Desura as an entity would continue to operate as is. Desura would be considered an asset, and it would either be sold to pay off the parent company's debt, assuming a buyer could be found. If no buyer is found, shares in Desura would be transferred to the parent company's debtors.
Note that this assumes Desura is at least somewhat profitable. If Desura is operating at a loss, then it may get sold off, if any buyers are interested, or it would get terminated.
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Its switched hands several times over the years and shown n o improvement. I very much doubt it holds any perceived value too anyone.
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"Desura as an entity would continue to operate as is."
Nope.
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It's not been "operating" as an entity, just chugging along with no one at the helm. It's been dead.
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Considering the fact that every single Desura employee got laid out the day the bankruptcy was announced, it's actually a miracle that the site remained online for that long.
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RIP in pieces.
Still had some unused keys. I knew about the bankruptcy and all, just never got round to dumping them.
It got taken over not long before the bankruptcy, didn't it? I wonder what shape it was in at that point. i.e. was it the new management's fault or was it already failing?
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Rest in Peace. Good thing I backed up all my Desura games as DRM free versions on an external hard drive
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Sad days. I never did bother to grab the hundreds of games I had there, its a shame for the ones never released on Steam.
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it was to be expected. Still a shame - all the games I had there gone forever. I would never play most of them probably anyway, but makes me feel worried - what of one day Valve screws up enough to go bancrupt and all our libraries with hundreds/thousands of games go byebye?
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That count is off, though by how much is unknown. Steam is a bit weird and it sometimes counts certain dlc/software as games as well. There is also a matter of removed games which Steam doesn't count on your main profile. Even if we assume it is counting removed games then, it is still off by a large margin.
e.g.
''GKN'' has 7750 according to the count showed on Steam: source steamdb uses the number Steam provides.
If we assume steam ladder to be correct, then his true owned number is 8585, with 835 games not being counted (only happens if removed). The problem with this idea is that even if he owns every game removed from Steam, the count is off since there are only ~384 removed games atm. Source
Therefore, ladder is counting dlc/software as games because Valve is lazy and won't fix stuff being incorrectly flagged as games -.-.
The only reason why I know this is because I'm also big on collecting and I know for a fact that my number on steamladder is wrong :P.
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If steam ever goes down , that will be the end of me for buying digital games , i would just start pirating everything
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+1, assuming this isn't heavily regulated and controlled by then, which I think it might be.
Piracy laws in Europe are tightening at the moment. I don't think there will be much pirating in say 15-20 years unless you really know how to hide your identity etc.
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unless by then everything uses something like Denuvo then even as a pirate you would be SOL
I am sure Steam has steps in place for if it ever goes under to allow you to have your games by removing the Steam DRM though for games that use others say like Ubi or EA i am not sure how that would play out.
I doubt it would ever happen anyhow and well you can get games on GOG if you are that worried about it,granted not all games but still they have enough to get a nice start on DRM free,the way all games should be imo and i hope they continue to grow they just added some older 2K games.
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I have all of my games and a steam client in offline mode backed up on a HDD in case of the downfall of steam.
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Some games wont work even if you back them up due to DRM
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As long as you have a backup of your Steam client in offline mode you should be fine I think.
But I would need a personal data-center at home to store all these games, this is one of the reasons I like steam, I can just download what I want, whenever I want.
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Eighter get a selfmade NAS (affordable) or buy a prebuild one. A decent equipped one could store the whole° of steams games - but you need to save the client and its keyfile too.. without you're hosed as most of steams games* are encrypted. -> https://www.steampowered.com/steamworks/publishingservices.php
(3rd party drm's could play into too and possibly break everything)
*a good amount of indies do come actually drm-free down the pipe
° i had an amount of 5000+ games in my mind but that might be outdated - i can just guess the amount is in the high single digit TB count or low double digit one - but that might be hugely off
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depends on profile - for DM1 owning "just" 600+ games I think it's totally possible. I have 405 games DLed and installed on Steam and they all take up 1.33 TB. Ofc it's not representative - Games vary from a few MB to 60+GB, but if for the sake of argument we consider it representative, for his 663+ games he'd need ~2,17 TB space, which is less than a single modern HDD ;)
Ofc for people who own thousands of games it becomes much more problematic ;) If we again consider my numbers representative - someone owning all Steam games would need ~30 TB of space just to store them all, and number of Steam releases rise quite fqast, so in 2 years it may as well be twice as much ;)
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That's less than I expected, of course like you said it's kind of depending on the size of installed games, I got curious and I have almost 200GB for 15 installed games. So where your average GB per game is 3.2, mine is a little over 13GB per game. We should ask GabeN for stats.
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well - thing is - you probably have mostly AAA games installed. AAA games takes a lot more space than most indie games. And look through Steam New Releases. We have maybe a few bigass AAA games released every month and hundreds of indies at the same time. Things like RPGMaker games, all pixel games, static (aka no Videos) VNs, puzzle games etc - these take really small amount of disk space ;)
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WHAT? Dosbox takes up 4.5mb on my hdd. I'd rather think they ripped audio tracks as cdda and put them as an iso file containing them so you actually got Redbook audio instead of adlib sounds in HocusPocus. There is still the question: did HocusPocus had a cd release?!
EDIT: there wasn't a cd release. The steam version is heavily borked then. Proper rerelease = 19mb -> https://www.gog.com/game/hocus_pocus
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Exactly my reaction when I had to download it :P
Not sure what they did but I can tell you that it's not some windows remake, DosBox is used and it is 800mb.
It does have added controller support though, but I can't imagine that taking more than a few MB.
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Might it be due to it downloading a lot of other soundtracks as well? When I installed Wacky Wheels it did just that, which resulted in a needlessly large download, and when it was done downloading, steam gave me popups for several other 3D realms collection games, claiming that they were done downloading (but all that it did download was the soundtracks).
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You do not own them either,just because they are DRM free does not mean you own them anymore then you do on Steam the only difference is they do not have DRM and tend to be optimized to work on modern system.GOG has a EULA just like steam does.
With GOG you still agree to a license and all that but you own nothing but the right to use said files,if you actually owned them then you cold re-sell the games and you can not do that.
I still do not get why so many ever thought they owned a game even in physical form you never did,all you owned was the media it was put on,other then that all you had the rights to was to use said assets on the media.You owned nothing but the disc.The disc is what allow you to re-sell it.They could not stop you from selling the media for whatever price you saw fit just now with digital the one time use codes prevent reselling and now if anyone is selling the games its either brand new or for backup purposes since the disc hold no value other then holding the files but no way to use them.
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You are true that they do have a license statement (wheter it upholds or not is another topic). But you are not on topic that you never had ownership of. The point is that with the file comes your entitlement of ownership (called a license). This licenses is just a product of law not anything physical or anything. Used to be tied to installation media so this was easy to grasp. Media = license. Nowadays with the lack of media the licenses still do prevail but you just don't see them anymore. Means: you are rightfully allowed to sell your copy of (drm-free / drmized / whatever) to whomever you deem you like*. You are just obligued to destroy (delete) your copy of that. The point now is a game which is tied to an account (Steam and else) makes you just impossible to excert your right. Steam tries to circumvents legislative by declaring all virtual goods as a subscription only. But in reality i'm not sure if that'd uphold. I stilll think you are entitled to sell your copy but Steam makes it impossible°°°. So it practically robs you of that right. DRM-free content allows you to do this although impractical**. You might upload the file / iso to a shared hoster give it to the buyer. And its perfectly legal as long you don't forget to remove it from your harddrive too. So games bought on GOG can be sold if you'd remove that game from your gog library after the transaction.
*check the court orders of usedsoft vs oracle wikipedia
** i'd assume there will be a online service which facilitates this in the future
°°° you still might opt to crack your game from steam but us & eu have laws which forbids countering DRM / copy protection schemes so this is essentially illegal -> if the publisher activates DRM (95% do) you can't sell a steam game legally
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That is a nice wiki but that does not mean that applies everywhere and will uphold everywhere.So i guess we are both right in a way just depends on where you are from.
Still i stand by you never actually own the product you still own own the rights to use the assets but that is different from being allowed to re-sell it as you do not have to be the actual owner of the the product to be able to res-sell you just need the rights to redistributed the software.I was never trying to argue if it was legal or not to re-sell but the true ownership if the product which nobody has but who created it.My point was if you really owned it you would have full right to re-sell without needing laws to back it up.
Furthermore in the old days with physical media it allowed you you to transfer the software to another owner in the EULA it did not a allow to resell it and people just got around it because the media was being sold.The media being the physical part that was legal to sell under first sale doctrine.The license would transfer over legally because you where allowed to transfer it to another owner but where not allowed to re-sell it so you could not just put the software on another form of media like cd/dvd/ as that would not fall under first sale doctrine as that would be a different kinda of transfer but as long as it was on the media it was bought on then it was first sale.
In the end i am in the U.S so i have to follow these..
https://en.wikipedia.org/wiki/First-sale_doctrine
Most areas have there own laws about this and they very from place to place.In short since a lot of our copyright laws have not caught up to the digital ages a lot of them uses loops holes or EULA to disallow the re-sale of digital items.
The short version,they get away with no digital re-sale here in the U.S. with loops holes or EULA that they argue is not a first sale doctrine because it merely a license for the software not a sale of it.
Example
Some software and digital content publishers claim in their end-user license agreements (EULA) that their software or content is licensed, not sold, and thus the first sale doctrine does not apply to their works. These publishers have had some success in contracting around first sale doctrine through various clickwrap, shrink wrap, and other license agreements. For example, if you buy MP3 songs from Amazon.com, the MP3 files are merely licensed to you and hence you may not be able to resell those MP3 files. However, MP3 songs bought through iTunes Store may be characterized as "sales" because of Apple's language in its EULA and hence they may be resell-able, if other requirements of first sale doctrine are met.
Courts have struggled and taken dramatically different approaches to sort out when only a license was granted to the end user as compared to ownership. Most of these cases involved software-licensing agreements. In general, courts look beneath the surface of the agreements to conclude whether the agreements create licensing relationship or if they amount to, in substance, sales subject to first sale doctrine under §109(a). Thus, specifying that the agreement grants only a "license" is necessary to create the licensing relationship, but not sufficient. Other terms of the agreement should be consistent with such a licensing relationship
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Ya its a rather complex matter. As for me if a supplier / platform speaks of "sales" i'm inclined to believe that he indeed plans to transfer ownership for a license (to me). Companies try a lot of shady wording to circumvent liability & try their very best to deny basic rights (as we speak about) like the right to sell a good which has been purchased in the vague hope that kind of control will yield more "sales". I heard even that EULAs hidden within a shrinkwrapped box which comes up from inside is being looked at ignore-worthy. And i frankly don't even believe that this thing is a viable contract. Such a thing needs an agreement beforehand and the oh-so-typical "you need to agree to the terms etc" is basically void for me. I never signed a contract and thereforce i feel not bound by its rules.
Hmm the First-Sale doctrine is new to me but it vaguely reminds me of that "copyright exhaustion" the usedsoft case was about.
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Most of games there where drm-free, why don't you backup them? I did, I have a backup of the only game I care from desura - pathologic. Thankfully I never had a huge library there)
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You make me wonder how much my downloaded games weight... Just 505Gb )
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Some pages are still partially loading after a long time waiting such as http://www.desura.com/collection
I'm hoping it's just server issues because it was fine yesterday.
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Since there are no employees, server issues are permanent.
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This was to be expected. They went bankrupt long ago, and there are no employees, hence, no server maintenance or administration. Even if it wasn't taken down intentionally, a crash or hang was bound to put it out of commission at some point.
I was actually surprised that people continued to download stuff from there, because with no sysadmins, the servers could have been compromised and things infected with malware, viruses, and rootkits and no one would be the wiser.
It was a ghost ship to be avoided IMHO.
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It was still up 2 days ago tho , it went down without any notice at all
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Yeah, that's how computer crashes and hangs usually work. Did you miss the part where I stated that there are NO EMPLOYEES, hence, no one to fix anything? The servers were running on auto-pilot.
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How can you make an announcement, when there are NO EMPLOYEES?
Plus, they already made an announcement last year, when they announced they were BANKRUPT. That was the signal to abandon ship.
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Oh, I thought you were asking about a notice about the site being inaccessible.
The bankruptcy was WIDELY publicized. Almost everyone has known about it for months.
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Sorry, didn't mean to be belligerent. :-)
My point was, they went bankrupt, after that, they pretty much didn't care anymore. I wouldn't expect anything different. They lied about their financial situation before the truth became public, so that tells you all you needed to know about their behavior.
I also think there might be some legal restrictions on what a company can talk about publicly once they've filed bankruptcy, or at least, on the advice of lawyers, they may have been told not to make any public statements whatsoever. Once again, not surprising.
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I have no idea. It's been complete silence since about a month after the bankruptcy announcement, with no articles or much of anything written about it. Outside of the more hardcore indie gamer community, no one seems to care.
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Worked!
That are surely solid hints that Desura will break eventually. A good thing to do this week: backup all games @ desura and double check any traces of keys from them. Tons of emails to work through i guess. And that even involves using their client as well - i once witnessed their offered "drm-free" zip version differed was woefully outdated from the variant the client installed.
Just a play of thought... what would happen if that'd happen to Steam, uplay or EA's variant of gamestore?
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Yeah in its first 2-3 years since inception they were around. Indie game makers relied on Desura were Steam Greenlight was always a gamble. They were a low budget project so to speak (their staff was less than 10 according to their own site) and got 2 buyouts... they wen't pretty much downhill after they sold the project. But i guess it was profitable for them. They were a promising starlet in 2011/12 but did attract only so and so much attention.
A very big problem was that they always were niched into indies. Only a few big productions came to Desura too but that be mostly a typical "I have Steam, i don't want Uplay/Origin/WindowsStore/Desura/whatever client" that made Desura non attractive to the bigger publishers.
The very same reason that it makes hard to deploy alternative markets for Android. GooglePlay is installed, and you're unlikely to search for others. Microsoft could shake the steam monopoly up by a bit by offering the unified xbox/pc gameing one stop place and offer this preinstalled on Win10. So you're unlikely to miss it as its glaringly present on every sold modern computer. Thats proba
And its pretty much which people did you follow. If you'd be sucked into the Steam sphere its unlikely that you ever dabble with the other services right? You gotten a limited pov... if you were mostly playing steam games you most probably heard of Facturio first when they had their Steam release.
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It was definitely not the client issue for most. It's just that Desura is considered by a lot of people to be an extremely low quality service. It's almost as bad as itch.io and let's be honest, they're not that wrong. They expected you to pay money for indie games that were lower quality and just overall worse than counterparts in places like Steam. Obviously there were exceptions but they're few and very far between.
I think everyone knows of things like Desura, itch.io and other stores like that, but nobody wants to bother with something that was just objectively worse. I'm not talking of the client or the store, but the contents inside the store.
And also... why do I have a limited pov? I just said that nobody has really cared about Desura. It's mostly hardcore clients.
It's impossible to compare Android markets to PC markets... Android users are casuals who want what's easiest to get their hands on. There's a reason why only now, when mobile devices have become more powerful, do more serious game apps get any revenue. Most that did were stuff like Flappy Bird and 2048. Cheap free crap. Sad but true.
PC users expect WAY more, since has the hardware, software and the audience.
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You are basically.covering another topic here. That of the qualtity.of todays indie games. It seems the seeming success of small indie studios and teams who made quality games in their perspective seems to have attracted a whole mass of hobbyist gamemakers lured by the impression of that making games is easy and makes easy coin thanks to widespread gaming platforms and increasingly simpler payment options.
Basically the same plague of low quality games which now floods steam as they have lowered their barriers lately. The difference is that you can mercifully grace it when you have access to the great games you do now. Desura didn't had this leisure alot. Their initial teaser pics showed AAA productions pics that never arrived at their platform. Moreover the seemingly unending flood of low quality trash hit Desura even more as they basically publish anyone which signs up. So if you judge the quality of games hosted at theirs: yes bad quality mostly thanks to lack of curation.
Thats a thing Valve needs to adress too. Actually floods of bad gamee did once ruin videogaming for early console gaming. Thats when Nintendo went restrictive and created their seal.of quality. It certainly did ruin Desura and does threaten to ruin Steams rep too. Abominations like the recent headline of DigitalHomicide (creators of gems like SlaughteringGrounds ;) sueing JimSterling over his coverage of their gruesome works does show a bit right?
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I fully agree. Its hard to believe but they should have denied alot of the later entrants to be added to their catalogue. To be fair in their infant time the catalogue of theirs wasn't such a mess and did contain mainly goodies.
But it doesn't matter. Itch.io swallowed up all the signups for low qual games and inherit Desuras level of quality now and GOG looks for the interesting indies companies soaking up high profiles only. No DigitalHomicide to be found on the latter. (GOG still has some sour grapes listed mainly some old games that never should have existed to begin with like the dreaded MasterOfOrion III but there are voices already to delist it)
Desuras attempt to grow from the modding scene to a full featured digital software distributor may have failed they still opensourced their client and with it a package distribution system very much alike to Steams own core feature. Possibly ambitions of new competitors can start with it.
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F*ck! I was going to start saving some of my games, I was done with shiny loot and desura was next on my list.
Welp, I guess I need to start gathering them again somewhere else, good thing I owned at least half of them also in steam/humble/groupees.
I was thinking of downloading and starting War of the human tanks this week T_T time to add it to my wishlist.
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Shinyloot going down too (0.0) ... i hope not T.T
Desura web works from what.i.can perceive after you do fix their DNS woes --> http://www.steamgifts.com/discussion/UaVqt/looks-like-desura-is-dead#Vp8hbjB
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Yay, it worked!
I'm finally back home and able to try it. Now to download those games before they vanish from existence.
PS: sadly ShinyLoot is also going down, but in a more decent way, they sent an email explaining it months ago and gave clear dates for the shootdown.
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Oops! I suggest you to rush that backup process then, it should be down by now so you're racing the clock.
I'm currently downloading many gigas of games from desura, lets hope I finnish this before it dies for real. I'm so sad that I'm losing an account with over 300 games :(
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When I open the client it says I have no games?
Have I lost all the games I bought from there?
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Took me a good 2 months for 1200 games (but triple checked everything, renamed and screenshots downloaded too).
I believe there was a total of 3600 games on Desura, doubt anyone had that much but it can take some time though.
But yeah it was announced for a long time.
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Maybe the client uses more Serveradresses which are currently borked. You did do the change to Hosts as suggested? Currently Desuras DNS is borked and leads to nowhere hence empty games list.
--> http://www.steamgifts.com/discussion/UaVqt/looks-like-desura-is-dead#Vp8hbjB
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Not everyone knows how to do it you know (nor change dns).
http://www.tomshardware.co.uk/faq/id-1821155/edit-hosts-file-windows.html
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Hasn't worked for me for some reason, even after reboot.
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cant load the site
Cant connect to the site(probably because the servers shut down)
RIP
From starwol
secure.desura.com <- might have to add this one too
back up your games b4 its gone for good!
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