This sort of things about "characters" development / involvement / etc doesnt tell much to me. But maybe it turns out being something interesting. You quote that it will be something "Sci-fi-ish", any clue if this is a shooter with rpg notes again?
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Some Random Quotes to Tease You
"When you look at BioShock and BioShock Infinite, you had some tiny bits [of agency] with the Little Sisters when you harvested, but it led to one of two monolithic endings. In the new game, you have very fluid relationships with the characters. They have a spectrum of feeling about you based upon what you do and if you help them or go against them,"
"That changes dynamically, and you can end the game with a character absolutely despising you or somewhere in the middle. The path to getting there doesn't have seven or eight stops like your traditional branching tree structure. It has potentially thousands of stops with hundreds of thousands of potential states you can be in with all your relationships to all the characters and wants."
Levine also said that the desires of his games characters will play a big role in the game and drive player decisions. "The player now has the ability to facilitate those wants or needs or go against those wants or needs or ignore those wants or needs. The reason I think the system is going to work is because it's a very organic way to look at a character."
"The whole system that I came up with and that we’re developing is based upon the fact that to make an interesting character, you have to have a character who has a bunch of passions, wants, and needs," Levine told Game Informer. "The player now has the ability to facilitate those wants or needs or go against those wants or needs or ignore those wants or needs."
Levine believes this approach will work as it's a "very organic way to look at a character." He added, "It’s a quite systemic game. The system we’re in, the character’s feelings about you change, they go up and down."
Levine says a character's wants and needs are the heart of who they are. "It’s not their skin color, not their religion, not their sex. It’s what they want, what they need, and what’s in their way."
Levine is using Unreal Engine 4 to develope this game. He said that it would be "something sci fi. Or sci-fi ish"
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