What giveaways should I make in the future?
Do want you feel like doing...also, thanks & bump!
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I like poorly hidden trains myself. I figure that alone must knock out a large portion of the troublesome bunch, unless the autojoiners have a script to grab forum links as well now. No matter which option you choose though, people are gonna complain about something.
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I get curious about certain things. It's why I made this topic and it's why I've tried different kinds of giveaways. From my experiments there are clearly scripts or bots of some kind crawling through discussions looking for giveaways - for instance you can quickly see huge spikes in traffic when 'hiding' a link in the text of a post while a far more obvious link in an image file will get a fraction of the hits.
For a while I thought using images as a 'captcha' was the best option but I felt there was a growing problem with leaked links. I'd started posting giveaways in discussions as I believed it gave an advantage to the 'human' users of the site rather than the bots - but it felt like low entry giveaways were starting to be targeted by the more professional game farmers to the extent that the opposite was becoming true.
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I used to have public giveaways for level 0, then 2, then (with SGv2) I upped it to 4 because it become too easy to get to lv2. I filtered out most leechers, and troublesome users, but level 4 is not that hard to get to if you are willing to put a little effort, and it doesn't take a lot of money (you can get there with $15-20 worth of non-bundled giveaways in a decent sale, or a sizable bunch of bundle leftovers, it's far from being unreachable for almost anyone).
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I have a facebook page and I had a competition there a while back. I also tried to 'promote' it here but there were no entries from here and very few overall. It was a bit embarrassing to be fair and it put me off trying that kind of thing again - maybe if I come up with a better idea!
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People were clearly concerned about the social media element and other privacy issues - it was something I should have taken into account but it didn't occur to me. I'm probably a bit older than many people here and I've been a musician in bands and have maybe done embarrassing enough things on stage to be too worried about Facebook myself...
But I could probably still do something, recently I contributed some artworks to a charity auction at a gallery who specifically wanted non-celebrity portraits and in hindsight may have been an ideal thing to ask for volunteers for here.
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It kind of make sense that they wouldn't want to reveal that information, I can imagine that some of the lovely woman on this site wouldn't want a bunch of random friend invites or if some of the more malicious people start to harass you on Facebook for something they didn't like. I think some sort of anonymity would probably be beneficial. Perhaps it's something you can keep in mind for the next time, I fully support the idea :)
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I can't see "hidden" with an adjective without thinking of this holly bush: https://youtu.be/GAW1pLhHBcQ?t=134
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I might have to try and find that game, I'd never heard of it but it looks like fun!
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Edit - A common saying round here is 'ask a silly question and get a silly answer'. Clearly Brexit wasn't enough for me to learn that also applies to public votes, but here you go.
OK, obviously I know how to do that. But I'm going to have a bunch of games to giveaway soon and I find it stressful to decide the best way to do it (or at least the way that will get me into the least trouble). And I thought; "You know what, I'll just leave it up to other people. I'll have a poll and go along with what other people think is best for at least the next several months and then if anybody moans it'll be the fault of democracy." I'll add the train here in a few days if that is what is people voted for. The options are;
Public giveaways for level 2+ users
I started off doing public giveaways. I started trying other things because of the winners who didn't mark their games as received, the winners who complained they had won crap games, the winners who already owned the game, etc. But level 2+ isn't so bad, I guess because people at that level have had to run a bunch of giveaways of their own and understand what is involved, and I'd still be prepared to do that.
Pros
Cons
Poorly hidden trains in discussions for users of all levels
This felt like an upgrade to me in terms of winners - it seems people who are paying enough attention to notice a train in discussions also generally pay enough attention to mark their games as received. And also meant I could have some fun with simple puzzles, choose-your-own adventure trains and themed trains. But did also come with a few drawbacks.
Pros
Cons
SGTools protected train with lax rules
After a few bad experiences I recently experimented with an SGTools giveaway with rules of no unactivated wins and a minimum games given ratio of 0.2 - which I didn't think was unreasonable and overall seemed to work quite well.
Pros
Cons
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