I strongly considered picking up a PS4 just for Bloodborne. Went with a new beastly PC instead... but someday I know I'm going to play/finish that one. I know it... I hated DS for the first couple hours and then it 'clicked'. Now it's in my top 10 all time favorites. From Software are geniuses!
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I did! I was saving for a good gaming pc also, but university came + rent + bills + everygoddamnthing, so I went with used ps4 with some games, beat the games sold them and bough used bloodborne + psplus. I invested more than 300 hours on it. That game is a masterpiece, i play it almost everyday, mainly pvp now, since i dont wanna finish the game yet :p
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The 'Pain in the Neck' achievement in XCOM: EU for making an enemy suicide. I spent ages developing psi-soldiers with mind control powers and then making them force aliens to kill themselves in ever more innovative ways (throw grenades next to themselves, shoot at things they were standing next to that would explode, etc). Then one day I discovered all I had to do was taser an EXALT operative and they kill themselves rather than be taken prisoner and I felt so dumb...
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+1 for the bag of bones simulator
(there was no bag, but that's what we called the pile of bones you became when you died. And it was said as word, bagofbones.)
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When I finally finished SpaceChem. It took a couple tries before I even got a handle on what I was trying to do in that final stage, and then things kept getting jammed. I was worried the end would stump me after getting that far.
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It's not quite that bad. :D
There's no rushing: the game lets you lay everything out while things are paused. But it is a very challenging puzzle game. It's a lot like computer programming, actually.
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I guess winning a H1Z1 BR it's like a holy shit OMG I did it somehow
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Just gonna post this up about the one game I've never made it past the first level, and never will:
Wizardry IV: The Return of Werdna
Developer: Sir-tech
Publisher: Sir-tech
Genre: First Person RPG
Release Date: 1986
Honestly, any gamer worth their salt should not be surprised to see this making this list. Not only is Wizardry IV universally considered the hardest RPG ever made, but most video game historians consider it the hardest video game ever made, bar none. This thing is a merciless piece of pure unadulterated EVIL. Yet it is still one of the most original, innovative and yes, FUN RPG’s ever made.
Here’s the thing. At one time Wizardry was the biggest RPG series in the world. We’re talking Final Fantasy, Pokemon and Dragon Quest levels of insane gibbering fanboy popularity. Yes, even bigger than Ultima.
In the first three Wizardry games, you played as a party of brave heroes who have entered a dungeon to slay the evil magician Werdna and his seemingly endless horde of monsters, or the dragon L’Kbreth. These dungeons were small by today’s standards, as they were only a few levels deep, but they were huge in size and the opponents within were tough.
Wizardry IV however, was the first video game ever that had you play out right as the bad guy. Not just any bad guy, but the almighty end boss Werdna himself. Every games in the mid-80’s instantly took notice of this title and thought it was just about the coolest idea ever. You were going to play as loathsome utterly evil. Even better you were able to summon hideous creatures bent on rending human flesh to do your bidding. Then came the supreme announcement. If you send in your characters to Sir-Tech, they would appear as wandering monsters in the game for Werdna to fight. Yes indeed folks. Instead of random battles with monsters, you had battles with random adventuring parties. This was huge.
The actual game itself? Well it actually surpassed the hype. Not only was it the most innovating idea for an RPG story at the time of its release, but Wizardy IV‘s gameplay still remains one of the most original video games ever made, and is why the game is considered the pinnacle of gaming difficulty.
The first clue that something insane was up was when you read the box itself. Please take note of the pictures I have provided. On the front is the big red label “For Expert Players ONLY. Experience with Proving Grounds Required.” Proving grounds was the first Wizardry game, and as gamers would eventually discover, there is a puzzle towards the end of the game that can only be completed if you are very familiar with that game. Ouch. Now let’s look at the back cover. Oh look! Another warning. “Warning Expert Level Scenario. The Return of Werdna is an EXPERT level scenario for experienced Wizardry players ONLY! Novices will rapidly become totally frustrated – this game is VERY difficult! ” Oh my god, was it true.
First of all, Werdna is no longer the almighty creature of doom he once was. Your powers are drained, your magic amulet is gone, and you are trapped in a 10 floor dungeon. You set out on your quest to regain your power and well, the first time through, you are going to die exceptionally fast, even if you are experienced with the series. Now here’s why.
First of all, you don’t get experience in this game. Nope. It doesn’t matter how many battles you fight – your character will not get stronger. The only way to gain more power is to find the hidden pentagrams on each dungeon level. The first time you touch a pentagram on that level, you will rise in power. Any other time you see a pentagram on that floor, all you can do is summon monsters to do your bidding. You would think that because of this your best option is to run from battles. Well, no. That will actually hurt you. You see, there are a specific number of opponents per floor. Running just means you’ll encounter them later. If you kill them immediately though, you don’t have to face them again…unless you save your game.
Oh yes, you read that right. Saving your game revives every opponent on every level of the dungeon. This means you not only have to be damn good at this game, but you have to be smart enough to know when to save.
If that wasn’t enough the game allows you only a limited amount of keystrokes with which to beat the game. This is a DOS/AppleIIE game after all. I’m going to let that sink in for a bit. YOU HAVE A LIMITED NUMBER OF KEYSTROKES WITH WHICH TO BEAT THE GAME. Do you know this number? Of course not. But the game does keep track and if you do manage to beat the game, it gives you your score, which is based on your keystrokes. Smart gamers figured out how to lower their numbers. One example is to type in only the first letter of a spell and then let then select the spell from a menu. Bam. TWO KEY STROKES. Less astute gamers would type in the whole name of the spell and hit enter. LOTS OF KEY STROKES. Whoops.
It gets meaner. You also have to deal with the ghost of Trebor, another major Wizardry villain. The longer you meander around dungeon floors, the closer he gets. The more keystrokes you use, the closer he gets. The long you just sit there and have the game doing nothing because you went to the bathroom or make a sandwich, the closer he gets. Even WORSE Trebor moves in real time while your characters are turn based. Ho ho ho. As a ghost he can also move through walls thus allowing him easier instant access to you. If you ever encounter Trebor – you are dead. Seriously. One hit instakill with a 100% chance of hit happening. Good bye Werdna. This is all the more reason not to dilly dally and explore. Thankfully Trebor does not move when you are on a pentagram or in battle, so you are safe there.
If you can survive the challenge, you can get one of five endings. There is the “Good” ending, where Werdna becomes a do-gooder happy sappy kind of guy. There are three “Evil” endings, that are based on which sword you choose at a crucial point in the game. Each of these has a similar “Werdna is a bad ass god of pure evil” feel. Then there is the “Grandmaster” ending. This is the hardest ending in the game to get, and is considered the true ending for the game. To get this requires a lot of puzzle solving, knowledge, and skill. It is considered the hardest thing to do in the hardest video game ever made. Only a fraction of people have ever accomplished this without cheating or using a walkthrough, and the game does indeed record if you do either. IT KNOWS. I remember one of the biggest thrills of my prepubescent childhood was getting the grandmaster ending without cheating which gave you a special number to call Sir-Tech themselves and you could give them your score to prove you did it the honest and thus awesome way. Somewhere in an old box at my parent’s house is that old Computer Gaming World with my name listed as one of the very first people to do the nigh impossible.
And the current generation of gamers wonder why the older kids complain about how easy games today are. Compared to Wizardy IV: The Return of Werdna your Ninja Gaiden remakes or your Baroques are child’s play compared to the sheer grueling torture of games like this.
HARDEST VIDEO GAME EVER. Yet it is also one of the most groundbreaking and revolutionary titles in the history of the industry. It might not have aged well over the years with graphics, sound, and plot, but the challenge still remains intact and deserving of both your fear and respect.
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nah, bricked in a room in a jail in a purpose-built dungeon designed to keep you locked in forever. You play as the evil villain from the first game, and while you couldn't be vanquished, they've done everything they could to make sure you could never escape.
The most intersting thing is that the company would fix discs that got sent in by players, so a lot of the "monsters" in wizardry 4 were parties of heroes from actual players that were used in the earlier games
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Holy smokes, dude. Wow!
I like to think I know gaming like people that are into sports who know who played for what team in what year and what the stats were, etc. etc. I've been playing since I owned a coleco vision and a c64 when they were on store shelves. I am a veteran gamer and a devoted fan to the art.
This is the first I have heard of any of this and this is worthy of a feature length documentary. Holy holy holy %$*&!
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Don't bother with Wizardry 4, it's impossible. The rest of the games are not nearly as hard, but PermaDeath has always been a feature. Wizardry 1 is the granddaddy of the genre, released in 1981, and while it was a great dungeon crawler, which I still find fun to play, unless you are into vintage gaming, the older entries in the series aren't really worth revisiting. (Wizardry 2 was basically a new map and much more difficult enemies, for high-level parties. Wizardry 3 was a new map and new enemies, but your party dropped in level upon importing.)
If you like old-school RPGs (turn-based first person multi-party, such as Ultima, Might and Magic, AD&D, Legend of Grimrock, etc.) I highly recommend getting Wizardry 6, 7 and 8, which are currently a combined $5.09 on steam, and have gone for less. Average play time is 47 hours, 100 hours, and 98 hours, respectively
http://howlongtobeat.com/game.php?id=11235
http://howlongtobeat.com/game.php?id=11236
http://howlongtobeat.com/game.php?id=11228
http://store.steampowered.com/sub/31551/
The three games form a trilogy, and parties can be imported from game to game.
Wiz 6 is nothing special, and is, IMO, skipable - it has an OK story, which wouldn't be missed if you skipped it, but where you end affects where Wizardry 7 begins (as well as some other minor things), and there is at least one item that is very useful in Wizardry 8 (which came out more than a decade later).
Wizardry 7, in my opinion, is the greatest game made in that style. it mixes sci fi and high fantasy quite well. You are looking for a macguffin, but in order to find it, you need to locate a number of maps, which provide clues. Thing is, there are other parties also looking for the maps, and if you take too long, you may arrive at the map location, only to find it's already been taken by someone else (who you then need to track down). It takes place in a large (for the time) sprawling open world, and you can go anywhere, and hunt the map pieces in any order. On my first go-around, I accidentally stumbled upon a map piece that most people don't find until much later in the game. Unfortunately, the one downside is that it is a large sprawling open-world, so that sucks in a lot of time.
Wizardry 8 was released a decade later, in 2001, and they've changed the mechanics a bit so make it an odd, but fun, old-school / new-school hybrid. You walk around like a FPS, but are still party based. Game takes place in real-time but is still turn-based. Fights scale up. It was considered a great swan-song to the genre. (metacritic score of 85)
The skill/experience system is the best I've seen. All skills and stats range from 0-100, whether it's strength, sword, or swimming, etc. Want to learn to use a new weapon? either assign skill points when you level up, or just use it in combat. you'll be clumsy at first, but after a few fights, you'll get the hang of it. Every time you level up, you get points to distribute, just like every other RPG. But, you also gain points through use. For example, you need to raise your swimming skill at least 10 before getting in the water, or you'll insta-drown. At 10, you can wade one square into the water, a second will drown you. But, when you get in, your skill will increase to 11. Through a combination of adding points and careful practice, you keep raising your skill until you can swim as much as you need.
Just remember to save often.
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I too didn't like Dark Souls at first; there could have been many reasons but I'd say the main ones were: really bad controls for keyboard and mouse (yes, I didn't own controller) and the theme of the game (we won't tell you much, just try or read a guide). I was a bit(!) disappointed and let the game gather dust on my Steam library.
After some time (5-8 months) I bought a xbox 360 controller (needed it for some other game) and decided to try again. Oh boy, I got hooked almost immediately. I never got good skills in PVP portions of the game (you might have kicked my ass if you did invasions about year and half or two years ago xD) but I managed to kill some invaders though ^^ I admit that I was really stupid and let the game go too soon but I'm really glad I tried it again. Also it made me buy DS II and play it through (I liked it, it wasn't as good as the first but can't really think a reason why people seem to hate it).
My proudest moment... maybe coming back to Dark Souls and getting so good that I managed to play it (mwahah). Or getting good in Rogue Legacy and beating it and NG+. And didn't have controller so I played with kb and mouse, how frustrating. Maybe I should try it too again with controller :D Also there was two points in DS II which made me proud: Beating Ancient Dragon (That damn fly & breath attack is so cheap... Takes a bit of luck too) and beating Vendrick (actually did it immediately after getting enough Giant Souls. Tried multiple times with just few... so hard).
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I just finally beat FTL on Hard! Praise RNGesus!!!
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I was a got danged ninja with my Snes back in the day
Fairy Ring ending on Super Ghouls and Ghosts The hell I have to beat it TWICE second time with a bloody PEASHOOTER?!?!?
Zombies Ate My Neighbors OG Item Management Survival Horror if you wanted to make it past half the game
Super Empire Strikes Back and Return of the Jedi OH GOD THE SCREEN NEVER STOPS SPAWNING ENEMIES
Earthworm Jim try to beat that game without save states I DARE you
Donkey Kong Country 2 Diddy Kong's Lost levels K-rool is a prick
FUCKING BLACKTHORNE
Nowadays my difficulty fix comes from Dark Souls and Rogue-likes/twitch shooters such as
Binding of Isaac
Nuclear Throne
Deathstate this game is a HUGE hidden gem if you're a Lovecraft nerd like me
Hotline Miami
Spelunky
I tried to pick up Earthworm Jim again the other day and got my ass handed to me. Muscle memory only lasts so long I guess. :<
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Maaaaaaaan. I mean, I thought I was pretty good.
I beat Dark Souls.
I got the "No Point in Dying" achievement in Limbo.
I beat single player Quake 3 Arena on Nightmare.
I got through aaaaalmost all of the bonus trials in God of War 1.
I even finished Ghouls 'n Ghosts once. Like, pre-emulator days when you didn't have quicksaves and all that cheap bs.
This is a punishing game. I can't stop laughing at my deaths, though, they way these bosses just keep relentlessly slamming into your corpse as the screen fades. Yeah, I'm dead, you won, quit being a &!@% about it.
So... what's your proudest "holy crap, FINALLY" moment in gaming?
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