If you're trying to get a popular game it's going to be really low chances anyway. If someone pumps a popular game they actually have higher chances (all of their points are going toward it, and less people will be entering for that title), and everyone else entering for the less popular titles have better chances since there aren't people throwing random entries toward the title just so they have something to do with their points.
Basically this method lets people maximize the value of their own points -- each point is being used toward something you want the most. Right now some of your points get used toward things you don't want so much, so the system isn't "optimal."
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IIRC, it's been something about how multiple entries isn't "fair". Though, I don't see why it's not fair. If you have 300 points and I have 300 points, it's really my business whether I want to shove 300 entries into one giveaway for Magicka DLC while you use yours for 5 entries for Skyrim or if we do 1 entry apiece for multiple games.
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Except people can hoard up hundreds of points if they really want to.
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I support this Idea but this has been discussed often before but it ends normally that many say that you have worse chance to win a giveaway than (what I don't understand because it doesn't makes a difference if you enter one giveaway multiple times or different giveaways once).
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This isn't true.
Let's say you really want Game A.
In the current model you have a 1/(number of people who entered) chance to win Game A.
In the new model you can put all of your points toward Game A. Now the only way you won't have a better chance to win is if everyone else who entered for Game A in the old model also puts all of their points toward Game A in the new model, and in that case you get equality with the old model. If you split this N ways, where N is the number of open raffles for that game, and take N to be large, then you get exactly the old model. So when a lot of entries for every game are available, the new model becomes the old model.
The problem with the old model is when the number of entries is really small so people can't spend all their points toward games they want. In this case they're "forced" to spend points on less desirable games which deflates the chance of winning for everyone else who has that game as their #1 choice. This is the case that the new model handles, and the new model handles it by basically "expanding" each raffle so people can maximize their chances of winning this game as if there were many more raffles available for it.
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"I've looked over the forums several times looking for this idea but never found anything like this." - try harder
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Thanks; I couldn't find a search feature anywhere. Guess I'll just URL it in the future.
And reading that topic has shown me that no one has an actual good reason for it.
Eh, it's always impossible to get people to understand math and probability so I think I'll just give up on this.
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Sorry if this has been posted before -- I've looked over the forums several times looking for this idea but never found anything like this. (Edit: Apparently this forum as a search feature. It does a very good job hiding itself and I apologize for the duplicate topic)
I think several people on this site enter drawings for games they don't necessarily want. The way the site works you can enter drawings for 5% of the value of games on here, and if you sign up for any less than that you're "wasting" points since you can't go over 300 points. This encourages people to enter for games just for the sake of using points even if they can't find games they want.
But what if you could enter a drawing for a single game multiple times? This way people will be able to put as many points as they want into the games that interest them. Popular titles will likely have people spending more points on them, which means the less popular games will only get entries from people who are actually interested in that title.
Let me know what you think!
Edit: Apparently this is about to get closed, so I'm going to post the arguments here so if anyone brings this up in the future they can just link to this.
"But people will flood one giveaway!"
If you're trying to get a popular game it's going to be really low chances with the current model. If someone pumps a popular game they actually have higher chances (all of their points are going toward it, and less people will be entering for that title -- see below for math), and everyone else entering for the less popular titles have better chances since there aren't people throwing random entries toward the title just so they have something to do with their points.
Basically this method lets people maximize the value of their own points -- each point is being used toward something you want the most. Right now some of your points get used toward things you don't want so much, so the system isn't "optimal."
"But it isn't fair!"
This isn't true.
Let's say you really want Game A.
In the current model you have a 1/(number of people who entered) chance to win Game A.
In the new model you can put all of your points toward Game A. Now the only way you won't have a better chance to win is if everyone else who entered for Game A in the old model also puts all of their points toward Game A in the new model, and in that case you get equality with the old model. If you split this N ways, where N is the number of open raffles for that game, and take N to be large, then you get exactly the old model. So when a lot of entries for every game are available, the new model becomes the old model.
The problem with the old model is when the number of entries is really small so people can't spend all their points toward games they want. In this case they're "forced" to spend points on less desirable games which deflates the chance of winning for everyone else who has that game as their #1 choice. This is the case that the new model handles, and the new model handles it by basically "expanding" each raffle so people can maximize their chances of winning this game as if there were many more raffles available for it.
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