Example of the idea: Person A sent 20 games and won 19, Person B sent 20 games and won 0, person B should have 2 or 3 or 4 times the chance of winning compared to person A (not equal chance), while CV Ratio of person B goes down his chance goes down too.
There is a user who sent out nearly two thousand keys and won four. He should then have like 70%+ chance to win any giveaway he enters, no?
Only he never spent a cent on those keys and they are keys for the same few one-dollar asset-flip card-farming games that were eventually delisted from the store, and with your system, he could just hoard up all the 60-120 dollar AAA games and 300+ dollar software he wants to if they ever get posted on this site—for doing literally nothing.
Random chance is random for a reason. CS:GO had enough issues with site owners manipulating the random draws, this section of the Steam side-economy does not need the same controversy as well. Even if the maturity and general intelligence of this user base is slightly higher than of CS:GO's.
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Your idea still boils down to giving privileges to those who throw money at the site, and gods know, the Republicans do that in real life too much already. Let equal chances be equal chances, higher-level users have plenty enough opportunities to skim the chances to their own side with small groups already.
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This idea makes it possible to literally buy more chances to win a game by getting a bunch of small cheap bundle trash and quickly giving it away, suddenly changing your CV ratio a lot, and then enter giveaways for expensive games. It would be trivial to manipulate for people with money, and would worsen the chances significantly for people with a limited income who can perhaps only give rarely, or even never.
There's a lot of people who can't give at all at first, but that then later starts giving as they get the means. There are people here in the forums who have been looking for jobs for ages and finally find one and celebrate with huge giveaways. All these people would get less of a chance of winning by your standards, and be disadvantaged, to benefit people who has enough money that they could really have gone out and bought their own damn game rather than give away a bunch of stuff nobody really wants to get extra chances at something shiny.
If this site starts changing the odds of winning based on literally ANYTHING, it will lose a bunch of visitors, a bunch of people who otherwise gives freely - me included even though at the moment I would be getting an advantage by your plan.
This site needs to be fair, and fair means equal chances. If you want to make giveaways that are only for people with a certain CV ratio then you can use sgtools and make those available in the forums.
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It doesn't matter what you use - rewarding people who have won less and given more in any way is just wrong, a bad idea, and has no reason to be considered. It doesn't matter how you change the details, it's the core concept that's bad.
And for the record, I don't think you have any hidden agendas, I just think you had an idea and didn't realize it was a bad one - it happens to all of us. Now that you have gotten a lot of feedback from non-greedy people you can move on from bad ideas and enjoy the games we are all here to give and receive.
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While I understand the sentiment, we already have peeps trying to game the CV system. There is no need to encourage such behaviour even more.
One should give because they genuinely feel like doing so. Not because they think this site is a p2w game.
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Thanks for the great GAs!
Regarding your suggestion: There are wishlists and groups and if you want to reward generous people you don't know yet, just create SGTools GAs with high real CV ratio and long duration and check the participants to filter further and reward those who don't use CV exploits with wishlist or group slots.
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The main problem I can see with that is that ratio has the same issue as level: you can farm it by making tons of group GAs, and then happily raid public GAs.
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Yup, that's why whenever I want to place a ratio gate on my GAs, I use public and private ratios, excluding all group stuff (the assumption being that groups police themselves, so what people do in them, one way or another, I just ignore). That's also why I do my public GAs usually for level 3+: below that, too much trouble, above that, too many group farmers
Works nicely :)
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Bump. This is nice of you. I already have the two games from your list that I wanna play (This War of Mine and Dishonored).
I tend to enter GAs of games that I wanna play. Unfortunately, there are not a lot of GAs of those games, and when there are, they easily get drowned by lots and lots of entries.
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I would vote for additional option in giveaways allowing us to select ratio or something like this because i'm a little bit disapointed when I check the winner and he got 2 created giveaways and 100+ wins and i really don't like to make giveaways using sgtools. That's why I started to make 4+ only giveaways. There's plenty of lvl 1 alt accounts using bots and auto entering all possible giveaways.
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I do not care if they have 500 wins if they actually played most of those. I am sadder when I found users with dozens of won games and they still playing mostly 1-2 all the time, never even touching their wins. Even if they are level 10. (Frankly, played win ratios are pretty damn horrendous on high levels.)
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Lengyel, Magyar két jó barát :)
WL from me for huge CV ratio and good heart :)
How do you know who actually plays the game or not ? Almost everybody uses ASF or similiar tools which makes the games played are just fake ones. I'm trying to add to my library only games i will play in the future but all my friends collect all games just for cards.
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Game time stuck around 2-3 hours and zero achievements are easy tell. Plus this: https://www.steamgifts.com/discussion/NyDOv/
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It's in the details where your idea falls flat. A newbie could unload a bunch of bundle trash, and then since they had won no games, they'd have a huge ratio, then enter all the AAA games.
If you use real cv, then you're favouring those who have more money to spend. If you use regular cv, it is exploitable.
Besides, I never really got the connection between giving and getting as a measure of generosity:
If someone gifted 5 games and won 2, how are they less generous than someone who gifted 5 games and won 5?
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Bump. Thanks for the chance.
I don't know if even people with high CVs would agree to the change? Personally, I give because I can, not to increase my chances of winning. Spending money to increase my ratio to increase my chances of winning something is bad economy really, rather just buy the games I want outright. The level restrictions and SG tools already give you the tools you need to create giveaways as you want, so I think it's better if the decision is in the hands of the giveaway creator, as not everyone who makes a giveaway would want it weighted in favour of the givers.
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