theoreticaly i think region pricing is supposed to create a sense of equality. meaning the games are supossed to be cheaper where people earn less money and more expensive where people have higher purchasing power. because of greed and cultural diferences region pricing is about greed. look at steam their policy is 1 dollar =1 euro. that way they earn more money.
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east europe has the same prices than west europe and there IS a difference between east and west. and there are a few games that are cheapier in europe then america (company of heroes). some prices have never been adjusted. shift 2 costs 50€ but 20 or 30$ now. same case on shogun 2 and alice madness returns.
excange rates should indicate this differences so earning 1€ means earning 1,25$
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Supposedly €1 = $1 is because of VAT. Basically €1 includes taxes that vendors have to pay while in the US the buyer pays the tax.
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Grow up and move your head of your ass and you'll know.
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weird thing... when batman AC first went on sale (flash sale) 3 fo its 5 dlcs were blocked in brazil(i'm guessing all south america is the same steam region). When it went on daily deal, all dlcs were available (and still are for me). Did you check it again?
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I won't go into domestic retail pricings because I, myself, bought Bioshock 2 Limited Edition for 28$ and a Pandora's Box (1999 game from Microsoft) for about 5$ (in 2010). (:
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you don't suffer the same problem in portugal. while it's true that retailers suck here, amazon uk for example doesn't makes us pay P&P. many online european sites sell games at a good price with none to very low P&P.Also the "normal" air mail takes only 3 days to arrive.
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Publishers region-lock items so they can price them differently in different parts of the world without those price differences harming the market in higher-priced regions. This is EXACTLY why DVDs have different regions, and Europe and Japan share one region, but North America is separate. The chances of hundreds of thousands of Japanese people importing a DVD from Europe without a Japanese language track or subtitles is pretty low (Japanese prices are typically high), but importing from America would be much easier since there's only one ocean in the way.
Another example is, in China, because copyright belonging to other countries (and frequently within China itself) is usually totally ignored, DVDs might be sold, legitimately, for the equivalent of $2 in China, but that same DVD is $25 in the USA because they know the Chinese will just make illegal copies instead of paying $25, but they can use copyright law to force Americans to pay the sticker price--and the American market WILL buy them at that price.
The system of regional licensing and pricing is decades old.
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Money. Next? ;)
Long answer, if you charge a price that the market won't bear, you lose out on sales. Some territories get lower prices because publishers realise that if they charge more, their game will be pirated/ignored. It works the other way too, if a publisher thinks it can get away with overcharging a territory, it will. :) Region-locking exists to enforce this.
I don't understand GfWL, I've already stated my feelings on that pile of shit and I'm lucky enough to live somewhere it's supported.
As for me, personally, I live in New Zealand where we're frequently stuffed in the anoos over pricing. If the price difference is small, I don't mind paying a little extra. But when it's been ridiculous, on a few occasions, I've bought a retail copy of a game from Amazon (US/UK) and had the physical copy of the game shipped here to save money. How fucking stupid is that? The most egregious price difference (still exists) was Modern Warfare 2. The non-sale price is still US$89.99! This is partly because Steam/Publishers lump NZ in with Australia, which is a pretty rich country, but still, $90 is shitting horrendous for a 2 year old game.
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Oh no, I understand what it is, I just don't understand why it is. ;) Someone needs to take it round the back of the barn and give it a couple of mercy-barrels.
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Basically, producers reducing consumer surplus, if my understanding of economics is correct.
Tell me if it isn't.
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I was always curious but I assume it's against steams TOS to change your location to buy a game cheaper in the UK (assuming it is) and adding it to your US account via gifting or something?
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Another thing is, sometimes the digital price is more than the retail price. For example, I bought Diablo 3 as retail and paid ~50€ whereas the digital price of it is 60€. Remind me if I'm wrong but isn't the digital price supposed to be lower than retail? Removing 3rd parties out of the way should let the price down I believe...
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Blizzard is not responsible for setting the retail price anywhere except their own direct store. Retailers have contracts that allow them to run promotional deals and such. Also, sometimes people just want to pretend the future (digital distribution in this case) isn't happening.
The movie industry tried to kill VHS. The RIAA tried to kill Napster. And then BitTorrent. And digital sales at all (until Apple came along). They just don't get it.
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Peki La Noire ($14.99) neden daha ucuz onu anlamadım.
http://store.steampowered.com/app/110800/?cc=tr
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Games for Windows LIVE is one of the reasons; they simply do not sell the games they fund to the gamers who live in the countries they do not support on GfWL. And I really miss the point "Why?". Publishers are supposed to sell their games, are they not? (:
As for different pricings, EA does that a LOT; at least here (Turkey). Dead Space 2 still has a 60$ price tag, Alice has 50$ and so on (US prices are 20$ each)... They want Origin to grow but these are the prices for Origin: Alice (40€), Dead Space 2 (20€). I don't know why they do this, but as a customer, I will NOT buy a product when it's %75 off in another country. I simply try to find a "fried" there; that's all...
So let me hear your opinions: Why do they exist? What are they trying to accomplish? And will you buy a game for a higher price while it's cheaper outside of your country?
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