Don't have an opinion on the topic, but have a bump for the giveaway. Thanks :)
Comment has been collapsed.
I think Steam is the last place left where you can get a permanent license for GMS 2. With the purchase they also give you some subscription time, mine was around 30 months but I also have the mobile version (every license add to sub time). Interesting that they didn't remove the Steam page yet.
Edit: Also there used to be license keys for them on Steam but now you have to link your Steam account to Yo-Yo account in order to use GMS 2. Once it's on your account you don't need Steam to launch it.
Comment has been collapsed.
Godot is the most promising engine on the market atm (that's not Unreal/Unity) from what I've seen.
You could also take on the crazy task of making your own game engine :p
Comment has been collapsed.
I have a sweet spot for Godot for some time. It's FOSS, latest developments made it pretty decent and I won't need a Windows partition just because of one program.
Though I'm not much of a programmer to make my own engine yet. I'm more like an artist who self-educating on CS. So I wouldn't even consider it crazy at the moment. :P
Comment has been collapsed.
I played around with GMS 1 but when 2 came around, it was obvious that they were going that way.
A long time ago I wanted to make the leap to Godot, but never did... (life, work, baby)
I have a freaking tutorial video from YouTube, for like a year in my bookmarks...
One of These Days Alice... Pow! Straight to the Moon!
Comment has been collapsed.
I was late to the party so I wouldn't know. It was a pretty good thing, a stand-alone license for a good engine. But Opera changed things, like they're Adobe. Now I see on Reddit, a lot GMS2 users considering to switch to Godot.
At least Godot is in the rising, so there are more tutorials everyday.
Comment has been collapsed.
Welp that sucks, I know there's many indie devs that use GMS2 so I imagine there must be many angry people right now. I personally don't have much of an opinion because I only tried once to learn GMS1 for a few days and then gave up, but I sure hate that so many companies are going with subscription models now.
Comment has been collapsed.
I was always excited when I saw games I liked made in GMS, like Risk of Rain. But yeah I wouldn't be surprised if it becomes a lot less common now. Don't really know how it happened, but if it's something Opera is forcing them to do, it's too bad for them. :/
Comment has been collapsed.
Don't know about the forcing part but subscription model started with Opera, these are most likely their doings. Though I don't understand why would they go this way. I mean there are bunch of alternatives, even some of them free or free to use. They're not Adobe or Autodesk, people have more choices here. Indie developers are not the people you can milk. Very poor choices in my opinion.
Comment has been collapsed.
godot seems to have reached the point of being a very good piece of software, I hope it can gain more and more attention and affection, like what happened to blender in the last 2-3 years. I think (even my knowledge about this is very limited) it's the only viable alternative to unity/unreal atm
(by the way, this news sucks, I hate subscription model - it's spreading like a plague -.- )
...and thanks for the ga ;)
Comment has been collapsed.
I'm actually be happier when I see someone who uses a FOSS application effectively. Blender, Godot, Krita lately, all of them are good programs and getting better every day. Most of the indie developers use Unity as percentage and as I recall Godot surpasses GMS on latest game releases. And with this subscription model of GMS, I think that will even be higher.
Yeah, I don't think there is anyone who likes subscription model on software. Indeed it's a plague.
(You're welcome ^^ )
Comment has been collapsed.
That's too bad, I liked GMS, but never got too serious with it before 2 released, and then never actually got 2, but still didn't really know about making my game idea in GMS.
I've only actually used Unity more seriously, making my 2D Blasteroids game with it, and now working on an FPS with assets from the Humble FPS Asset Bundle, haha. But if I do ever get around to making my 2D creature collector/fighting game, maybe I'll look into Godot.
Comment has been collapsed.
Yeah it's a pretty well piece of software, making easier what I wanted to do. But these news made me worry about all of this stuff. I must finish my game as soon as possible and start to learn about Godot, there is still time but I should do this eventually.
GMS is pretty versatile and you can even make relatively big RPG games with it. But it seems my RPG project will land on Godot instead of GMS. I don't know C# so Unity was not a choice for me. But so many indie developers who make 3D games use Unity, and it's good in FPS too. For example I like Verdun.
Some people use Godot for 3D but I think it's better on 2D area.
Comment has been collapsed.
Yeah, I learned some C# working on my other game, still don't know it too well, but have been able to figure out what I need without too much trouble usually, haha.
Comment has been collapsed.
tbh can't think of it rn, I'm still in the middle of the project, frozen on 2.2.5 so I wouldn't be using any new features (from 2.3 onward) anyway. In theory it's bad, ofc, I just can't focus on it nor make myself care. it's just a tool, if it breaks we'll find another.
Comment has been collapsed.
I dunno what they let users do, I didn't ask, just blocked their update servers in hosts file :)
Have experience with their updates messing my files from the last time, not letting that happen again.
But consequently, I'm cutting myself out of any new features added after 2.2.5 so I don't care if they cut me out too - atm. I might care at a later point, just not now.
Or I might just use 2.2.5 as far into the future as I can.
Comment has been collapsed.
56 Comments - Last post 9 minutes ago by Axelflox
409 Comments - Last post 12 minutes ago by SirChrisSwan
47,165 Comments - Last post 28 minutes ago by Calibr3
41 Comments - Last post 1 hour ago by bttr
148 Comments - Last post 2 hours ago by Bin246
167 Comments - Last post 3 hours ago by despiesi96
60 Comments - Last post 3 hours ago by theemu
100 Comments - Last post 2 minutes ago by CokeWithBread
18 Comments - Last post 6 minutes ago by VahidSlayerOfAll
44 Comments - Last post 12 minutes ago by Mayanaise
36 Comments - Last post 17 minutes ago by insideAfireball
30 Comments - Last post 25 minutes ago by aez76
65 Comments - Last post 27 minutes ago by mm3n
247 Comments - Last post 48 minutes ago by wigglenose
After acquired by Opera, Yo-Yo Games change their business into subscription model. This was already a huge letdown for long-time GMS users. Yes, they gave some subscription time for old users and their license weren't gonna expire even when that subscription time ends. At least for old users, this seemed like a nice gesture. But, they introduced subscriber-only features and apparently this is their way henceforth.
I was considering switching to Godot for some time but there is no way for me to make that change on mid-project. However, with that move, I feel kinda forced now. I believe the subscription time I have should be more than enough for the rest of it but you never know.
Anyway, what do you think about this? What alternatives do you consider?
https://www.yoyogames.com/en/blog/gamemaker-version-236
Also >> Hob (L3+)
Comment has been collapsed.