Not every game is for everyone, that's for sure. I also don't see the appeal of Hades because I didn't like Bastion and Transistor and both look beautiful. The gameplay is not for me and that's okay. There are many overwhelmingly positive game I don't like or don't see the appeal. Importing thing is, there are enough games for me to like out there.
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What's there to not get?
Like I completely understand that people not liking a game. But why act like one can't understand why a certain game is popular among others?
Like let's just talk about Hades:
beautiful art
good music (love "good riddance)
you break out of hell by beating hades
you can pet Cerberus
it has pact of punishment where you can add restriction on a run for more challenges (added so much replayability for me at least)
each run takes like 20-40 minutes so great for a quick play (so I would play once in morning, one in afternoon & one before going to sleep)
We have 6 weapons & each weapons have 4 aspects or variation so basically 24 weapons
Basically no bugs
Sorry if this felt rude though.
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First of all, it's not rude. And even if it was, i don't mind it at all :)
Second, i like how you pointed out stuff. But here's my view of things:
Sure it is pretty, especially for an indie game.
Breaking out of hell by beating Hades is a good thing how? Just a generic game progression (think Furi).
Is petting Cerberus related to gameplay in any way/shape/form? I don't think so. Yes, it's cool and all, but has 0 value when it comes to rating a game.
Most roguelikes/roguelites have meta progression, which are then split in 2 categories: those that increase in difficulty (further split by: some improve your stats, others lowers enemy stats) and those that lower difficulty (lower your own stats/increase enemies stats, numbers, you get the point).
Replayability comes with the genre, you can just as easily play a game of Slay the Spire, Dead Cells, Vampire Survivors... Entirely up to you.
No bugs is a great + tho.
I hope i cleared some stuff, but feel free to chat more if you are having doubts about my reply ^_^
Third, and last thing i wanna say, is everyone has their own thoughts and opinions, and i have nothing against you for defending Hades, IMHO it's just way too overrated...
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I'd also add that Hades provides a pretty good education in Greek mythology. It tells a really interesting story, and all of it is based in actual historical Greek stories of their religion!
I get that no gameplay type appeals to everyone, but for the kind of game it is, Hades is fantastic. Likely the best game of its kind on the market. But if that kind isn't one that appeals you you (as it clearly doesn't appeal to NeXtreme), none of the things that make it so great will make it worth playing.
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I mentioned before how I think Minecraft is fun for a couple hours and that's it somewhere else, ppl went crazy defending it, "oh, it's just way more fun with friends", well, ofc everything is fun with friends, but then the friends are the fun, not the game...
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LIMBO. Even back when it was new, I thought it was a mix of bland and unintuitive (with a few okay-at-best parts), only really getting its positive reviews from its art-style and its vague approach to storytelling. The fact it spawned a bunch of imitators also irks me, because it makes it that much harder to find good platformers.
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I agree in a completely different way. I hate the idea of vague storytelling in psychological horrors because while it works great in some games, in most it just does not work. For example, like Little Nightmares does it so well but then there are games like LIMBO where it just has nothing but just personal opinions and interpretations to tie it all together.
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I mean I might get shot for saying that, but Counter Strike. And pretty much any MMO ... League of Legends for example.....
As for CS I have played it of course and enjoyed the game. But the sheer amounts of hours people have played it and the following it has amassed within esport.... just mesmerizes me for such a game. I just don't think it can be called anything else but overhyped and overrated. LoL and the likes though - I simply don't see the appeal of non stop clicking and having everything flashing on screen. I get that both of these genres have quite a delicate strategy and teamwork needed which is great and everything. So I am not saying those games are bad or whatnot - just how the fuck have they gotten so big and some people spent thousands upon thousands of hours in those is beyond me.
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/me uses an AWP to shoot Chris in the foot!
I've spent over 1,500 hours in it for well almost 10 years (Dec 2014). I many just play for a few hours once a week. Normally I just level up to get the guaranteed weekly drop and then wait till the next week. Made some good money this way and re-invested in other stuff. Also the weekly play just to keep my reflexes in good order :P
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Counter-Strike is one of the greatest games, even if we leave competitive aspect of it aside.
Massive amount of mods and game modes for it (climbing, zombies etc.). Tens of thousands of maps (if not hundreds). Massive amount of custom models, weapon skins and sounds.
Easy to get into. Easy to create your own servers. Play with friends or strangers. Even things to do solo (aim training maps or climbing maps etc.). Huge amount of public servers.
I got bored of CS myself long time ago.
But I don't think there has ever been a game (thanks to the community) that provided as much content as Counter-Strike.
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I see. That's something I myself don't like but I think they've been stepping in the right direction. In the most recent update, instead of afking for hours for the cases, now as soon as you level up once you get both drops for the week. If you want to go for the third that's usually for people who play a lot. I think this stops afk servers since it's pretty pointless to afk on them now since it's not based on time, but on the level up.
To some degree, every single multiplayer(not just co op) game nowadays does have some sort of system where you constantly need to maintain it, and yes I think it's toxic and I wish it would stop.
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LOL is when a fighting game has a child with an RTS, then add memorable and unique characters and progression systems.precision, timing, and accuracy is the main appeal, to outplay others. The nonstop clicking happens because positions, range, hitting the enemy but avoiding being hit - so offensive and defensive positioning.
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I'm curious what is your opinion of games like COD/BF/etc. vs CS. Would you say those are more fun, despite knowing nothing the player does will feel relevant, or is CS better in that aspect since it's heavily oriented on tactical gameplay and skill.
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I like COD and BF as well. Not much the newer ones.. Haven't really played those anyway, but BF3, BF BC2, COD4, MW2 were in my opinion all brilliant shooters. Both COD and BF series have a possibility to look down an iron sight for one... Which I will NEVER understand why CS doesn't have.. and that's a real bummer for me. The maps are more detailed, better looking. BF has enormous maps. And I don't really share the view on what you are saying that "nothing the player does will feel relevant". The teamwork in those games was needed as well. BF also had tanks, helicopters... Its just a game which offers gazillion times more content where you could heal others, fix tanks or provide ammo. I think it was a lot more strategic and fulfilling game.
Different topic is that CoD got filled with screaming little crotch goblins and ruined everything. CS simply evolved into more mature version of shooter - people actually doing tactics and teamwork. At least on ranked matches. But IMO part of why I think CS is so overrated is due to the fact that so many players are acting like they lost their whole family when they lose a match. Its just not fun to play with all the screaming man-child's.
As for CoD and BF in overall I don't think they ever got that big to be called overrated. They were always under criticism of spamming out a new game with every new iteration. BF usually lost big part of player base quite fast, CoD was always trying to copy CS making smaller and smaller maps. And I think that was due to the fact they so soon abandoned the previous game and wanted to pump out the new one. They effectively killed off their own previous games by trying to do the same tactics as FIFA, NBA or NHL games.
CS on the other hand held up to having one game and working on it. And its just logical the game will receive a lot of content that way and more of a following. And that is also the reason I think that it is overrated because people tend to say that its great because it requires tactical gameplay and skill.. Well, so does Payday 2 for example. It requires quite precise teamwork and skill. But the game simply doesnt have the same "cult vibe" that CS has amounted. Then again - I am not saying it makes the game bad. This is NOT just hating on CS. Simply trying to unravel why to me it seems highly hyped and overrated on the background of all the other games on the market.
If I have to choose I personally wouldn't want to name either of these two sides in the "which is the best shooter" debate. I would like to see a title like Insurgency to come up. It has all realistic features that a shooter should have, has good big maps and requires tactics to survive.
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I see your point overall and that's alright, but there are we a few things to be noted. In between all these games, the most responsive of all, is counter strike. Part of the reason ADS doesn't work in a game like CS is because people would just shift walk everywhere holding ads down. In high level cs, taking the time to ads and trying to peek a corner when there is someone already there ads'ing down on it would just mean certain death. The entire game would have to be reworked and it would turn into a deathmatch game like COD. CS is not a run and spray shooter. That's why I was curious of your opinion of BF and COD, because those are. You run kill 1 or 2 people get smoked, wait 4 seconds respawn and redo. In CS once you die, you have to sit there to watch your team mates try and win the round. It gives you some time to reflect on what happened and how to approach the next round. Which is why I said it's much more rewarding to play CS vs BF or Cod. Sure, I enjoy BF and Cod, but rarely something I do makes my win feel relevant. Even if cs is slower so it's more "boring" to that degree, it makes you value the uptime you get to play and the game is optimized very well. Comparing that to BF or Cod which you also said they keep pumping games for no reason, explains why their games are always imbalanced, unoptimized, sluggish, etc. But yes, I'm a fan of the older Cod's or BF's as well.
Even payday is a better tactical shooter than cod or bf, but, in between cs and payday, cs wins by miles. Why? Because it's extremely fluid. While they only released like 4 games lets say despite the lack of complexity, they spent the time to polish those games to basically perfection. While payday 2 was releasing mask dlc's, cs focused on fixing the game and making it more responsive, making sure the hitboxes are on point, took and recognized the community members for finding bugs. Although they did release a bunch of useless capsules and some other dumb stuff so they're not completely guilt free, but at least the stuff you open in cs you can sell compared to all the other games that just take and never give.
The biggest downfall of cs right now I'd say is the lack of continued operations or some sort of events, etc. Part of why it was losing popularity before they announced cs2 since it had been the longest times without operations. Here's hoping once they are releasing CS2 they go back to regularly scheduled operations which include new maps, etc.
Of course cs also has it's other mods in case you want to play any of the other games or new games. From deathmatch to battle royale, to arena, to unofficial mods like movement mods or zombie, etc.
I think I said this one time before, but from my point of view, BF and Cod have been the kind of games you play when you don't have 1 hour, so you can just pop in and leave anytime without feeling like you did anything but just a quick match, while cs you generally play when you got a bit of time and you keep yourself in shape.
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CS for me too. Didn't get the appeal back in the day (MOHAA all the way) and still not getting CS:GO now. Such a bland experience every time I've tried it. I don't like most modern multiplayer shooters though, I wish Epic had followed through with their planned Unreal Tournament return instead of steering the boat towards the Fortnite route.
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Please don't kill me, but for me it's the diablo series. I mean I tried the first Diablo back when I was a kid, kind of like it, but that's it, nothing more ,nothing less. I simply don't find the series engaging but then again, I wasn't exactly a fan of this kind of genre.
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Um, do you wanna add something to your argumentation perhaps? To understand it more :o
I get if the genre or the game is nothing for one personally. But objectively that is hard to understand for me ^^
It's old, but it aged pretty well and for the time it was insanely well made and still is a great CRPG:
-great story, great lore and character interactions/romance, sometimes humour and funny characters (Minsk with his giant space hamster named Boo, haha) in the forgotten realms setting
-deep combat and tactic mechanism in AD&D ruleset with pause/stop function and managing your whole party, some luck involved with roll the dice, but that's a more or less normal thing in RPGs
-flaws / quality of life fixed with modifications, the game was well moddable
-content-rich / hours of fun / some stuff like surprise bandit invasions and sidequests to explore
-kinda choose your own adventure, because you can choose to be good or evil, so somewhat replaybility
I would love to understand your viewpoint :D
(Talking about BG I + BG II, i think Dark Alliance is something else of a game. Wasn't it on PS2?)
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Great story ? In my point of view its average. Most of your time you just trying to not die.
Dialogues too linear for me, sometimes you even don`t have answer options. Its take away roleplay, i dont like it.
Combat. Luck involved ? True. But as a result you drown in micromanagement after each step, especially in second game. Too boring.
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Probably the best story in video gaming history (+ your hero isn't even amnesiac, like in dozens of other RPGs :)) and the quests are simply amazing both plotwise and in complexity with subtle time limits and all.
Trying not to die? Well you have to plan, assemble and develop your party members ahead, equip them with proper items and you'll be allright (except for Durlag's Tower, but that's OK :))
As a matter of fact I think BG is UNDERRATED, although from what I've seen many people pan it just for attention seeking (who otherwise like games they prefer to label as RPGs, but are not RPGs by nature :))
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I was going to comment this exact game. I found the psuedo-open world really brought it down. A very technically well-made game, I don't regret playing through it for the story, but it would have been better as a more linnear 10-15 hour game.
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What is even more insane is the fact that it won over Red dead redemption 2
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I liked it, but I would have not considered it a game of the year. It was an 8 for me. Kratos and its story didn't click for me. I am trying to return to its roots and play the trilogy before 2018 reboot. Maybe then I will understand Kratos better and appreciate the franchise more.
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Kentucky Route Zero, and I usually love slow, story based games, even if they are barely interactive.
But, as I say in my above review, I am glad that such games exist. This one just wasn't for me, I guess.
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Sonic the Hedgehog franchise is typically what I consider overrated.
Though there are some what I like, some of the stories used in their games are unnecessarily heavy and those which look rather beautiful and play well, but feel somewhat empty.
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Zelda Breath of the Wild
Zelda Tears of the Kingdom
Just could not get into them.
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I tried botw and didnt really enjoy it never tried tofk
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I always get very heated when I get a chance to talk about this, but: A Plague Tale: Innocence!!! The story and its characters suck for real, it's the most generic Hollywood garbage I've ever seen in a video game. It is just so absolutely stupid and I don't understand people who genuinely think that this is strong writing, which seems to be most people. The gameplay is also very linear with few changes, where you spend most of the game throwing rocks at peoples heads.
I don't get why this game is so well regarded. It can't just be that it is pretty. It's the only redeeming factor.
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This ones a bit of a hit and miss as well IMO.
I finished it twice actually. I enjoyed the story, but it was not the best one. It was visually pleasing but it was not masterpiece and the gameplay was interesting, but quite tedious. For me putting all these three together made it a fun game I enjoyed. I guess its same with others as well. But I would definitely not call it a masterpiece or anything.
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Yeah, was a game I was looking forward to playing but found it quite disappointing. Game was boring; neither the gameplay nor the story was interesting enough to pull me in.
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Soulsborne games, GTA games. Also agree with the BOTW comment, it's not a bad game, but it doesn't feel like a Zelda game to me
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that game with that dude from the walking dead, with the baby in a jar.
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dude from the walking dead, with the baby in a jar
Lol, brilliant :D Didn't we discuss this in the choice bundle thread when Death Stranding was in it as well? In the end I did play and finish the story. And I still stand by my opinion that it got overhyped by the sheer fact it had Reedus in it and was written by Kojima. And it definitely did not change the gaming scene or whatever were the slogans in some reviews when it came out.
BUT I thoroughly did enjoy the story - it is undoubtable that they had budget to make it and it was quite intricate. The game had some quite great mechanics but overall just felt a huge empty world. I am a bit indifferent to it. After finishing the story in the end I left it installed with the thought of coming back and finishing some more deliveries and exploring the world, but ended up not caring much about the game besides the story.
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which game is that? lol
"that game with that dude from the walking dead, with the baby in a jar."
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Your mom.
Ok, on a serious note, there are sooo many.
I guess Undertale. But let's not talk about sheep.
But as one other person also mentioned, Hollow Knight has to be another of those games.
Am I also allowed to vote for Binding of Isaac?
All three of these so-called great games I hated with a vengeance.
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Hell no hollow knight is not overrated it really deserves its hype if anything its underrated.
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I don't like difficult games, sure. Esp. Souls, Rogues, etc.
But, I had a friend get me to spend 19 hours in Hollow Knight.
I hate the game, due to the other person saying it's "all doable".
He kept giving me pointers. I feel like he was making it harder for me.
Needless to say, I now don't talk to said friend.
Outside of the bosses, the game is quite good.
But don't push the difficulty of boss fights up so high that you ruin all the progression of the game up until then
Binding of Isaac is not only "difficult", but it's a rogue-like. Most rogue-likes I've played ramp up that feeling of difficulty to infinity.
As for Undertale, I may one day try a pacifist route like the developer expects you to play.
I hate it on the principle I played it like a normal game; I mean, if someone attacks you in the real world, do you just let them pummel you to the curb? It's not natural. I totally understand being nice to people.
And to think I got all the way to the final boss playing it like a normal game, only to fail then. That really irks me. Not only that, but all the characters you interact with up until then are "normal", what is this guy meant to be? Super God form Voltron or something, made up from all the previous enemies hate and misunderstanding of you???
ok, rant over.
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I didn't hate Binding of Isaac, but I did think it was overrated, at least to me. The gameplay was very basic and didn't really hook me. My biggest complaint was the horrible explanation of stats and effects. In most roguelikes, picking up an item i've never seen before was a cool moment of discovery, but in Isaac all you get is a few words that hint at an effect and some stat changes. I prefer when games have an in-game encyclopedia you can look at to learn what each item does. Plus, if you can't recognize an item's icon, you can end up picking up something that hurts your character. I wouldn't call it a bad game, but definitely not up my alley
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I should love Hollow Knight for its world, metroidvania, art..
It's really nice, but still, somehow I couldn't get past the "it's fine" point. Somehow after 2 tries it still couldn't get me be excited and actually wanting to play it when I get home. Wouldn't really call it overrated because tens of thousands of people love it and I'm just little old me, but I really want to see what see in it.
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What is the most overrated game of all time in your opinion and why?
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