Before gifting any game, go to the general SteamDB page for the game in question- eg, https://steamdb.info/app/1836520/subs/ - and look for the listing that has the icon showing it's currently listed in the store. Pull up that listing and check its info page - https://steamdb.info/sub/660746/info/ . Then, note if it has a "No cross region trading and gifting" in red on that page.
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Thank you very much! I'll make sure to do this, from now on. Better to be safe.
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To avoid possible miscommunication, let me be clear that this is on top of checking the aforementioned 10% [always round up, to avoid issues with short-term fluctuations], which SteamDB thankfully makes rather easy to do.
My previous comment was specifically responding to the error message the OP had brought up, with the error message for regional pricing instead being "Due to regional price differences, the gift you are trying to send cannot be sent to the recipient's region."
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That's what I thought. One has to check on so many things, just to be on the safe side. I really do wish it wasn't so annoying. I'd happily pay a bit more, just to gift to regions with higher prices.
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Oh my god. I had no idea that this was a thing. I always thought store purchases were all ROW, basically. Feels like shit knowing that's not the case.
Thank you for the heads-up! I'll make sure to check, before I make any more giveaways.
Fucking hell.
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To make it even more complicated: there's a difference between region lock and run lock. A region locked key activates everywhere but for a period of 90 days you can't launch the game. A run locked key won't never launch a game outside the intended region.
So you can still take advantage of cheaper regional prices for certain games if you're patient.
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A region locked key activates everywhere
Here's an example of a license with Buy Restrict, Activation Restrict [AKA Region Lock], Run Restrict [AKA Run Lock], and no Cross-Trading: https://steamdb.info/sub/49784/
Here's an example of a license with Region Lock / Activation Restrict alone: https://steamdb.info/sub/81850/
As you can infer from the phrasing on those pages, the only way to activate a region locked key is to have your Steam region set to the purchasing region (by moving and updating the relevant information on Steam, or by using VPN and faking such a change in address). By my understanding from previous SG threads, and with confirmation indicated through Googled sources, the 90 day delay you're mentioning kicks in after you swap regions back to a region that doesn't have have activation access [ie, a region outside of the region lock].
[Side-note: To limit exploitation, Steam only allows you to update your region information once every three months.]
Finally, for the sake of giving a complete picture, there's also Region Restrict, which prevents purchase from a country, rather than limiting purchase to a country (as per Region Lock). Example: https://steamdb.info/sub/351908/info/
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I bought erroneously a RU region locked key for The Amazing Spider-Man. The key activated without bypassing region restrictions via VPN but the game didn't launch(at this time i wasn't even aware of the key being for the wrong region). I got an error message in the client telling me I had to wait for 90 days for the restriction to be lifted.
Sadly I can't proof my story with screenshots.
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My personal experiences conflict with that, and every single Google'd result I found explicitly declares that as being an impossibility, with directed remarks towards the necessity of VPN for the activation. Obviously, this isn't to contradict your assertion (that doesn't seem like the kind of thing you'd confuse a recollection of, after all), but until we can get some more supporting comments to help us work out a different explanation, it's easiest to assume your experience was due to a bug (which, with Steam being Steam, isn't exactly unlikely).
Rather, out of the couple hundred comments on the matter I went through on Steam forum threads, Reddit, and info sites (including more formal ones, like StackExchange), the only one I found that even implied a possible exception was here on SG, and even it stated that it shouldn't possibly for properly configured licenses: https://www.steamgifts.com/go/comment/JTnau22 . It did, however, state a similar process of a 90 day delay for keys not needing a VPN, so that would certainly seem to support your own experience.
One possible- but very uncertain, very out-there guess- is that you maybe didn't actually get a region locked/restricted/etc key, persay.
Instead, it could be something really specific, like getting a localized key- that is, a completely different release of the game that was formatted for a specific region; For example, this instead of this- and having it configured so that it's activatable in any region, but having Steam automatically assume a launch delay as necessary for it, due to how it's configured to be sold. Put another way, perhaps the exception comes about in a circumstance where the game is the thing changing regions, rather than the Steam account being the thing doing so.
Or, maybe it's one of those weird backend quirk configurations, like how some free games drop trading cards despite their not being supposed to. Or, again, maybe it's just a bug- really can't put that possibility aside too easily, with Steam.
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Thank you for that bit of information! I was not aware of those differences. I always thought there was just a lock to keep folks from even getting a game from certain regions, and it was only that.
I've now got more to look into.
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I just finished a giveaway and when gifting, I was met with a "cannot be gifted due to different regions" error, I was very bummed about it, I'm from Europe and he's from the US, the game is sold on both regions. I fixed this by sending him a 10$ gift to purchase the game.
But how do you know if a game is gift-able between regions beforehand to mark it as such when creating the giveaway?
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