VR really needs games to run at a consistent 90 fps or higher to avoid causing motion sickness, and your RAM speed will probably result in large framerate fluctuations. Unfortunately there's no good way to upgrade that without building a new PC, DDR2 is just way too old atp.
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If you go with Dell, pay attention to the power supply. I've priced a few Dell machines over the years, and some have seemed like great deals, but the power supply was like 350W. So you can upgrade some parts to make it more of a gaming machine...but the PSU isn't scaling with the other parts.
I called Dell once to ask about the option to select a different PSU, and they said "we can't upgrade it, there is only one option." Not sure if that's still the case, just something to be aware of.
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As far as VR goes another point to consider is your GPU, a 970 was the minimum requirement and that was at launch. As devs start getting a better idea of what they can do and start pushing out more demanding games cards on the minimum end of the requirements may struggle to hold up. I don't know how much of an issue this actually is at present but its definitely something to consider as I've seen quite a few posts in places where people have suggested something more powerful than than a 970 for VR systems.
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Depends on the platform and overall setup. Ryzen and non-dedicated GPUs (iGPUs / APUs) can most certainly be affected by RAM speed. Intel CPUs are much less affected, and in general if you look up benchmarks you'll see the average framerate differences are negligible, but that's only counting average and max framerates. Framerate consistency wont necessarily be reflected by average/max framerate statistics, the same way that micro stutter (often found on SLI setups) wont necessarily be.
As for sources, that's tough because this comes from my own firsthand experience. Even if I dug around to find benchmarks using older RAM and a newer GPU, performance variances could be dismissed as being the fault of the CPU. OP is in an unusual spot where he wants to game using an older multi-CPU workstation with slow ram but a fast GPU. I don't think I can find online framrate timings with modern games using a system comparable to his. But I do believe I am correct in that RAM that's about 1/4 the speed found in a modern system will have an impact.
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non-dedicated GPUs
Of-course because any system ram is far too slow for GPUs.
But that is not relevant here.
Ryzen
Checked some benchmark, few percent and up to max 10%, isn't what I consider much.
RAM that's about 1/4 the speed found in a modern system will have an impact.
Whether games need more than a few GB/s there is the real question and most often the answer is no.
Impact of ram was always negligible even with big mhz differences.
While a full platform upgrade certainly would deliver better overall results.
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Whether they 'need' the extra speed is subjective in this case, because we're talking about preventing someone getting sick from potentially minor and inconsistent framerate fluctuations. Not about how nice the benchmark numbers look.
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I agree, you are quite spot on about specs. One thing to note with VR is that it depends entirely on the person. Some people can't tolerate it no matter the frame rate, other get motion sick from the controls. I don't think the framerate is the biggest factor here, the game being played is also kind of relevant. The choice of art style an overall feeling might have bigger positive or negative impact than framerate (in my experience).
If OP plans to develop Vr games probably the stronger the better, but these kind of games/experiences are more subjective, I think.
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not entirely impossible - but the T5400 did come with a Xeon all those years ago :)
http://www.dailytech.com/Dell+Launches+Precision+T5400+T7400+Workstations/article9786.htm
not sure about that exact processor - but the board could take a later one so prob no need to upgrade that - but who knows - I was just indicating that the computer named did indeed come from 10 years ago - so yes 9 years is about right :)
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SSD will actually most noticeably improve the perceived performance (and no need for raid then too).
If anything then the GPU will limit the needed 90fps, even if a 970 isn't slow at all otherwise.
I suppose overclocking the CPU isn't possible?
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Nah, a fast NVMe SSD will be almost always bottlenecked by the CPU.
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Multipliers are usually CPU locked either-way, you need to up the baseclock/fsb, but server parts aren't supporting that often.
crazy customization of the system options and expandability
like what? Except the dual-CPUs it seems worse all around compared to a normal pc. I got my 8 year old i7-920 from 2.7 to 3.61ghz, a 30+% improvement which made it still suitable for near everything.
Are you requiring those 2 CPUs for anything demanding like rendering?
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The ram is the biggest bottleneck. if you are ok on playing on medium settings on games you dont need to upgrade your gpu. if you play simulation games which need more ram power i can recommend you to buy ddr4 3200mhz sticks. but the prices are really high atm for ram.
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