The mods never said the Humble Weekly Sale game would not be added.
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Maybe not that they never add it to future sales, but they didn't say they would reroll any contributor value gained by the first humble weekly sale 1.5 weeks after you gave them away.
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They were waiting to see what future bundles would include. Its hard to make a decision based on two sales, one being an already bundled game that was the only one in the sale.
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Still, to reroll contributor value after the fact seems dirty and they basically gave a green light to people who wanted to get contributor value from the sale. There were multiple threads complaining about the sale, and they all basically said that they were not going to be included for now and that you would keep your contributor value for good. Bobo realised that, because he says in the thread announcing this change that a lot of people will get mad at him for it.
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they all basically said ... that you would keep your contributor value for good.
This was never said by any staff member
Bobo realised that, because he says in the thread announcing this change that a lot of people will get mad at him for it.
I'm just the messenger!
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Not personally attacking you, and I'm not saying any of the staff stated that, but that was how it was told to me through various threads. There wasn't an official statement on it, so we were left in the dark and logical conclusions were made (you receive contributor value for this sale, we will be able to keep it, because whe have kept it for x days already).
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I think they should have reacted earlier though, made an official statement that the contributor value for these games were still unknown and will be altered later.
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like what? the bundle went live yesterday in the evening (my time). Those ppl have a own live,jobs,they have to coordinate and discuss this... When someone spams lots of copies of the same giveaway he got for almost nothing because he wants to get contributor he knows exactly what he is doing and the risk that it gets bundled.
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Not really changed their mind, as they hadn't made a decision yet. They just made it a little later.
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I'm pretty much sure Shobo wrote yesterday or at least in last two days in some topic he won't add it since he treats it like Gala Store deals. He's not from support but he's responsible for bundle list so I guess some people could understand it as official statement.
Now, don't get me wrong, I'm glad it's added but that could bring confusion to some of people. To some of people giving a f to forums which in my humble opinion are a vast minority of those giving away this stuff, I'm pretty sure most of them just wanted to milk the system without paying attention to anything, like always.
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Yeah, mods didnt say it. Shobo implied it. Shobo is in charge of the bundle list. Capiche?
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How many times have we gone through this point? I'm really curious :-p
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Oh yeah that was another suggestion. I'll add it to the thread. Glad to see someone agrees!
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Your idea of basing points on entries was in the right direction, but not quite there. To me, it has to depend on demand, but globally rather than locally like you suggest.
Once a game comes in a bundle, you notice this huge surge of giveaways for that game, and you notice how the number of entries in there just drops over time. Whereas when rare non bundle games come, they get order of magnitude more entries. It wouldn't be hard to keep track of the average number of entries a specific game gets, scale it by the amount of time the giveaway was open for, have a baseline and scale the value of games accordingly.
This is actually something I had suggested in the past, because at the same time it encourages posting games that people want more! For example, right now I'm sure Bioshock Infinite is insanely high in demand, so I personally think a game like that should almost give twice as many points.
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"It's hidden from new users. Nowhere on the "create a giveaway" page is there a clear explanation of what the bundle system actually is"
There is a goddamn FAQ, if you don't want to read it is your fault.
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Please read a little further, I explain what the problem with reading the FAQ is.
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I definitely agree. I remember the very first giveaway I made. I saw the asterisks, and my very first reaction was, what does that mean? Usually, when there's an asterisk, the clarification is either near or at the bottom of the page, so this was very misleading. I then had to search for it and dig through the forum and rules for it, and it was overall a pretty shitty experience. Sure people should read the FAQ, but I think something as important as that should show you a nice colored WARNING when you select one of those games.
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"If you want to find it, you have to find the FAQ, which is on the very bottom of the site"
There is a search function, and a Sticky that you can use to easily find it.
Also the FAQ is pretty clear, and if people don't understand how the CV works, they can always ask in the forums.
(btw don't get me wrong, I'm not a big fan of the CV, but if I want to use this website then I have to follow the rules, right?)
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The FAQ is vague and confusing, and there is information missing.
The asterisk should be explained on the Giveaway page where it is present. You shouldn't have to do a forum search for the word "asterisk" just to find out why it is present.
"Read the FAQ" and "Use the search function" have become such blanket responses to issues that people suggest them even without seeing if they work. Issues with both the FAQ and the Create a Giveaway page have been repeatedly raised on these forums since I joined the site. Nothing ever gets done about them, and someone always says to "use the search function" as a solution, rather than to just put the information on the page under the "Select a gift" box.
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Search is useless if you don't know what exactly you're looking for.
The sticky will only be seen by people who visit the forum, and read the title carefully. It is commonly, and logically, assumed that the rules thread in a forum lists the rules of that forum, not of something else, like the entire site.
The FAQ is anything but clear. There's too much information for anyone to read it carefully, and the part about bundles is near the end.
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People should read the rules and guidelines when joiningthe site. It't true that they are messy but they are easily findable.
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too much to read but i hate the new bundle system, i went from $179 contributor value to $53... never again will i gift on this site because what the hell is the point? Why would I go and spend $20 when i get get a key for $1, thats why i giveaway, it's cheap? I did read the part where you said people should be happy to gift, and i agree, why punish peoples contributor value, their giving a game away for free...that they paid money for.
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"never again will i gift on this site because what the hell is the point?"
Why should anyone gift at all here,if you invest money to get games why not buy them?
With the money you buy bundled games just buy other games and its fine. And don't come with "It wasnt bundled when I bought it" you know exactly why you gave this away and not something else and you knew it was at risk of getting on the bundle list.
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"never again will i gift on this site because what the hell is the point?"
The point is to make someone happy. With or without contributor value this is still achieved.
"Why would I go and spend $20 when i get get a key for $1, thats why i giveaway, it's cheap?"
Why would you be credited $50 of contributor value when you padi only $1?
"why punish peoples contributor value, their giving a game away for free...that they paid money for"
No one is getting punished. Contributor's giveaways have been set in order to reward people who gave games, not to punish those who don't. The system is designed to prevent people who give only cheap bundle games to rack as much contributor value as the person who actually spend some decent amounts on the games being given away.
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Would you still gift those games, if the contributor value was just a cosmetic thing (bar, avatar, emblem, insignia) with no benefit except for your e-peen?
Or were you gifting those games to get into those cv giveaways of recent games worth 50 bucks or more?
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Welcome on my blacklist. Abused promotion to farm contribution, now QQ and say it's not worth to gift, FFS!!! Worst kind of SG user. You are not buying damn Contributor Points, they are an award for people who share gifts with others! If you don't want to share, then go away leecher.
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I hope some of the mods and critics of me take some time to read this and tell me what's wrong with the suggestions, or start thinking about implementing them
Rest assured that while we don't always comment on the countless suggestions on how to "fix" the system, we do read them, and are constantly discussing what will be best for the site in the future.
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Glad to hear that from you! Feel free to critize this.
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The staff here is simply community members just like you. We're not paid for this. We do it because we love this community and want to make it the best we can. It's tough for us to make decisions because they effect everyone. Although not everyone is going to be pleased with every decision we make, we try our best to be fair and consistent.
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I personally do not care much for the new bundle system. Regardless if it leaves or comes back it doesn't matter, I'm surprised how upset some people are with losing their value on things. The only people complaining are the people who:
It's a good system, but people are too selfish and greedy.
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There are tons of problems with ONLY giving bundle games... regardless. The FAQ isn't really hidden, it's right smack dab on the front page, honestly just use common sense. I've only looked at the FAQ to see how to create links and bolded letters, not once did I actually read it, I just learned from seeing other people's mistakes and using my brain and etiquette.
As for you giving bundle games, it isn't necessarily a bad thing to only give bundle/indie games. The bad thing is people trying to farm contributor value, which then brings up the subject of whether we need a contributor value or not.
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Personally, I like VVVVVV and I've thought about giving it away, but if I don't receive any contributor value for it, why should I bother going through SG?
This echoes my thought about the system. It's not that I need to get something out of everything - I have games from old HBs sitting on my steam account that I never have, nor ever will touch. Games like these could easily be dropped here and I'd be just as happy.
But when other sites offer something for the GA (even if something small like points), what is my incentive to drop it here? Better community? Pretty much everybody who joins a GA doesn't even take the time to drop a "Thanks" - so that's out. Because I've gotten something from the site? Sure, but I've already given away almost three times as many games as I've received here. The other site I use has more "claim" to my games by that metric. So why then should I send off my unused keys here over any other site?
TL;DR:
Incentives matter. This is a basic principle of economics - people will be more likely to do things in a way that benefits them.
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And the people that do drop a "thanks" are doing it to increase comment count, most likely. It seems that the mods of this site expect us to give games for free out of the goodness of our hearts. There's other websites out there that actually do give you something in return, I'm putting my future giveaways to them, and you should too.
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... Giving out of the goodness of your heart is the whole f*©king reason of the site!
There is no 'requirement' to giveaway things but the site wouldn't survive otherwise.
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I agree, but mindlessly writing "thanks" on every giveaway just to increase your comment:entry ratio, that seems a bit odd to me
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"Giving out of the goodness of your heart is the whole f*©king reason of the site!"
Try that in a conversation about whether contributor value should be tracked or offer benefits. That whole nest of worms exists because people aren't giving games out of the goodness of their hearts, and the site continues to get the number of giveaways that it receives because people do get something besides a warm fuzzy feeling for giving stuff to their fellow man.
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Were you using the site before contributor value giveaways were introduced? Believe it or not, back then people did gift games for the warm fuzzy feeling of doing something good for someone else...
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Yes, there are people that give away games just to give away games. Heck, ninja giveaways on the forum are such a thing, even when it is just an extra bundle game.
But then look at the arguments of people trying to protect the contributor value system. There are people who give away games just to give away games, but there are also those who give away for a variety of other self-serving reasons. Remove those reasons, and they'd either stop giving away games or move to some other system (such as switching from CV giveaways to private group giveaways).
If Steamgifts got rid of CV entirely, the number of public giveaways would certainly drop.
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Loved that TL;DR
But about the "thanks" thingie. Why do you get mad if people don't write "thanks" in the comments? It's mindless (and with scripts this is literal) and feels unnecessary to me. I only comment on private giveaways, because there I'm closer to the person giving it away, and I always send a nice email if I win something, but on every single giveaway, that seems a bit odd.
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I don't get mad, it's just an easy illustration of the argument. I could just as easily show that less than half of my GAs even got a "Thanks" from the winner after I sent their prize - but as that is a far smaller data set it is less representative
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Same for me. I feel kind of bad, when I enter 2k+ entries giveaway and there are approx. 120 'thank you's for this giveaway's creator.
Don't go as far as a script, but those are giveaways created by people for people, who deserve better treatment than a simple 'enter' click.
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I lost $48 of contribution, and I have one thing to say about it.
Meh. Its just a bloody number. If I care, I can give away other stuff and get it back.
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You're one of the lovely people that gives games away very frequently. However, if you weren't in a position to do this, yet you decide to give something away, to later see all your contributor value dissapear, you would be pissed off and rightly so. With the number of giveaways you would be locked out of (I'm looking especially at the 30.01$ ones), I can imagine this is very infuriating.
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Nah, I've given away bundle games before. I've gotten nothing for them. I rightly don't give a **** about that. I'm giving to make people happy.
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That's why my first suggestion is to get rid of the system, so no one can give a **** and everyone gives it out of the goodness of their hearts.
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People buying 30 copies of the THQ games wasn't out of the goodness of their hearts though.
I can guarantee those leechers would never have contributed at all if they didn't think they would gain from it. Contribution Value may not be a perfect system, but it gives people something to aim for. My $612 is nice, but I still get to see some awesome giveaways with something to aim for.
As long as it exists, there will be people giving away when they otherwise wouldn't do more than leech, and that only helps those willing to enter.
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We have a winner here. Pretty much sums up why the system is not as broken as the CV farmers would like to think.
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Can I ask what my prize is? I wouldn't mind entry to an exclusive Fortix giveaway.
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So better do the right thing the wrong way than do the wrong thing the right way?
I.e. get games for the site even if those are selfishly bought for the sole purpose of raising cv than not getting these games and getting rid of the flawed cv?
Hmmmm, I could live with that.:)
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I don't even see it as the wrong way. Maybe there can be a better balance, but the current rule is fine.
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Even if the games getting contributed is a good thing for itself it's pretty bad they only get submitted out of a wrong set of mind(farming for cv to enter 1k and up giveaways).
As so many people are complaining something is definitely not fine under the current rule set or they are just a loud minority.^^
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Dont dare you. judging a person on his profile, shame on you.
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I quite like the system the way it is. I do believe however that if you can prove that your game was not from a bundle (perhaps as a giftable copy) you should get the full amount as very few people using codes have paid the full price for a game.
I do also believe that the FAQ and the Bundle clause needs to be highlighted better, either on sign up or when creating a giveaway for a bundle game. However, i do find most complaints seem to be from people who think that spending $3 on a bundle means they should get the full contributor value. My Contrib value is about $270, and theres no way ive spent anywhere near that. perhaps $30 + games from bundles i bought regardless of whether i'd give them away here or not.
Overall, id say choke it up.
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Your second paragraph is just plain wrong (on this thread). He wants to get rid of the CV-System completely - No way to abuse a system that's non existing.
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I don't see how him wanting to get rid of it makes my point wrong - i don't even reference his desire to get right of the contrib system as it wont ever happen. The system isn't perfect, but no man-made system ever has or will be.
He offers far more than just "lets get rid of it" and I was commenting on why it is fair enough as it is - in my own opinion.
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It's not about deserving 150$ contributor value, it's that they were promised 150$ contributor value but they don't receive it, even though they "deserve" it because it was explained to the them that way.
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the only people that "deserve" $150 contrib value are those that have spent $150 on games to giveaway. not $9.
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´´ " If you want to find it, you have to find the FAQ, which is on the very bottom of the site ". ´´
This is not just me but when I usually join or create an account on some game ,website, or join groups, etc, the first thing I try to do is look for is the FAQ or terms and uses or rules, you were just to lazy to search for it so better luck next time :x
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You have proven that I'm lazy, I'm guessing I'm not the only one who reads the entire terms of service and stuff for every account I create.
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I personally really like someone else's idea of drastically decreasing the CV received per copy of the same game you create a ga for.
For instance, skyrim: first copy 40 cv, second copy 15, third copy 5.
This way people will still create GA's for really good games, but not to exploit it.
This would mean that we wouldn't need a constantly updated bundle games list anymore, people won't be acting all high and mighty judging the games people are giving away and the overall quality of games offered would drastically improve. (seeing as how people judge games not on their quality, but on the fact that it's a bundle/non-bundle game)
Another option: just lose the CV, it's way to much trouble for something that doesn't work properly.
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"meone else's idea of drastically decreasing the CV received per copy of the same game you create a ga for.
For instance, skyrim: first copy 40 cv, second copy 15, third copy 5.È
I was discussing this idea (without hearing it anywhere else) with my own group today .. only a slight different take ..
Only the FIRST copy of ALL games gifted count as contrib. That way no matter the sale price, NO game can be abused.
The biggest prob with something like this is ... When can be introduce it and if we retro it, how far back will it go
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You've got a point there, I guess in that case it would be best to not retro it but clearly state a starting date.
Since the intent of a change like that would be to let people gift games they really enjoy and want to share, instead of them making sure the game isn't on the bundle list first.
Let those exploiters keep their CV, it's not that useful since no-one will invite them to a private group anyway.
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I like this idea as well. I'm not sure I agree with "only first copy counts" (as Matrixomega suggests). I like the O(1/(x^n)) decrease originally suggested better. It means someone can buy a 4-pack (even when not on sale, 25% off isn't that bad), and gift away extras. Some really good games have 4-packs, and it would be a real shame to deter people from gifting those.
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Just want to point out one thing:
You say "you have to find the FAQ, which is on the very bottom of the site (a place that may not be discovered if you're using SG+ like a lot of people". But to get to SG+ you need to go right past a page with "FAQ" at the very top of it. Furthermore, even if you have SG+ (as I do), it's not difficult to find the FAQ. You just open the forum, either from the link at the top, or by typing in the URL. The FAQ is the FIRST thing that comes up. So don't ever say it's difficult to find...
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You may find the FAQ..but its not easy to find the part where the "*"-asterix is explained.
Why not just add one sentence to the Create Giveaway-Site.... like:
"Important: All gifts should be Steam redeemable.....>> Games marked with "*" in the list are considered as Bundle-Games <<..... Thanks."
Thats it, but i guess this will prevent many users from gifting games here and they might go to other gifting sites.
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Anyway, the first $30 worth of bundled games that they give they get full value for them, so if they peek at the forums a tiny bit then they'll see about bundled games, especially when there's always so much talk about them.
Anyway, does it really matter if they don't get the full value? They can give away non-bundled games to increase the CV they get from bundled games, and the point of this website isn't CV
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no,usually you are tagged when you give away more copies and only because of certain things or if you try to get around the system. No bundler is tagged as farmer/exploiter/abuser,call it whatever you like.
I just don't believe ppl giving away 20 copies of Shadow Harvest and nothing else that they liked that game so much that they have to share this and only this.
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What's wrong with giving away multiple copies? You get more contributor value, but you're contributing more games to the community! And I've seen a lot of people who give away bundle games the personally don't like being called leechers/exploiter/whatever. Bundlers are frequently tagged as exploiters and leechers
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There's nothing wrong about giving away multiple copies, as long it's out of generosity and not in the hope of getting a lot of CV for really cheap.
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Yeah but that's my point exactly. How do you read someone mind? How do you decide if he's being generous or just looking for more CV? And even then, what's give the right to judge him for doing so. I mean it's not like CV don't have any actual use.
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It's a personal feeling. We call ppl cheaters,assholes,leechers,kiddos,shobos....and we dont know anything about them. Being a CV booster isnt forbidden. But a group leader may always refuse to have someone not in the group for the reason "CV boosting",even though that person gave them all away without caring for CV.
But lets be realistic,from the reaction we read a lot now,seeing ppl deleting their giveaways and claiming that they deserve this value we all know that 99% do those giveaways just for that one reason.
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Oh yeah sure. But it's like calling out a new user who "giveaway" Assassin's Creed 3. You're going to be right 99% of the time but you shouldn't do it because there's always the possibility that you're being a jerk to someone who's just genuinely generous. (not targeting anyone here btw)
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I gave away two copies of Shadow Harvest. The first one as a public giveaway as it was cheap and I didn't know nothing about the game and the second one, as I learned how bad, really, really bad that game is, as a joke group giveaway.
Got I cv from it? Yes, I certainly did. Do I care for cv? No, I would still have given this game away just for its awesomeness of being a terrible game.
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I don't see why giving away more copies is bad and how someone "get around the system". The system is built to encourage people to look for the kind of deal we saw with humble bundle weekly sale. And i remember lots of calling out during the Rome: Total War sale.
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Why not remove the dollars on everyone's account? Just make it based on how popular the giveaway is. Everyone can join and the giveaway enter fee is based on demand. The more popular the giveaway, the more points it will cost to enter. This will also fix problems like having several thousands of people entering a giveaway. I say whatever contributor value is given to people on this site right now should be fairly converted to a point total which would for now on mean how many people entered their giveaways. It is unfair to put a price on some of these games. Saints Row: The Third, Killing Floor, etc..? These are GREAT games. They don't deserve to be black listed. What the problem is the massive flooding of these titles. People don't want them to disappear completely. If you made it so there is a supply and demand type system, people would be discouraged to enter it because other people would of entered another giveaway instead. This is just my opinion. I think my suggestion has promise and should be considered enough to where they perfect the idea. Some games are simply not worth $60 while others are worth so much more points than they are.
I also wish to point out we do have a list here of games that are on the most wishlists... shouldn't that somehow give the contributor a bonus of some sort?
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It's funny how the people only givning away games they got from $1 bundles are aomplaining about how much it's not fait that their contribution isn't being recognized as much as the ones who actually spent hundreds of dollars on the site.
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Just because someone complains about a price, doesn't mean they're cheap. It's not about giving away games for CV, it's about being logical and fair in the way the CV is distributed.
And by that point of view, CV shouldn't even exist. Why differentiate anyone who gives, if all it matters is giving? (do note I do not agree with the statement whatsoever ;] )
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I consider it a collateral reward more that an end by itself and I think it was first designed as that.
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It does make me sad, a little, that my CV was reduced.
I'm currently unemployed and give as much as humanly possible on my very limited budget, most of that being things like Bundle games. The only time I have a problem is when I'm called a leecher because my CV is under $100. Then it went to over $100 dollars and then dropped down to $58 when the weekly bundles were added.
I agree with several points that have been brought up. I understand that people need an incentive to give, most of the the time. It's human nature and people want to be rewarded for things like their donations to this site. But, on the flip side, why am I judged by my $58 CV, ignoring the fact that I've done giveaways on the forums for no CV, I'm active on both the forums and chat, and think that I generally add something to SG other than my measly $58 CV.
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Sad to hear that, I hope something changes. Personally, I stopped contributing through SG because it would take too much effort to not be called a leecher, which would probably be rerolled later. I don't get the leecher mentality, I don't mind that the person that wins my giveaway doesn't contribute anything.
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I try not to take it personally, because I know that most people here that know me don't think of me that way. But it's still kind of an "ouch" moment.
I say thank you to every contributor when I enter their giveaway. And I actually take the time to read the description and type out every thank you, instead of copy/paste. And everything that has been given to me, I am EXTREMELY thankful for and I let that person know.
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You cannot reroll anything in the basis of being a leecher FYI, ony if he's broken any rule (either site's rules or special giveaway ones)
And I don't mind that the person who wins hasn't contributed, what I look for is that they enjoy the game and, more important that they are grateful.
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When I use leecher to insult someone then usually this guy doesnt say thanks,doesnt participate in the community,is ungrateful for the stuff he gets and just comes here to grab as much games as possible. If I say leecher to,lets say for example my group members, I say that because they don't do giveaways,but not in a hard way,I know not everyoneone can give away stuff,hell for some ppl even $1 is a fucking lot of money,but they chat,they write,they are grateful,they are friendly and most of all they ofc joined to site to win something,but they are not too eager on it like they deserve something here.
So yes,a) I wouldnt count you as one of the first group and b) you shouldnt give a fuck what others think you are. Those who deserved to be called like that surely don't care ;)
But thats just my opinion and my usage of it.
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Don't be so judgemental! I say thanks to every game I win and usually put some time into the message, so they know I actually mean it, but you can't see my emails and chatlogs. Also, this community is huge, it would be insane trying to remember everyone that participates. And although you don't mean it to be as hard as it sounds, it really hits with the people you say it to because of the context it's usually put into (i.e. you fucking dick why don't you give shit away you leecher) and a nice slap in the face that they receive (30.01$ contributor value)
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believe me,I use the tag function of SG+ a lot on the behavior of ppl. I don't tag ppl for no reason. It's my good right to do so. If I don't like someone thats bad luck for him,that doesn't stop him from entering my public giveaways.
Yes,I don't know about your email and chatlogs. I don't have to. I am not an official doing lists of users. If I like someone from what I know from him then I like him. He could be an asshole,yes,but he doesnt show obviously.
You also won't see me writing "You fucking dick why dont you give shit away you leecher". I may think that,but I don't spit it out. However,if someone writes "I just want leech as much as possible,I don't care for the community and I surely wont say thanks because I deserve to get all the stuff" then yes,I will call him a leecher.
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I am unemployed also, its fine to give what you can, its better then nothing and I am sure we are all thankful, thankfully I should have a job soon and if that holds steady I plan on giving stuff on a more steady basis once I am grounded. For now I give extras from bundles and such or stuff I get in trades.
So I would never call you a leecher in all honesty, you obviously give to give even if you say you we need incentives.
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YOU
ARE
ABSOLUTELY
RIGHT. DrSpychology
We need more people like you. Who can "talk" in this situations. Especially this is the weirdest part :"The mods came out and said that the Humble Weekly Sale will not be added to the bundle list. Now they have changed their mind and a lot of people are losing contributor value retroactivly."
EXACTLY
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Bundle value changes have always been since the date the bundle started. However it's true that this time it has taken longer to iplement this.
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DrSpychology, I completely agree with you, the arguments are awesome. One can only hope that the mods will give a damn about us poorer folk 'round here who still want to make a giveaway even though their finances are low
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Glad to see you agree! I put a lot of work into this, let's hope some of these points get through to them!
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I don't want to send rude, but it is not the first time I see you stating you are poor. You sir are not.
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Every game ends up in a bundle eventually so the contributor value shuffling is a bit weird and i wasn't all that pleased the other day when i made a giveaway of a game as a steamgift bought on steam and got no value because the game was in some bundle or another before even though it was just toki tori so the value difference is barely noticable, but still.
There's no point in giving spare keys here because people just end up like they gave nothing away.
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I've given bundle keys. As I've seen already CV should be more like a side reward than an end by itself. And limitations on bundles have to be implemented sadly because people abuse them.
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You don't get siderewarded even when you give away because it happens to be a bundle game no matter if you bought it in a store.
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But it's still a side reward, not the end. Is something nice that comes with it. And you do if you give away moregames.
On the other hand how would you determine if you bought it in a store or not?
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You don't need the contributor system to feel good about giving away, that worked good enough even before. Good deeds won't help you entering contributor giveaways because you weren't all that side rewarded for doing them.
I don't give away spare keys here, but that restriction applies even for games bought in a store and i understand there's no non-bypassable of finding out where did the people get it from but it's kind of a downer to give away a storebought game and not getting that sidereward.
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The contributor value should be a fixed amount at the moment the winner marks it as received (point of time).
Even if it's getting "downgraded" to a bundle game the value should stay.
Marked as received before Downgrade -> Standard value; Marked as received after Downgrade -> Bundle value
"The early bird catches the worm"!
But punishing people afterwards is just ridiculous...
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I've seen someone that payed for 10$ in these sales, yet now they'll only receive 30$ contributor value
Oh noooooo, they're only getting three times the amount they spent on CV.
And I say this as someone who lost ~$50 CV to that decision (which I'd earned from giving away extra keys I happened to have), but come on. Ideally CV is supposed to map somewhat rationally to actual value given away, dollar-for-dollar. It's never going to because there's no perfect measure of value in a world where prices change all the time even before you factor in sales, but I don't think it's that much of a surprise to have games that cost $1 not give you $50 in CV.
Don't worry about CV that much. It's just a number. The fact is that most of the giveaways with a CV limit don't give you much better odds until you get into the $1000 range, and if they hadn't made this change and kept letting people get $50 CV for $1, the $1000 range would eventually have so many people in it that it'd have become meaningless, too. The only way CV giveaways can be a meaningful reward is at the level where few people manage to reach.
Anyway, there are a few things I'd tweak about it, but it's ultimately fine.
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To start off, I'm not perfect, if you notice any flaws with the things I describe, feel free to correct me. However, don't just tell me that it's a bad idea and not say why. I want to create a discussion, not an angry mess.
WHAT'S WRONG WITH THE SYSTEM
It's hidden from new users. Nowhere on the "create a giveaway" page is there a clear explanation of what the bundle system actually is, how it affects your contributor value or what the * next to the name of the game means. If you want to find it, you have to find the FAQ, which is on the very bottom of the site (a place that may not be discovered if you're using SG+ like a lot of people) and find an explanation in a very specific question. Not only this, the FAQ is my opinion more to solve problems. It's good to read it before you do anything on the site, but it's far from necessary.
When people don't get contributor value for bundle games, even though the deserve it, they go to the forum to find an answer. This is where they get a ton of shit from the community and eventually get pointed at the thread hidden in the FAQ. At this point, they have given away a game through the site which they won't get back and have received an unhealthy portion of abuse. In my eyes, they have been cheated out of contributor value because they didn't read the little details hidden away in some thread.
The greatest offense of them all happened recently. The mods came out and said that the Humble Weekly Sale will not be added to the bundle list. Now they have changed their mind and a lot of people are losing contributor value retroactivly. I've seen someone that payed for 10$ in these sales, yet now they'll only receive 30$ contributor value. They are literally tricking people into giving away lots of weekly sales, to later rob them of their contributor value. He could have taken those 10$ and bought a bundle on amazon or bought some games on steam and received 50$ to 100$ of contributor value, yet he didn't have the choice because the system was changed after he gave the games away, and he can't get his prizes back.
The system isn't homogeneous. Bundles that are essentially 75% off are added, yet games that are on sale for 90% or 95% on amazon, steam or other places are in the clear.
If you give away a full bundle to one person (example), you get the same you payed for the bundle or even less (if you payed double the average). This is quite odd, because these bundles offer a lot of awesome games in a package, yet you get contributor value that matches what you paid for it in the best case scenario. You're punishing people for giving away awesome bundles and encouraging them to just buy the game that is on sale on steam, if they want to build up some kind of contributor value.
You discourage people to give away games. Personally, I like VVVVVV and I've thought about giving it away, but if I don't receive any contributor value for it, why should I bother going through SG? I feel cheated out of something I should get, because I payed for it, but I can't get because of the system.
There are way too many contributor giveaways. We should give away to those who can't afford games, yet we're just giving away to those who have enough money to just gift games to random people. The contributors are lovely people and should be thanked properly, but with the amount of of contributor giveaways, it feels more like you need to gift something before you can win anything, and at that point you're turning the site into steamtrades.
I could probably go on for a little while, but now some solutions.
HOW TO FIX IT
Best possible scenario? Get rid of it all. We should be happy for anything that gets gifted to the community, even bundle games. There is no clear way to give people exactly the contributor value they deserve (the price they paid) and with so many games being in bundles, a lot of awesome games are not given away just because they don't earn you more contributor value. Still want to weed out the "farmers"? I disagree with that, but you can still create giveaway groups and private giveaways to gift to those who in your eyes have contributed enough to this community.
You can also reduce the contributor value for bundle games to 1$. This means you can't "farm" insane amounts of contributor value from bundles, yet you don't get limited to 30$ if you decide to give away lots of bundles. It's an option I've seen suggested on the forum, but I think this would still create an unfair advantage from cheap bundles (indie gala, 10 games for 3$) to expensive bundles (indie royale, 4 games for 5$). I suggest there is a set percentage of the total game value you get, which varies from bundle to bundle, so that people don't buy a ton of indie galas, just because they gain more contributor value from it. How we calculate the percentage, I don't have an idea for, but feel free to suggest anything below. This idea is probably going to be shot down anyways, so I'm not going to invest time into thinking a system out to determine the percentage for now.
EDIT: Another suggestion was to work with entries on your giveaway. For example, you set 1000 entries for your giveaway, which means that you need to have 1000 entries on giveaways you created. There are a couple problems with this system (private and group giveaways get less "contributor value" and it encourages making giveaways 2 months long.
These are 3 solutions that I remember off the top of my head and I've been working on this for too long, so I'm going to stop for now. Got any other, better solutions? Write a comment and if they make sense, I'll add them to the thread.
I hope some of the mods and critics of me take some time to read this and tell me what's wrong with the suggestions, or start thinking about implementing them (okay I'm dreaming here). I hope the community and the mods can work this out, because the problems with the current system are too big not to do something about it.
If there are any spelling mistakes or sentences that don't make any sense, excuse me and feel free to correct them or ask me to clarify.
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