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So there are some things I'd really like to share with you. Hope you'll enjoy.
ZACH BARTH AND WHY HE IS GOD:
So who's Zach Barth you ask? Well, it would be good to start off from saying that he is a creator of Infiniminer, one of the games that influenced Minecraft. So that's cool I guess, and it already makes mr Barth an interesting person. But that's not the thing that makes me want to talk about him.
Zachtronics (his studio) has a very interesting portfolio. Do you maybe know a game called SpaceChem? A game about programming reactors to perform various chemistry-oriented actions. Also you can get some TF2 items from it. Infinifactory, and his latest TIS-100? He also has a few freeware games on his website ant they're worth checking out as well.
I don't want to get into details about these games, as this is not a review. What I want to say is that these games can get your brain a pretty hard workout. Each puzzle is a challenge and I personally felt really accomplished. Also, these games have much educational value, ranging from basic chemistry concepts in SpaceChem, to stuff that I was being taught in my programming basics course in TIS-100. All of this in a pretty fun, yet demanding form of a game.
But what's really fun about games of this developper is that, unlike in most puzzle games, there is no only solution. There is usually at least lots of them. These games even have breakdowns of playerbase's solutions to show you how time/resource efficient your solution is. As said by Mark Brown, instead of finding a solution, you invent one.
This man is one of the greatest game developpers I know and I really look up to his creativity.
BUT WHO IS MARK BROWN (and why he also is god)?:
Mark Brown is a founder of Game Maker's Toolkit (now just Mark Brown) channel on YouTube. As you could suspect, this guy talks about games. Well, video game design to be exact.
Basically every video contains a breakdown of a concept found in video games, it's variations and its interesting examples. You can learn about health systems, level design and many things that you might have never thought about while playing games. I sure did, and I already knew something about game development before.
Also, he recently started researching the design of dungeons from The Legend of Zelda series.
I find it a very valuable source of knowledge and I recommend it for everyone who's interested in game development, or even just wants to learn some interesting stuff.
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