Do you like the Diablo® series?
I played about an hour of the game on PC, until they started getting aggressive with the p2w currencies and showed their hand in regards to paid cosmetics ($25 for a single skin? WTF?) I prefer to buy a game and have a bunch of costumes and unlockable stuff in it, instead of getting the game for free, and getting choked with IAP nonstop. Games as Service are cancer.
Even microtransaction conceits aside, the game is a miserable mobile playskool version of what Diablo used to be. Super dumbed down interactions, without even the decency to edit the "tap" interactions to say "click" for the PC port. The production quality is high but the game itself is boring as hell. Not worth my time or drive space.
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It will only cost ya $110,000 to max out your gear. Fun, fun, fun. The Krakens are pissing on the Whales.
https://gamerant.com/diablo-immortal-pay-to-win-legendary-gems/
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https://cceit.com/diablo-immortal-has-earned-more-than-a-million-dollars-from-smartphones/
Apparently it already made more than $1m
So... it's working, despite majority not wanting such vile monetisation.
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*Majority that would not spend on game more than few bucks.
EA, Blizzard etc. aim at whales. This is their actual "player base". As long as they can hook up few thousand people who are willing to spend 10k on useless gems and ranks that's all they care about. Even just 100 people willing to spend 10k will give them 1mln at launch.
Hundreds of thousands of people may complain this game is shit but Bliz will show on financial report "made 250mln in revenue in 6 months" and all the articles will be like "Despite initial backslash players stayed to play Diablo and gave Bliz nice revenue". It will be shown that everyone loves this game, despite revenue being fueled by small percentages of whales.
Ever wondered why they don't disclose how much income comes from how many people? They just say "player on average spent 10 dollars", to water it down and hide their real target with those predatory techniques of slot machines in mobile games. They only disclose this info on internal inner circle meetings where they laugh how stupid people are to pour dozens of hundreds into useless gems.
Literally, if countries would follow Belgium and Netherlands in ban on loot boxes - revenue from game companies would drop by half if not more. FIFA, all the mobile games, Overwatch, CS:GO etc would lose ability to bring any substantial money into the company reports.
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They're going after some pretty big whales:
Maxing out a Diablo Immortal character could reportedly cost ‘up to $110,000’
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2 bad those whales are sometimes not people earning 6 figures per year, but some people that can't just help themselves and keep spending after being manipulated.
And if anyone comes with "But I don't feel need to spend!". Well good for you, you're not ActiBliz target. Try to tell smoker to just drop smoking. Addiction is addiction.
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most big succesfull mobile $ sucking games are like that. even when igg, the ''overlord'' made some update to lords mobile some time ago that put /showcase/ - basically tiers of spenders, whales didnt care, but those hooked up spedning buck here, 5 there every week, saw how deep they are.....cry lasted a week or two and got back to usual ....
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Blizzard’s New Game Will Completely DESTROY Their Reputation
https://www.youtube.com/watch?v=0Y3Lb25MKqc
currently i am playing the campaign for the lore after that i will uninstall it
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I think I've played around ~10ish hours or so, and It's such a great game. It's a great game ruined by disgusting mobile monetization. This could easily have been Diablo 3.5 or even Diablo 4, but it's not and what it is is a predatory game that gets worse and worse the more you play. It could also have gone the Path of Exile way, monetize stuff such as cosmetics and actually make a good f2p game. But this is a game that just can't be salvaged, unfortunately. The predatory tactics are just too ingrained in every single system of it. I repeat, what makes me most sad about this is that it's a great game. I've always wanted to buy and play Diablo 3 (didn't do it because it never gets a deep discount with the expansions because of course not), and this game makes me want to play that even more so that I can actually get the full experience without all the bullshit.
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This.
I think I'm not too far from completing the story. It's a nice enough game, but Blizzard sure is trying to push those microtransactions down our throats. I wanted to craft a specific legendary gems and I was missing two stupid Imm runes... and the way the game is designed, you cannot farm runes to your heart's content. Unless you pay real money, that is. Very annoying. I've read the other day that some youtuber has also uncovered hidden caps, which is even more infuriating.
On a side note, I know it's a mobile game but damn, seeing tap to continue, tap to close, tap this, tap that... is irritating and looks stupid when you're playing on a computer.
Sorry about the necro, btw. :o/
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I disagree with that take. It's a mobile game and nothing more. Way way too simple to be a full Diablo PC game.
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Whelp, I said that it was a good enough game, not that it was amazing. Compared to the other titles in the franchise, yes, I agree, it's too watered down. And I'm not even the kind of players that would try every character and build out there. Diablo Immortal is still somewhat enjoyable if you want to kill monsters and get loot. I have fun playing the game, but I'm also equally frustrated. Now, I'm hopeful and at the same time, I dread the day Diablo 4 will come out.
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The latest installation in the Diablo® series is dropped today from the fan-favourite moment "DON'TCHU GUYS HAVE PHONES???"
Official Website
What are your thoughts? Are you going to try it out?
Preload installation size: 2.61Gb + 10ish gigs in the app (Android) / 26.8Gb (PC)
A game for your troubles..
Edit:
My initial thoughts is that it's quite similar to Diablo 3, which (blasphemy aside) was a game that I enjoyed quite a lot, especially playing it on the Nintendo Switch. The areas are nice, there's variety of mobs and bosses, the story is okay-ish, the drop rates are weird but so far, I'm level 30 (I believe) and I'm having a blast.
There is of course the huge topic of Pay2Win, aside from cosmetics (which are fine in my opinion), there's the possibility of buying Legendary Gems with atrocious rarity %, basically the level 5 gem is almost impossible to get, unless you buy 50 of them, then you will get it 100% (aka PITY DROP). I haven't really gotten myself that much into Diablo to say that gems are so crucial in PvE and I haven't played PvP.
To recap, as a PvE experience, I like it so far and I don't mind the cosmetic aspect and the battle pass system. The Legendary gems are a different topic, but so far (level 30) I haven't had any issues.
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