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8 years ago*

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Excited?!

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YES
NO
BAKA
STAB
KAWAII
TUTTURUUU

Urobuchi Gen is only credited as "original concept" - most of the time, when he is pulled away from shit he originally made, it gets worse(the difference between Aldnoah season 1 and 2 for example). Thus, i contain my excitement.

8 years ago
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I knew I read this name somewhere before. Writer: Gen Urobuchi ..... which means that this has more then likely some sad/tragic or outright messed up storyline+ending. I've watched two animes where he was the author and they were both awesome ..... and dark ..... and sad T_T

8 years ago
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Bump for a few more days to goooo! :3

Give me the preorder option pls :/

7 years ago
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More HanaKana ♥_♥

7 years ago
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Usually VN is about the romance routes so I'm not sure how psycho-pass will do as a VN, the writers will have to expand a lot of alternate or side stories for any branching plot choices since you know, the anime is linear.

I guess this is more about crime solving? Could be quite fun, get to "decide" to use the gun or not. Wishlisted!

7 years ago*
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If you don't care about VN genre clarification, skip down to the second-to-last quote. :)
tl;dr version, non-romance-route VNs aren't unusual, and as a rule turn out to be as reliable as VNs which have such elements.

Usually VN is about the romance

That's a genre thing, not a trait of VNs on the whole. Romance-based genres are not only the most popular and thus heavily released ones over in Japan, they've disproportionately been the ones exported out internationally. As an example of similar perspective, K-Dramas ([South] Korean Drama shows) are not only hugely popular within their own country, they also have massive international presence. And yet, South Korea is also known for its horror genre, which emphasizes character emotions over the gore-emphasis of western horror. Likewise, the country unsurprisingly isn't limited to just two genres of film-making.

VNs are the same way- relationship-based genres like Otomes, Dating Sims, and Eroges dominate, and are especially prevalent internationally- but they're still only just representative of their own genres, rather than the overall content style of the entire medium which they represent.
VNs are possessed of all the usual genres you'd expect from a medium- mystery, horror, action, comedy, sci-fi, adventure, tragedy, slice-of-life.. there's even Iyashikei, which is basically the Walking Sim genre of VNs (ie, take it slow, relax, and enjoy the scenery) though they tend to differ by having a reliably positive vibe. VNs may have a few genres and stylistic approaches which stand out in popularity, but as with most any film or book or gaming medium, they tend to be rather rich and vibrant in the overall breadth of genres they cover. While their genre emphasis may differ, they can be compared to anime (with which they often intertwine franchises), film, or more traditional novels in overall scope.

After all, VNs are just a way of displaying a story, rather than a strict guideline on what kind of story needs to be told. :)
[And, while far, far, far less developed a medium, the same theoretically holds true for Motion Comics, which stand as a western parallel to VNs- though by this point, the medium has mostly been used for straightforward comic adaptations. :X]

routes

Branching routes are similarly just a stylistic approach, rather than a universal inclusion of VNs. Linear VNs and Kinetic VNs are both also potential ways of presenting a story. For those that view VNs more as art-rich novels, over games, it's even a preferable approach to story-telling (especially as a single well-told story can often have far more impact than a story diluted with the mechanics typically involved within branching-path stories).


the writers will have to expand a lot of alternate or side stories for any branching plot choices since you know, the anime is linear.

From one of the curator reviews:

All together I thought PSYCHO-PASS: Mandatory Happiness was very good. Every choice you make changes the outcome in the end so be very careful with what choices you make.

Sounds like they've got you covered. :)

7 years ago*
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So far from the truth! Danganronpa 1 & 2, Steins;Gate and Nonary Games off top of my head are all stellar VN's which do not push any romance options on you.

7 years ago
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That is why I said usually. It's easier for games to include romance options when it gives you the option to side with one person over the other anyways "why not". I'm not saying they're ALL based on romance but IF romance is included, it could be 50/50. I think almost all my favourite VNs are heavily story based but the branching route options are typically still romantic or relationship based(including friendship) if you get it.

I guess I should've said "relationship routes" instead of romance as a better choice of wording.

7 years ago*
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I'd also say of the anime that all TV is linear, its impossible to not be, there is no "choose your own route" in a TV show, but that doesn't mean that there isn't huge scope for branching choices in the VN! I'd argue that there's a lot of choices to make with 2 series, an unexplored past to explore which involves the main plot, multiple different "bad guys" and plot threads.

The entirety of psychopass is based off morality, so I'd expect it to have a lot of choice based around that or "forced" lack of choice. If it doesn't I think it'll suffer.

7 years ago
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visual novel hu?

View attached image.
7 years ago
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