I know I will play all that games sometime in the future. I just buy the games at the rate I used to play them when I was in school, and that's at least five times more than I can play today. I've had the same problem with books until I ran out of shelf space, and from that point I had to stop buying completely. I don't even go to the book store, because I know it would be hard to leave empty-handed. I thought of selling some of the books I've read, but it turned out I just love them too much to give them away to strangers.
If I live to the retirement I'll have plenty of catching up, I suppose ;)
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I generally have too many points as well, and I don't even buy that many games.
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I currently have 1865 points stored in GAs I don't intend to stay in. I'm even avoiding syncing my account because a lot of those 'point banks' are HiB8 titles I already have. When I sync in 3 days I'm going to run out of room and either enter every GA I can or just accept the 300p limit.
I am the 1%.
This happened before the CV system was implemented but to a far lesser degree. Also in the old days when a bundle came out people were suspended or banned for giving away individual games from them (Hell, keys in general were discouraged). I miss those days.
As it stands I think a change is needed. Either point generation needs to be tightened again, the point cap needs to be more flexible, CV for bundle games set to plain 0, re-implement restrictions against giving bundle games individually*, or figure a new system entirely**. The points system was implemented to encourage people to be selective with their entries. The system appears to be failing in that regard.
*I honestly don't know how to implement this myself. The most obvious way would be to enforce inventory-only GAs, but that would cut access to valid keys from Greenman, Amazon, etc. Disabling the creation of GAs for bundled games would unfairly block non-bundle GAs if the ban was permanent, and potentially just delay the issue if it isn't. And policing every GA would require more manpower than the site has at its disposal, and we can't ask the public to police the system since they have an interest in getting games no matter the source.
**Changing point generation to a per-user basis, where the user only gets a % of CV in points from games that they do not own, and not the global GA pool, would work very well I think. It could be further improved if the site implemented built-in optional filters, and relative user point generation increased as fewer games were left unfiltered. This would greatly incentivise users to restrict entries to stuff they really, really gave a crap about. Problem is that the appropriate math could be a pain to figure out and then balance, and it would add even more load to the server which already hiccups even under current conditions.
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I find it varies from time to time depending on what sales and bundles are out. When (for whatever reason) people are giving away tons of copies of one game or of games from specific bundles, you end up with too many points to spend. On the other hand, when the bundles dry up I often find that I don't have enough points for the giveaways I want to enter, so it balances out.
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It's a third day in a row I stay capped at 300 points and I don't really have more giveaways to enter.
I only enter for games I know I will surely play, I have a large wishlist for that, and if anything from that wishlist is on sale, with price below what I think is a game worth - I buy it. And since I'm a dedicated sale hunter, I manage to buy games faster than I can play. I've accumulated surplus for another 8-10 years, given current daily time I dedicate to playing. So naturally, there's not that many intertesting giveaways, since during the sale I buy before sale-related giveaways even appear.
Do you have similar or opposite problem? Do you think I'm purchase addict, or I'm too picky, or anything else?
I'm staring this thread just because I'm curious if I'm an oddity, or just one of a common group, and if I should change my rules regarding spending on games.
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