People would complain the SG has become something like a P2W environment, no one likes that.
Im sure many people can't contribute via gifts for one reason or another but they do contribute with time and being active on the forums.
IMO this would segregate the community. People who complain about it, people who complain about it but don't deserve it, and then the hight and mighty.
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It's not P2W, after all, point generation HAS recently been lowered from 10% to 5%, because it was too high.
All that suggests is that people willing to give while NOT being rich themselves be rewarded by the system itself in a way.
I don't earn much, but i like the concept of this site. I gladly gave away not only extra copies, but stuff i bought FOR giving away, too. Getting more of a heads-up than a "thanks" from a person activating it but never playing it because of backlog(or just once for half an hour before they figure out it's not a game for them) would be highly appreciated. Quite possibly it's just me thinking that way, but the "middle class" of gifters kind of gets no appreciation.
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contributors deserve more , I've seen guys who contribute a lot but due to not being a part of private only group they could not win much even after 1500-2000 entries , at least that would be justice for 'em .
and for exploitations , there are admins who can handle that .
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There is already contribution filter that enables you to create giveaways for people who have contributed. Also, there exists plenty of private groups that give havens to either contributors or people who have won little.
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We already get more than enough points, I don't remember a time that it wasn't near 300. Also believe it or not, some people don't have a lot of money to contribute through giveaways but actually contribute to the site in other ways. Just because somebody doesn't makes giveaways doesn't necessarily mean they are leechers.
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"The basic idea is that people NOT contributing and only leeching off the site eventually get less out of it while still being able to use it(at half the rate they do now), while active contributors that are simply unlucky get a little "edge" in levelling the playing field without affecting their individual chances in giveaways(but simply allows them to enter more until they eventually win something)."
Giving contributors an 'edge' by fiddling with point regeneration is the opposite of 'levelling the playing field'.
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But "rubberbanding" if applied subtely actually DOES level the playing field.
I am not talking "perpetual comeback" or "slippery slope" here since neither really applies, but some slight "tendency" to pull players that are ahead back and those behind forward does work as an equalizer. And this "lottery" is a game, by itself.
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Personally I dont like this concept, yes I havent donated anything because I dont have the spare cash and I am also having trouble with buying thigs. If people arent doing anything eg no comments or giveaways then maybe slow their point rate but then you just upset the community and what Steam Gifts stands for, we all are on an even playing feild
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except as said, not everyone is equal. I earn little enough as is, but i still caugh up a little something now and then. Games on sale are often cheaper than a menu at mcdonalds. I wonder how many of the people claiming they don't have money to buy gifts go partying with their friends on friday night, drinking stuff in nightclubs and going home by cab. Thats not directed to you, and yes, it's just a matter of priorities, but if someone can't spend 2-3$ a month on games(hey, even fortix suffices, it's very wanted), i wonder how they even got an account worth 100$ or more.
I know there's more ways to contribute, but ultimately, too many people only leeching may be detrimental to the health of this site, especially as long as there's ways for people to "cheat" themselves into contributor only-giveaways.(oh look, i gifted ALL the games my friend owns to him, in private giveaways including him and my other friend.)
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No. Absolutely not.
"private/group giveaways with less than, say, 15 entries stop counting for value here(after all, thats not "contributing to the site", thats contributing to a private circle of friends)"
Yes, thank you for calling my numerous puzzle giveaways not contributing.
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The same way a bought steam item that appeared in a indie bundle is not contributing, yes.
The private giveaway system is simply too easy to abuse at the moment. Your puzzle giveaways are perfectly fine if you create them in a way(e.g. lasting long enough) to allow more than 10 people to figure them out in the time they last.
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I've had puzzles open for nearly a month and people didn't get in. Anyone who's done difficult ones has. The time has nothing to do with it.
I repeat: No. Absolutely not.
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While I don't like the suggestion to give contributors more, I would like to see something which encourages people to make more public giveaways. The "private giveaways with less than 15 entries don't count" may not be the right solution, but it's a start.
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I came upon this idea when i saw some people with 1000+ entries that had given away 3 or 4 games, but not won anything yet, and others that never gave away anything but won several games.
Now, i KNOW people already fake giveaways in their own private groups to gain contributor value, but i'd expect eventually those people will all be found out and banned from steamgifts.
OR, private/group giveaways with less than, say, 15 entries stop counting for value here(after all, thats not "contributing to the site", thats contributing to a private circle of friends). For sake of this idea, please lets assume that we manage to fix this contributor-issue in a similar way individual indie-games were taken care of.
Either way, the basic idea is that the value between won and gifted games plays into the point generation formula.
Say, the new generation median was to be 7.5%.
Now, a value ratio of x(gifted):x(won) would keep you at 7.5%, a ratio of x:3x(minimum) would go as low as 2.5%, and a ratio of 3x:x(maximum) would go as high as 12.5%
So, Someone gave away 50$ worth of games and won 25$ worth...his ratio is 2:1, and his new point generation value would be 10%(based on the 7.5%). If someone won 60$ worth of game and only gave away bundles worth 30$, the opposite would be true, his ratio would be 1:2, and his new point generation value would be lowered to 5%.
People that are just here to leech would eventuall end up with 2.5% point generation...which still allows them to leech, albeit at a slower rate, while people that actively contribute but are simply not very lucky would get more chances to "fix" the situation. Conveniently, once they win some stuff, their point generation adjusts, putting them into the "normal" ratio eventually.
Now, the exact ratios to be used and the exact point generation percentages are obviously up to management to decide and just arbitrary choosen for sake of demonstration of the idea.
The basic idea is that people NOT contributing and only leeching off the site eventually get less out of it while still being able to use it(at half the rate they do now), while active contributors that are simply unlucky get a little "edge" in levelling the playing field without affecting their individual chances in giveaways(but simply allows them to enter more until they eventually win something).
Also, it makes people keep contributing, rather than seeing it as some kind of "pyramid scheme" where you contribute until you reach sufficient contributor value, then sit there and leech games of other people trying to get contributor value without contributing yourself again.
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