as DLC, and then have the option to unlock them via crafting a Level 5/Foil badge (and should be applicable to many other games that chooses to do this.) That way, some people can choose their preference in how to obtain them.

11 years ago
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I'm surprise people don't like this, I remember tons of comments alongs the line of,

What do badges do?  
It allows you to increase your level which allows more booster pack drops
Thats it?  Lame

We already have paid dlc, what's the big deal for card-based dlc? I think its a cool idea.

Can't make people happy ever.

11 years ago
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+10

11 years ago
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I guess in this case it's two things:
-costs of new Dragon Ship
-Dragon Ship being Pay2Win'ish DLC

11 years ago
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You can easily "win" the game without it. Well, maybe not easily, I don't know anything about Beat Hazard. But I'm sure that people have beaten it without this ship.

11 years ago
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"We already have paid dlc, what's the big deal for card-based dlc? I think its a cool idea.
Can't make people happy ever."

Look at the possibilities...if the Devs can make unlocks based on the Badgelevel, then it must be possible to let cards drop by doing something in the game...which would mean, no more idling for cards

"You can easily "win" the game without it. Well, maybe not easily, I don't know anything about Beat Hazard. But I'm sure that people have beaten it without this ship."

You can't win the game ( at least not really ), but can get better Highscores with it ( 10% more Points )....but i think the most people who complain about that are not the ones who play on the hardest difficulty with max Effects on insane songs...

11 years ago
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There's actually a big difference between being able to check if a person has a badge and being able to control when cards drop

11 years ago
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Do the scores do anything outside of position on the leaderboard and giving bragging rights? If they do, can that be done without bonuses of foil card ships?

11 years ago
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The Scores are actually just for the leaderboard, nothing else.

11 years ago
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You "win" Beat Hazard if you get more points than other players. Getting free +10% of them is somewhat 'cheaty'.

Kinda like sports, where now-a-days it's not people skills that decide who is the best, but it's more and more about who is richest and had more money for better equipment...

11 years ago
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+1, where is the good old days when we could play with skill instead of money?

11 years ago
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When it's useless people complain about it being useless. When it has some use people complain about how they can't get it for free. Haters gonna hate.

11 years ago
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cards being useful is actually a bad thing

11 years ago
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And why is that?

11 years ago
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Because they're expensive cosmetic items. Giving them a proper function is like putting $10 gameplay expansions and $40 re-skin DLCs into a single $50 pack and not letting sane players buy the gameplay stuff separately.

11 years ago
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No one is entitled to that "gameplay stuff" that you feel you're missing out on. If companies feel they would be better served (in other words, would have more sales) by selling the dlc as opposed to making it a reward, they will.

There's no reason that people that collect cards should not be rewarded in some marginally meaningful ways.

11 years ago
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Did you really just defend companies' right to screw customers for profit?

11 years ago
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New content, which you are not entitled to, is being made available in a manner that you don't like. You, however, received everything you expected to receive in exchange for your original purchase.

You're not getting screwed.

11 years ago
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I... can't reply to that. Our ways of thinking are just too far apart.

To confirm, you see nothing wrong with a company putting gameplay-affecting content as a reward for crafting badges?

11 years ago
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Correct.

11 years ago
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I like the idea (reminds me of the Summer Camp 2011 rewards), but I'm kinda disappointed they didn't come up with a better-looking lvl 5 badge. :S

11 years ago
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This is the same Gold Ship that was first released in a summer sale a few years ago.
I already have it, so, I'll pass

11 years ago
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yeah have that one myself as well. I believe it was summer sale last year.

11 years ago
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Summer Sale 2011

11 years ago
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not far off then lolz

11 years ago
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omg -.-

11 years ago
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I am not sure if i am ok with it or not

11 years ago
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same

11 years ago
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Wow. That's... spectacular.

11 years ago
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Closed 11 years ago by francyboy.