Same deal, you can "play" the entire game by watching a Let's play on Youtube.
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So basically, "there's not not another game like this"?
Both are good, just agreeing that OP's suggestion isn't unique.
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I watched Outlast on youtube while slowly sipping a cup of hot tea. Not scary at all.
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This "game" does not even deserve to be called a game. A game needs at least some of gameplay. The story is horrible, 1 hour long, which is a huge ripoff for such a price ... Nope, I don't even know which is worse. Dear Esther or this Hipster trash.
2/10 Would not even pirate
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" There's not another game like this"
I dunno about that since I've seen plently walking simulators with prententious story and gimmicky aesthetics.
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"With excellent writing and remarkable attention to period detail, Gone Home turns the process of exploring a house into a captivating and deeply poignant journey of discovery."
Yes, I'm going to talk a little bit about Gone Home because it's an amazing experience, and I don't think a lot of people know about the game. However if you don't want to read everything that I have to say, you can just click on the link at the bottom and read the review or watch the video (which is where the quoted parts came from.)
Gone home is a game of exploration and discovery. You return home after a trip only to find that your family isn't there, and you go around the house looking for clues as to what happened. As you venture around the house, you learn about the character's life, her family, and get an insight on their memories as if you're actually apart of their lives. What impresses me the most about this game is the extreme detail. You can examine practically anything- "every knickknack on the shelf, every little dent in the wall, every refrigerator magnet or faded photograph or chipped mug." There truly isn't a game like this before of the great attention to detail to everything in the house, making the experience feel real.
"Gone Home executes on its ambitions flawlessly. It is an important game because it does something games rarely do: it tells a believable story, grounded in the real world, and treats all of its characters as complex individuals. But the reason to play Gone Home is not for its importance. It's for the elegance with which its tale is constructed and communicated, and the captivating way that it makes you an active participant in peeling back the layers of one family's ordinary lives as their home tells you their stories. Like many of our own memories, those stories cut deep."
TLDR: http://www.gamespot.com/gone-home/
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