Thanks for your great effort, sorry if I misunderstood, but from you ground floor floorplans it seems that room 3 and 4 are connected to room 1 entrance, but the entrance giveaway connects to 2 and 19? I'm totally unfamiliar with DnD and hope that my question doesn't spoil the fun...
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Wow, this is really cool. I've never played Pathfinder, and don't have people to play with, but this is still awesome. If it's not too much trouble to put this on a webpage afterwards, I think a lot of people would find it useful for a future adventure.
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Props to the effort Corran. Have a well deserved Bump!
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Sunless Sea & the two quizes were the only ones I had left too. Gave up on Sunless Sea (ironically the one I wanted the most) after several hours as it seemed impossible to find. 😢
It was nevertheless an awesome adventure. The amount of work that must have gone into this... WOW! 💙
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Amazing works thanks a lot for creating this.Finding all the Dream was very satisfying
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Your effort is appreciated, Corran!
I need to save up more points and return :')
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A giveaway event eleven years in the making, awesome! Thanks for this, I'll be sure to make some time to participate before it's over.
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[60 Giveaways] The Mansion - an RPG adventure.
The following giveaways can be found if you read on:
All giveaways are level 3; you have a month to reach that if you are at a lower level.
I originally planned to have this done by the end of last year, funny how that goes… Just like with my RandstadRail event, I underestimated the amount of work.
Background
In 2007 I wrote the first version of this adventure; I was running a D&D 3.5 campaign with two groups of players, all playing characters from one small village. What one group did affected things for the other group, and vice versa.
I came upon the idea of an adventure where there were multiple ways to go through to see how both groups would do. Since two players played in both groups there could not be too much overlap so the first choice of two doors sort of set them on diverging paths but ones that could easily be strayed from.
In the end I did decide that both groups’ actions inside the mansion would not be visible to the other, as that could be rather anti-climactic.
I wrote this adventure in more detail than I usually do, as it wouldn’t work otherwise, and toyed with the idea of sending it to Dungeon Magazine. That never happened, but recently I’ve been DM’ing a Pathfinder campaign and decided to use this adventure again (two of the players in the current group also played this in 2007 but I’m quite sure they don’t remember that much, and a lot has changed).
So now I’ve spent another hundred plus hours or so updating the adventure for Pathfinder, adding lots of stuff (including a much more convoluted escape method), and writing out the room descriptions and game rules. Hopefully it is now complete enough for any DM to run this adventure, should they wish.
If anything in the adventure is still unclear, please let me know. And if you happen to spot any grammar or spelling issues; report them and you’ll get a link to a hard to reach giveaway of your choice. :)
Should there be enough interest then I’ll put the entire adventure up on single webpage for ease of use.
What and where?
The main adventure is here.
You might want some floorplans to make things easier. Basic ones are at the bottom of this post but you can find complete plans that show room names and indicate what doorways link where. There’s either a Jigidi or a quite hard quiz; both will show the same floorplans but link to different giveaways.
There’s also a quiz with questions about the adventure; if you read the entire thing it should be quite easy. The annotated floorplans are here as well.
Then there are the dreams… Throughout the text of the adventure I’ve hidden the five-character slugs (like “P7l3F”) that you need to go to these twelve giveaways; you put these in the giveaway url, just look at the url of the page you found the slug on and replace the five-character slug with one you found.
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