Humble Bundle after introducing 1$ barrier.
And I don't understand why Indie Royale and many others still call themselves "Pay what you want". It's not pay what you want if the minimum is not 0.01$.
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Humble Bundle's way of doing things is my favorite too. Especially with the 1$ barrier, it reduces the Steam abuse. Plus having great games for the over average price will incite some people to donate more than they might have.
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Goals are one thing which make it better for me. I don't like "we'll add random stuff at random points" that much. Not that I mind getting extra stuff, but I like it better when I know what we're working towards. (Like stretch goals for Kickstarters.)
Another thing I like better: no "beat the average". There are well defined price points, which don't change depending on when you buy. The first Be Mine bundle didn't even have different price points.
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By the way, I'm pretty okay with the $4 minimum and the $10 extras of the Be Mine 2 bundle, because they're pretty well defined and the rest of the model appeals to me. And the games, of course. :)
I'd rather have a $2 minimum though if it's not $1, because at $4 I'm less likely to buy it as a gift. Because of this I'll end up paying less for the Be Mine 2 than I paid for 1.
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I think its best like Indie Gala 1:
Be Mine 1 is also ok:
Pay more than average = fail because people keep bumping it up, for example HIB Android 2 had an average of 7$ and no way i'd pay so much just for the bonus game (i already have other games). HIB became like Nike, Apple and similar...you just pay for the name. I also wish all money goes just to developers and organisators because we all know most of charity cash never reach the right people.
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100 % agreed with you. Humble Bundle pay more than average scheme is now ruined by those (for instance gathering of buyers like Humble Bronies) who pay astronomic sums right at the beginning (of course this is good for the developers, but also biases the results right from the start, while if they were waiting a little bit wouldn't make the price go up artificially so fast, and would be fairer overall. Imagine when developers themselves (or even Bundle organizers) give high sums right at the beginning, it's after all completely beneficial to them, though quite questionable. So people who don't have much money are quickly set out of the race. This makes the average go to 7 or 8$ in no time and it rarely goes down. Previous bundles weren't like that. It's such a shame they've removed the pay what you want for the first hours or so of the bundle, because many people can't catch it right when it starts. This and the number of bundles that's increasing too much imho (it's quite a profitable business it seems).
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I usually pay $3 or $4.I find beat the average thing annoying and its not pay what you want if you write , "Pay what you want , Min amount is $5 , Beat the Average $10 to get bonus games" That annoys me a lot.
You can make the argument that $1 min isnt pay what you want either but that can be used to cover paypal/middleman fees.
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Selfishly, I'd say Humble Bundle's way. It's literally pay what you want.
Edit: of course, this is before the pay-more-than-average system. PMTA is fine but you better have none of the games and hope you can be the first buyer.
But, well, it's also a lottery. Most of the time customers pay, on average, 5$ (with Linux users paying about 7 for some reason (I'm guessing because there aren't many games on Linux and because if you use Linux you must already know the pain of developing a game))...
But you never know. One day everyone might just pay 1 dollar and HiB is going under. Or everyone starts giving the money to charity and developers and HiB can't run the servers anymore.
I do have to point out that from experience HiB makes the most profit, so I guess they're doing something right. Then again IndieRoyale and the rest are probably not as "famous" and people only go for HiB because it's the only one they know.
Finally, if you managed to bear with me all the way, I'd love to see a co-op only bundle. Filled with games that are only/mostly to be played with a few friends. We need more co-op nowadays.
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That's true. But changes happen... an over-the-top, overly awesome bundle could come out (how's about 10 AAA titles with 90 metascore for pay-what-you-want), and Humble Bundle is history. Well, we can't predict consumers' patterns, but what we can predict is that one day, Humble Bundle will have to stop: change of management, a rat in the servers... and that day (it could be after many, many problems too), Humble Bundle is done.
Let's hope the 7th is extremely good =)
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1$ minimum with incentives to pay more. something like indie gala did.
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Humble Bundle! I like the option to be cheap, but I pay about $5. It makes feel good. :D
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I like Humble Bundle's system overall because it stays true to the "pay what you want" model even after the introduction of a $1 minimum for Steam keys (which was an awesome policy). I also like Indie Royale's system of hammering down the minimum/average price when people pay significantly over the average. It sounds complex and interesting. Unlocked extra content (Indie Royale and Be Mine bundles) is also nice. Indie Gala 2's three-tiered system was okay too.
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I actually like IndieRoyale's best, but only because I don't like to see bundles getting abused by traders and dupe accounts for the holiday event (even at $1 it would probably be worth it to get keys).
I also like FaceKick's, bigger bundle for a higher price. Sometimes a bundle with 4 games is hit or miss, make it 8 games for $8..and it's harder to resist. In the end whatever supports the devs the most gets my vote (probably IR?)
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What is your favorite type of pricing for an Indie Bundle?
Hib?
Indie Gala (The Indie Gala 2 way)?
Indie Royale?
Tell me if I forgot any!
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