Chart works great! :)
But developers that change their achievements later on can be quite annoying.. I read this game had some relatively hard achievements before, and then the dev wiped the achievements (for all of his games) and replaced them with super easy achievements like 'jump xxx times' .. 'shoot xxx times'. Makes me glad I didn't play this game before the recent change! They even added a shit ton of achievements (374-466!!) with images as a showcase bait. Lots of icons, flags etc etc. Totally not related to the games. This goes for Sleengster 1 + 2 and Torch Cave 1 + 2. With Rage Parking Simulator 2016 he at least only just added 'some' more achievements.
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Yay for the working chart, i guess i figured it out in the end :D
Just checked achievements, they look rather pointless. Don't know why would anyone want to ruin their game like that. It's not that i don't like to achieve something in any game i play, but "Jump 382 times" doesn't sound fun.
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Great! ^_^
Hah! They ARE very pointless too! :) And no idea, well the games has levels and stuff, but just ruined the achievements for it. He's jumping on the wave of the hundreds of achievements with icons people would want fom their showcases. :| I don't like that tbh.
I did try to advance in the game. But God, after three levels in both Torch Cave 1 and 2, I had enough lol.. Sleengster was more doable for a while longer.
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If that was the only problem with the game... The developer is notorious for asset flips. Not a single one of their games; from Sleengster over Torch Cave to Rage Parking Simulator 2016 was programmed by them. I recently stumbled over a Steam review that linked this video which adresses the problem in general and Crimson Duck in particular and also shows the game kits they used for all of their games.
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Hope chart is working ok :D
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