What kind of games should i create for a giftaway?
if the user doesn't want to get the game won with the funds provided, it will be at their own discretion. No refunds / clicking on un-received after getting funds.
This is extremely risky on both sides, because winning (marking as received) a giveaway for a game and not activating said game on the winner's account is breaking the rules (it'll show up as unactivated win). I don't think you were supporting that kind of behaviour, but your wording seems to say otherwise, which makes me suspicious about your knowledge of the rules and guidelines.
Basically, people should never (and I don't suggest implying it's fine either) mark a game as received if they have not received that exact game. So as you can see, this is risky for you - you'll need to trust people. People are not trustworthy.
In other words, I don't suggest doing this (also, you can't enforce any kind of "special" rules on giveaways) - but if you do decide to go with this plan you will take full responsibility on the outcome of such action. If everything goes to hell, nobody will help you.
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As i said its at their own discretion, if they want to not get the game they won as an unactivated win, its their own ban not mine. I can provide evidence that i traded / gave you the steam funds needed for you to get the game if it in turn comes to me. I mean i am doing this as i plan to start doing some nice giveaways to the all regions instead of region lock (which i am pretty sure lots more would prefer, more games = more fun), if my first run was a success ill do it plenty more times to come. But if some sour winner actually wants to dispute my conditions and destroy this "event" then sure lesson learnt and i will never do it again and ruin for all
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It's probably more of an unusual area than a grey area. If someone chooses not to purchase the Gift you intended to provide with the funds, then it's also pretty lame. Though you sound half-expecting this going in.
Creating gifts as ROW just means it has to be able to activate in almost every region, so there's no real problem creating it if most people can activate it.
(it could be cheaper or more expensive depending on what region would win if you provide funds, though)
It might help to describe how you will provide funds if you go with it, but if you want a yes or no answer from anyone you're probably waiting on the person who wrote the FAQ. I would go with no, though, just because it can become messy with people even if it's really simple to do, I guess.
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Most likely through CS:GO case keys as a staple for funds. I mean lets say that User A wins Dishonored 2, but its not really that high on his actual want to play WL / user just wants to save funds? User that won must click as received but if you want to keep it as an unactivated win its up to you, ban its still for user. But if user wants to be funny and doesn't click as received then ill take that hit and get ban for 1 time and ruins this for all users in the future (ill most likely start with a decently smaller giveaway first as to weaken the blow if IT does happens)
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Well again, its about the currency conversion again. If not region locked (best cases will be USA and Europe, two of the most expensive currencies), i am trying to create giveaways yet save money at the same time. More money saved = more giveaways for you guys. As stated in my thread, if some Russian guy wins Game A which cost 2$ in their region and i have this ROW version bought in USA for 10$, i am effectively losing 8$ just due to nothing.
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What about that, if you don't want money to "gp to waste" - if the winner is from Russia you can purchase a gift and send it to him via Steam, if he's from country you cannot gift to, like EU or US you buy them a key in this "expensive key store" because it will cost you the same money you would have to send them anyway (or even more, you can buy a key in USD store, which will usually cost less than purchasing game on Steam using EUR ;p). Because tbh using wallet money from a stranger is quite a big risk for our accounts. I am not saying you have bad intentions but I still would not personally risk it. If I activate key/gift you bought using credit card fraud all I risk is game gettinhg revoked from my account. If I use wallet money purchased with credit card fraud (including using for example wallet code) I risk getting my whole Steam account banned (there was a case on SG a while ago of user that had a little brother, little brother got some shady Wallet code, used it and got his bros Steam account fully trade banned - so for example all access to store, purchases and key activations fully blocked).
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Ill most likely provide steam funds using tradable CS:GO keys (0% risk as its already tradable means funds are confirmed 100% legit by valve, cause of 7 days untradable lock). Region lock doesn't allow me to send to most countries even if the country's store is significantly cheaper then my store
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nope, not 0% risk, still same risk. If I traded with you for your CS:GO keys I would be 100% risk free, if you gift the keys to me (or give me them for something of considerably lower value - like my steam trading cards for your 10 keys) I am still at same risk as using wallet code for example. 7 days mean nothing, because you can chargeback your CC for 90-120 days. Again - not saying you have bad intentions, but saying noone should do such things with starnger they don't know from public GA, because they pout their accounts on serious risk. Let's say you purchase CS:GO keys now, wait 7 days, gift them to me - you still have 83-113 days to request chargeback from your CC company. So ytou can easilly gift me keys, I use them to buy game I won from you, then you chargeback - and I will still have my account banned together with yours for CC fraud.
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Well i am trading MY tradable CS:GO case keys with you, you in turn have to pay nothing to me. Also i am not doing this as public GA, all these are in forms of invite only events, whitelist. I don't think i can gift CS:GO keys, only trade.
Don't think you can get banned from tradable CS:GO keys, only if you top your account up with fraud credit cards. Tradable means 100% safe. So technically if i was even using a fraud card to purchase these keys, its only banned for me + 7 days is more then enough to make sure my funds are 100% safe. I only buy keys from tradable sources / straight from CS:GO shop. Also you can't refund CS:GO case keys even from chargeback, even if that was possible and i did get refund only i get banned cause the keys are already tradable and traded. Can't be i buy 1000000 keys and managed to sell them all after 7 days, then refund and getting all 1000000 key buyers from steam market + me banned? Impossible.
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If you "trade" your CS:GO keys to me for nothing in return or for something worthless Valve will consider it a gift, not a trade and I will not be protected and in case of CC fraud my acocunt will be banned as well. Heck, Valve informs you of it themselves, look at screenie below. I get it that you have the best intentions but it doesn't matter if your intentions are good or bad. What matters is that your solution is bad as it puts winners account at risk, thus this solution should not be used.
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yes it will be put at risk. no matter how many times you repeat yourself it doesn't change the fact that you are wrong. I even provided you an evidence with a screenie directly taken from steam. Soi I am done, I tried to help, you ignore whatever you hear as long as it does not fit your idea. You are pvoven your idea is wrong, that what you are saying is wrong, you ignore it as well, No point talking to you anymore. Guess thats what you get when you are calmly tryiong to explain stupid people over the internet that their idea may not be the most clever one.
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ok, sorry, got irritated, didn't want to get angry, but it was really frustrating, explaining same thing over and over again, and you just ignoring whatever I said saying "nope, I am right" missing all what you've been told. Anyway, on calm note - Like you said, you are new to this, we are not ;) We have seen crargeback scams on SG, people on ST have seen loads of them. We have also seen people getting banned from Steam for using funds they got from chargeback scammers. So we simply know that your idea could not work, because it would put winners accounts on high risk. I would personally maybe trust with something like this woth some user I know very well for a long time and personally trust him, but even then it's debatable - dop I trust this person I met online enough to put my own account at risk. I would never trust with sth like this to a stranger, no matter if it would be WL, group or private GA. And noone should trust stranger like this. It is not saying that I say you would sam us. It is me saying that noone ever should be taking such a high risk for a single game, no matter circumstances, no matter if it would be you making GA or someone else.
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"Steam will offer refund for in-game purchases within any Valve-developed games within forty-eight hours of purchase, so long as the in-game item has not been consumed, modified or transferred. Third-party developers will have the option to enable refunds for in-game items on these terms. Steam will tell you at the time of purchase if the game developer has opted to offer refunds on the in-game item you are buying. Otherwise, in-game purchases in non-Valve games are not refundable through Steam." and you should read the full article"
Even if i did a chargeback i won't win at all, not all chargebacks can be done
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not all, but online chargebacks can be done easilly. make a purchase from different IP in different country, then provide a proof of purchase being done not from your IP and claim purchase has been done with strolen PayPal/CC credentials. There's been lots of cases like that. Heck -0 even on SG we had a guy who gave away tens/hundreds of games and only after 2-3 months they got revoked. And his Steam account banned AFTER these 2 months. So tell me again how you cannot perform chargeback fraud on Steam...
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@EDIT - nope. Tradable does not mean 100% safe. If tradable would mean 100% safe it would be extremely exploitable. For example - set up alt account, buy CS:GO keys, send them to alt account after 7 days, chargeback. by your logic keys would be safe - then all CC fraud scammers would keep using this methogd over and over again.
And yes, you can chargeback. You can always demand chargeback, no matter if yopu buy fuel on gas station or CS:GO keys on Steam. The only difference is it would be hard to get chargeback for fuel you bought, while it's pretty easy to demand chargeback on online payments.
Again - I believe your intentions are good, but it doesn't change the fact that your idea is bad and should not be used.
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Hello everyone. Long story short, i wanted to create some nice giftaway's for this community unfortunately my region is a region locked one. I didn't want to do only region lock exclusive giveaways as i want to cater to all users from various regions. Is it okay if i create giftaway as ROW and after the user winning, ill add the person and provide the required Steam wallet funds for the winner to buy the game themselves? I understand there are third party shops that i can use to purchase ROW games from but i feel its too much of a waste as these prices are USD / Euro which can be incredibly painful for conversion rates. Lets say some Russian user wins and i buy key from USD store and wasting lots of money in the middle effectively due to store rates, etc. Is this actually possible to do? Need some insight from Mods and community.
As a requirement for this type of giveaway would be that the winner must click on received gift as soon as i provide the funds needed to get the game, if the user doesn't want to get the game won with the funds provided, it will be at their own discretion. No refunds / clicking on un-received after getting funds. By joining the this kind of GA you automatically agree to all my conditions and any breech will require further action by Mods (suspension etc). Maybe more requirements will be added.
Small giveaway for this thread but will be doing much better ones if this could be figured out and approved to be able to go ahead.
Purpose of this is to efficiently do good giveaways and saving more cash to do more in the future. Otherwise it will snowball the amount of cash lost due to lots of steam store prices, which effectively can be used and make more game giveaway's. More cash saved = More cash able to be used to make more giveaways. If you agree with this please bump thread xD
Edit: I know lots of you guys are worried about the Steam Funds part being illegal and all that, ill mostly and only provide tradable CS:GO case keys for you to sell in market which gets your steam funds. If minor top-ups it will be in form of trading cards.
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