What do you think is THE most important factor that makes a game amazing? (yes, it takes all of them and more imo, but what it's the first you look for?)
There shouldn't be game-breaking bugs, yes. But if a story turns out really good, you might play the game until the end, though the gameplay isn't that interesting or is partially bugged. Extreme examples might be visual novels (for me esp. Telltale) and walking simulators (e.g. Dear Esther, Journey) which don't provide real gameplay, but atmosphere and story can keep it interesting nonetheless.
Another example would be with franchise games and fandom. If you're fan of it, you probably try it out, though the gameplay is broken in the worst case. Personal example is Kick-Ass 2 , which I tried, though there were very negative reviews. And yeah, I didn't complete it.
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Not necessarily. Spec Ops: The Line has some really generic gameplay and the shooting really is not fun, but the designers realized that they just did not have the budget to produce a really smooth shooter so they focused instead on creating a really great story.
In fact, it could be argued that the fact that the gameplay was not very fun to play through actually enhanced the worth of the game.
I would suggest watching these Extra Credits videos on the game to understand what I am talking about: 1) https://www.youtube.com/watch?v=kjaBsuXWJJ8 2)https://www.youtube.com/watch?v=cJZIhcCA2lk
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It looks promising. Thanks for the giveaways and for bringing a new game to my attention.
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Watch my early access review of the game here: https://youtu.be/sPwLGqew7LM
Read it on Steam here: http://steamcommunity.com/id/Azralynn/recommended/573370/
Read it on my website here: http://www.azralynn.com/review-tyler-model-005-early-access-game/
Oh, and here's a giveaway for those who think they might enjoy it: Tyler: Model 005
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