Do you play visual novels? Or do you play multiple-endings games maybe?
VNs are not really my thing, but multiple endings do make me want to play a game more :D
Happy early cakeday!
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VNs helped get me into games, and Hatoful Boyfriend was one of the first ones i obsessed over. the options on Steam are so much more varied now than they were when i joined in 2015, and it's really cool to see how devs are pushing the boundaries of the medium.
multiple routes are great, but i prefer them to be on the shorter side - games with a long storyline often feel like too much for me to take on. if i can complete one playthrough in a few hours, that's perfect for me.
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i looooved HB. yup, it's birbs, mostly pigeons, but a few other species as well. there is a romanceable prince, though i don't think he's cursed. also a goth dove who believes he's a fallen angel on a quest against evil.
it's such a wacky premise and it knows it, but it's so well done and has moments that are genuinely touching. definitely watch a playthrough of it, and if you like what you see i strongly recommend trying the game!
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+1 for Hatoful Boyfriend! Also, date the doctor if you want a highly "unusual" romance, to say the least.
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i do live multiple ending games , you get an ending depending on your choices , i
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I've enjoyed a couple of visual novels, but for the most part I find them annoying. I mean, I realize this is technically the point, it's even in the name after all, but it feel like you're just reading a story with one or two choices that may or may not affect anything, not actually playing a game. I do, however, like games where there are choices you can make that alter the game itself and/or the endings. It makes me want to play it more than once to see what the other options do. I feel like most games, once you've played it, there's not a whole lot of reason to play it a second time.
When I was a kid, there was a Sega Genesis game called Phantasy Star III: Generations of Doom. There are 4 possible endings. However, there is no way to "miss" the options that lead to each ending, because the way it works is when your original "main" adventure ends, you are given a choice of two women to marry (the one you were originally supposed to marry before the game started and you've spent the entire game so far trying to rescue from a monster that kidnapped her, or the one that joined you early in your quest and has helped you the entire time). After you choose, you see some cutscenes and now you're playing as your own son. Which woman you married (one is very magical, one is very technological) determines EVERYTHING for the next section of the game... what locations you can visit, what abilities you have, what monsters you face, what characters you will meet and who will join you on your quest, what weapons you can use, etc... it might as well be two completely different games at that point. And then you do it again at the end of THAT quest, and the third generation is the one that finds out that everything that's been happening this entire time has been caused by an evil entity that the original character accidentally released. It was (IMHO) incredibly clever and I have yet to see another game do that. To this day, I have not seen all 4 endings, because I never owned the game, I only rented it (you could rent game cartridges at the local Blockbuster when I was a teen)... but of all the hundred or so games that could be rented, I spent the most money on that one.
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I get you, not long ago I was playing Ken Follett's The Pillars of the Earth and I absolutely loved the story, though I didn't feel like the choices affected the final ending much. You could try getting people lost in the forest, they always got on the same route afterwards somehow where you didn't try to prank them. You could annoy your brother as much as you wanted, or try your best to be friends, but in the next chapter it didn't change anything.
I play novels mostly because of the movie-like gameplay, its something different from watching the movies but its still pretty relaxing. I however can't stand plain characters where devs want you to take the role and imagine that MC is you. I'm bad at this and not seeing MC in CGs just feels weird a bit. I much rather read stories of someone else, making choices in their place, getting them into interesting situations and getting them out too.
Oh, the concept sounds nice^^ I can't think of any game on the spot, that would go this deep with making choices. But it surely would be neat to find now game like this one.
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For Phantasy Star III I should mention it's a ("old-school" but that school was actually just getting started when this game came out) JRPG. Literally nothing you do in the game makes any difference because you can't progress until you do the things you need to do, and you basically have no choices except that decision of "who do I marry" which changes the game after that point.
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I do enjoy some Visual Novels, depending on the theme and how well they are written. And multiple endings to games, in my opinion, are almost always welcome. It adds a nice responsibility to the decisions you make throughout the game and gives an incentive to try other stuff and adds replayability.
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Yeah, I really enjoy visual novels or like you mentioned, games with unique branching paths. I think what's so cool about them is as your play the different branches you almost feel like you get a higher understanding of the world of the game, because you get to explore and see how things end up in all sorts of scenarios, rather than guessing. I feel like it helps better flesh out the world and makes your interactions feel meaningful, and sometimes it can even provide a fun puzzle to solve (as you mentioned OneShot is a good example of this).
Usually my first time I try to play as if I'm actually making the decision as if to see what would happen if I were put in these situations in real life, what the result would be. Then I try to just go through any remaining paths, usually using a guide to help me make sure I get to them all. I appreciate games that do the path tracking for you though as then you don't need to go out of the game to figure out how to explore everything.
Sometimes multiple paths can be a negative if there's a lot of repetition involved in the process. In VNs, its nice when it lets you skip previously read dialogue. For adventure games, the hope would be the game is built around it by giving you shortcuts (once again, OneShot is a beautiful example of this). Another aspect is meaningfulness. If the branch is just a little side thing that doesn't effect the later parts of the game, it feels like there's no real reason to explore it, or another case is when there are differences such as new endings, but those endings have to feel substantially different, or at least the journey and information you gather in an alternate path should feel like it genuinely adds to the lore of the world. Joke paths can be an exception to this I guess though, as they are usually just meant to be there for a laugh.
Two games in my mind at the moment:
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Yup, I really like more interaction with the game - preferably in form of puzzles. I also found some novels with strategy elements included which seemed neat, but I'm really bad when it comes to strategies so I usually switch to story mode.
I'm the same, my first playthrough is always "what would I do?", my second playthrough is exactly the opposite "what I definitely wouldn't do?". I'm usually suprised with the second route, seeing what I would miss out if I was the protag. After that I try to get the other endings or I search up a guide too, deppending on how much is the game confusing and what is needed in order to achieve specific endings.
Definitely, I agree with everthing you wrote^^ I just with that there were more games like OneShot, on the other hand it would stop being so unique and different. Oh, there are community mods for the game? I didn't know that, guess its time to explode OneShot once or twice more :o
OneShot: Fading Memory
OneShot: Aftermath
I'd love to see more story from the side characters^^
Oh, thank you for the recommendations, I'll check those out^^ I'd love to recommend something too, but I've been stuck in mostly straightforward novels lately. Though I don't mind it, if the story is great.
My latest discovery in the mystery genre would probably be The Divine Speaker only the demo has about 4-6 hours of gameplay. o: From the screenshots it seems only like a dating sim haha, but I really like the story, it reminds me of one book I read years ago. Still waiting for update with VA for the full game.
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I don't think visual novels are really my vibe. I think the only real exception might be Ace Attorney. Other than that, I played 999 from the Zero Escape series in the DS... and while I'm glad I gave it a try, I can't say I enjoyed it, nor I want to see if I play other games like that.
But most importantly, happy cakeday Greenule! :D
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Sooo.. anyone likes visual novels with multiple endings? :3 I personally love them and other games with multiple endings too! Like OneShot for example, I'll never forget that game.
Well anyways, I decided to create a little train for my cakeday. Last year I made it late, so I figured out, why not making it this year early?^^
Have fun, don't get lost.
Jump on!
P.S You don't need to be on WL to explore the train, but if you'd like to get into that one other cart, then leave any comment in this thread. I'll maybe randomly add you, who knows.^^
Hints:
Searching for the first three endings? Well don't forget to bump the thread when you're at it. You can also try to (not) get lost in the train.
Have you ever played "odd one out"? You can now prove your skills^^
Unsure about the order? Check the third ending, you'll find more clues there.
SOLUTION
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