Please note that there is an updated version of the game! Please see notes at the bottom of this main post!


Alrighty, folks! Welcome to the super late 2022 Halloween Event:

Back To The Darkness From Whence Ye Came!

This is another video game event (since everyone here should be a gamer!), similar to the previous couple of Halloween events! This event has 101 giveaways in it! There is some trash, but a whole lot of treasure! All of the games are horror/scary/extradimensional-evil-being/Halloween-themed.

So, the last couple of years, I've done game-flips, which weren't just straight-up asset flips. I mean, I did go get new assets and replace ones in existing games, but I also ended up adding a lot of additional code to make those games better/more focused/the right length/whatever for our events. This year, however, I wrote a whole new game (similar to what I did back with the 1954 game for the PEW PEW PEW train a couple of years ago). I did start with some GameMaker template items to accelerate things a bit, but it's primarily all custom code. I also was using GameMaker 2 for the first time (since I got a 1-year subscription in a bundle somewhere), so there were a few things to learn there as to what's changed from the original one that I already knew at least fairly well.

Alright, alright, that's super...tell me about the actual game, dude.

Ok, fine, fine...I'll get to the good part.

Totally made-up, conveniently-timed background story: Halloween is over, but somehow all of the ghosts and monsters haven't returned to their own purgatorial dimension of darkness! Nope, they've decided that it's way better to stay here and just continue to terrorize the creatures of this dimension all year long. You, the never-rotting jack o' lantern hero, have to step up and blast these baddies back where they belong. That's right, strap on your weapons and scream toward the evil creatures of the night, "Back to the darkness from whence ye came!!!!!"

Basics

Gameplay

So, the game is an endless arena shooter and completely uncomplicated. Shoot everything that moves, and get as high of a score/level as possible. You can grab powerups to make this easier (more on that in just a bit), but otherwise you just need to run around, keeping yourself from getting hit by the monsters and kill as many of them as possible. You start with 3 lives and lose one each time you get hit. Also, when you get hit, you'll turn red with a glowing ring around your jack o' lantern, and you'll be invincible for 3 seconds -- move away from other monsters fast!

Levels and Scoring

This is super easy. For the first 20 levels, you'll level up for every 30 points you earn by shooting monsters. After that, it'll take 50 points per level. There are seven different types of baddies, and they score as follows:

  • Ghost - 1 point
  • Cyclops - 2 points
  • Chompy Beige Anger Blob - 3 points
  • Saucer Demon - 4 points
  • Reaper - 10 points (these guys are pretty tough and take quite a few hits to kill)
  • Zombie - 5 points
  • Tunnel Worm - 6 points

Enemy spawns are pretty well-paced up through level 50...and then the gloves are off. Expect a pretty continuous onslaught at that point, and it will get slightly worse every 10 levels above that. 😈

Enemy Movement

  • Ghost - floats slowly, directly toward you all of the time
  • Cyclops - moves toward you horizontally first, then vertically, constantly speeding up and slowing down (watch out for these guys, they're tricky)
  • Chompy Beige Anger Blob - crawls toward you constantly, moving vertically twice as fast as they move horizontally
  • Saucer Demon - hovers toward you, then suddenly breaks into bizarre spiral movement (no one knows why)
  • Reaper - travels left-to-right or right-to-left straight across the screen, accelerating as it goes (be careful of that speed if you're on the far side from where it started)
  • Zombie - walks toward you, then randomly stumbles into a wavy, drunken gait (because, hey, it's a zombie 😆)
  • Tunnel Worm - doesn't move at all...but will shoot three projectiles your direction if you don't kill it fast enough

Weapons/Powerups

  • Candy Corn - this is your default weapon. There is so much leftover candy corn (because it sucks and no one wants to eat it) that our hero was able to collect it all and turn it into ammunition
  • Orange Candy - shoots a triple set of spinning orange candy, doing the same damage each as the default weapon; limited ammo
  • Eyeball Shooter - a splorch-sounding weapon that fires in a single stream, doing the same damage per hit as the candy corn, but firing at 5 times the speed; limited ammo
  • Bat Gun - shoots a fairly slow stream of screeching bats that waggle left and right, but do major damage for each hit; limited ammo
  • Purple Bomb - single use here, but awesome...grab it and kill every single monster in the room!
  • Invincibility - grab one of those red pumpkins on the ground, and you'll turn on your invincibility shield for 8 seconds!
  • Extra Life - starting at level 25 (before that, you're on your own, kid), you'll occasionally see an orange pumpkin with a "+1" next to it...grab it and get an extra life. But leave it be if you're already at 3 lives, because you can't have more than that! Save it for when you take a hit.

Controls

This is easy. Point the crosshair mouse cursor where you want to shoot and hold down that left mouse button. To move, you can use either WASD or the arrow keys (to support both lefties and righties). Nope, sorry, you can't redefine the keys. Didn't have time to code that.

That sounds good, but you still haven't told me how I can win games

Oh yeah, that's kind of important. So, there are four trains with increasingly higher requirements to enter, but the games get increasingly better as well. All of the trains require you to have given at least something on SG before, and thus require a measly level 1 to enter, but this should help filter out at least some of the bots and extra-bad leechers.

  • Train 1 - Reach at least level 10
  • Train 2 - Reach at least level 20
  • Train 3 - Reach at least level 30
  • Train 4 - Reach at least level 40
  • Grand Prize: Reach at least level 50 (this is the full Walking Dead Definitive Edition that includes the entire series with remasters of the first couple of games, a $50 package)

FYI, this is honestly pretty easy to do. First "real" playthrough of the finished game, I made it to level 87. Second playthrough, I made level 138. 50 should be a piece of cake.

Once you've achieved any/all of these things, the code to enter that train will be available on the game over screen, clearly labeled along with your score.

In case you're not familiar with it, every giveaway on Steamgifts has a five-character code, and that's what's listed as the start of each train. All you need to do is write down your train codes, and insert them into the URL in your browser as follows:
https://www.steamgifts.com/giveaway/ABCDE/
All you have to do is replace "ABCDE" in the string above with your five-character code from the game, and POOF! MAGIC! You'll be looking at the first cart in that train. There is a sample graphic of what this looks like at the end of this description with obviously fake codes in it.

Important street cred for keys

The game in the last cart in each train, as well as the grand prize, were all donated by jesuswarjesus. So please take the time to say thanks to him, as he got me over the hump to get this from 96 GAs to the 101 that I wanted to make it.

Unfortunately necessary note about cheating and proof that you actually played

Don't do it. Play the game. It's not that hard, doesn't take that long, and should be at least some degree of fun. Anyone caught cheating, whether giving or receiving codes from the game without playing it, will get added to my blacklist. My blacklist is short...but once you're on it, you're probably never coming off. So, just resist being a douche canoe and play the game that I worked hard to bring you, ok? Alrighty. Enough about that.

The game doesn't save the high score to a file or anything (another thing that I ran out of time to do), so you'll need to get a screen shot. Please get a screen shot of the game over screen that shows all of the trains for which you're qualified, and have your profile up in Steamgifts in the background (I've provided a sample of what that should look like at the end of the instructions here). Please do not post it in this thread and show other people the train codes! Just keep it handy or go ahead and upload it to Imgur or something. I'll be spot-checking wins and all of the most valuable ones, including the grand prize. So be prepared to prove that you played or be ready for a re-roll.

Things that I would do if I had more time (and especially if I were going to release this game)

First and foremost, there would be some basic graphic options, key reassignment, and saving of settings/high score to at least a local file. I would also design specific waves of baddies with more varied patterns, as well as adding at least 4-5 more of them. I'd add at least a couple of more weapons. And most importantly, I'd have boss battles every 10-20 levels or so. But I was coding an entire game in a week of free time (while I was trying really hard not to let my super-busy life schedule fall off of a cliff), so I had to keep things pretty simple and focused for this go-around. Maybe I'll crack it back open later and enhance it. We'll see.

Ok, let's get going!

First things first: Download the game

Install the game (on Windows...sorry, no time to attempt multi-OS support here) and fire it up! Now, your browser and probably your anti-virus may complain that they don't know this file, that it's unsigned (or whatever other malarkey they come up with), and start panicking and tell you not to install it. It does not contain any trojans. The game does not communicate with any external servers or attempt to contact anything over the internet. It just runs on your machine. It's safe, I promise.

FYI...if you want to make the game full-screen, just hit alt-Enter to switch between that and windowed mode. You can also drag the corner of the window with your mouse to resize it manually.

Other stuff

The trains end at 11:59 pm on November 14st - Central Time, US, so you have time to finish up. And this year you have no excuse that Halloween got in the way since I delivered this so late. 🤣

A couple of these keys (especially in the lower-level trains) are really freakin' old. So, please be cool and agree to a delete if they don't work for some reason. Being the swell guy that I am, I'll find some kind of replacement game for you of roughly equal value, so you won't go home empty-handed if you were supposed to win something.


EDIT 11/11

So, I just uploaded an updated version of the game (you can still use the link above). It is totally ok if you've already finished with the original version! I just made some minor convenience updates -- but nothing that will change anyone's ability to get a higher score nor change the difficulty level. If I tweak any of those things, it'll be after the event is done so that everyone was playing the same game at the same difficulty level. :)

Little things I added/changed:

  • the game over screen now displays the final level that you reached
  • remaining ammo for the powerups now displays at the bottom right corner of the game screen
  • fixed a bug on the levels (this did not affect score -- only how levels were calculated) that essentially gave y'all a free 4-5 levels right after level 21...yeah, some of you that barely made level 50 before didn't really hit it. But that's ok. Nobody is gonna make you go back and redo things if you don't want...if you squeaked in there because of my bug, congrats. 😉
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2 years ago*

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Were you starting to lose faith that the event I promised would ever happen?

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Yeah, I mean, you kind of kept moving the date out, and despite the regular updates, it just didn't seem like it was going to ever get here. Also, I don't believe in anything or anyone. I mostly just sit in the dark alone and cry, wishing that I could be a flying glitter unicorn in a happier land made of gumdrops and chocolate..
NEVER! I have unyielding faith in you, O Grande Poobah of unnecessary game events created solely for the purpose of self actualization and perhaps a bit of good karma!
I spent the entire last week in uncertainty, gently wallowing in a giant vat of mashed potatoes. I am slowly eating my way out, but my naughty bits may be permanently adhered by mashed taters.

Thanks for the event! Managed to get a score of 5889. If i had to say something about the game, the bat gun is so underwhelming compared to the rest, specially on higher levels. It was still pretty fun though!

2 years ago
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dwnq

2 years ago
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Bumpety bump!

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2 years ago
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a couple of reapers spawning in the back stopped me at around lvl 52-53... may try to improve score in the next days

thx for another halloween game + event! ;D

edit:
new personal record - 3080 (past lvl 70)
yay! xD

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2 years ago*
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Thanks for the event! The game wouldn't download in Chrome (flagged as a virus) but if anyone else had similar issues, it worked through Firefox!

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2 years ago
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Thanks for the event! The game was quite tough, but after my 3rd attempt I finally got past level 50 😄

2 years ago
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Thanks for the event!

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2 years ago
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Thanks for another fun event. I made it to 2159 points on my first run. I took a hit around level 2 or 3 because I wasn't paying attention and still learning how the game worked. The last 2 hits were above level 50 and I think they were also me being lazy. Maybe I will try again, I'm sure I can do much better :)

Edit: 4033 points on 2nd run.

2 years ago*
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Thanks for the Event! Heres a Bump!

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2 years ago
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9815?!? Wow, you're a machine!

Either that, or a sadist hacker. 😜😁😎

2 years ago
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I choose to believe that you came up with the story for the game first and then held off on releasing the game/event till after Halloween to make it fit, such is your dedication to lore and world-building. Thanks!

2 years ago*
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LOL, sure let's go with that. :D :D :D

If I ever start making games for real, I need to hire you as my marketing agent. :D

2 years ago
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Thank you for the event!
I didn't bother gathering the weapons that drop because it allows enemies to get too close for comfort on higher levels.
Limited ammo of the weapons should be increased to make them more worthwhile if you plan to make similar games in the future.

https://imgur.com/a/156S4E4

2 years ago
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Thank you for the event and trains!

2 years ago
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such a fun little game!! thanks!

2 years ago
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Yay for another Halloween game! I still remember last year's Halloween space shooter :D Only trouble I had with the game was the camera, I couldn't see very far and it was easy to run into enemies. Overall, it's fun! Be sure to submit it to Game Awards :P And thank you for event! ^_^
My score was 3411, not bad!

2 years ago
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Bumf for solved.
Thank you for another great event!!

2 years ago
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Ded on 104th thx you very much for this really nice gaming event 💖

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2 years ago
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Bumpy bump for the BumpSpookyThrone!

2 years ago
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Bump.
Ty for the event (trains) !

2 years ago
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Thanks so much for the effort. However, can you do a point n click adventure next year? I'm so bad a t shooters and I have no patience (neither fun) with them. I can't seem to get over a score of 232. I really hate shmups :'(

2 years ago
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Wrote this and made it right the next try. Only level 4 train, but already own Telltale game, thank God.

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2 years ago
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I'd love to, but...you know what takes more time than anything else? A point-and-click adventure. :D :D :D

You have to come up with at least a relatively complex plot, puzzles, characters, dialog (even if it's just written and not voiced), etc. That Halloween dungeon that I did like 3-4 year ago took me a couple of hundred hours of writing and development (and that was even with using sErver's 3D dungeon engine). There are just so many graphics to put together, layouts to create, etc.

But I would really like to do that...I love point-and-click adventures. It's more a matter of time than anything else. Maybe I'll do something else casual, though, like a puzzle game or something. We'll see. I can't even think that far ahead.

BTW, I'd gotten all of the keys together for a Weeb Trash dungeon, collected most of the graphics and started writing the plot...and then life just got in the way. I may pick that back up at some point, because I think that it was going to be pretty funny. I just need a lot of contiguous time to work on it.

2 years ago
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Can anyone confirm what's the score required for Level 50? I got 1753 and I think my Level was like .... 49?

Ugh man these reapers zooming by 🤦‍♂️

2 years ago
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Pro tip: save the powerups for later if you can. If the RNG gods skew them toward one area, hang out there once things start getting more challenging. Also, I wrote code to keep anything from spawning unfairly close or off of the screen (other than the reapers, which need to come from off-screen). Soooo, if you park yourself near a corner, you only have to worry about a 90-100 degree swath of stuff to shoot at instead of 360 (until you dash up there in the middle to grab a powerup or something). ;)

That strategy should get you past 50 really easily.

2 years ago
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I definitely tried to "ration" powerups, sitting near one and waiting until my current powerup expired before picking it up. From what I understand, the different bullet types expire over usage, not over time right? It felt right to stop shooting like crazy once I got a power-up. The hardest thing for me to manage was these bombs that killed everything on the screen. They are definitely handy but not something I felt able to plan around hehe

Good tip on positioning on the corner. I was not sure what the spawn rules were so tried to keep away from any walls/corners generally, but I'll try what you mentioned. Thank you for the encouragement and for the event in general!

2 years ago
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You're welcome! Just don't get too close to the left/right walls...leave a little space because you never know when those reapers are going to spawn. I coded slowdown on the baddies when they're hit, so as long as you aren't right on top of them, you have time to aim and just spam the one coming right after you to take it out.

And yes, you're right...the powerups are limited by number of rounds of ammo, not time. So if you remember not to spam it around when there aren't baddies nearby, it will go a lot farther. It's great if you can temporarily clear the screen, then go pick up a weapon powerup and then furthermore wait near the next one.

That would be a minor (and good) upgrade that I could add...put an ammo counter on the screen so that the player can tell when they're going to run out.

2 years ago
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Thank you for the tips! Took a while but I finally did it. Definitely a unique way of unlocking trains :)

2 years ago
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This is now four years in a row of making a game for a Halloween event for unlocking trains. :)

Glad you hung in there and hopefully had some fun while you were doing it!

2 years ago
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That was fun, i played once and got a little 3050. Thanks !

2 years ago
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lacks gamepad support 😜

2 years ago
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I will take volunteer coding hours from anyone who wants to spend some time adding features. 😜🤣

2 years ago
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Thanks for the event.

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2 years ago
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Bump!
Thanks for the event and for the games 😀

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2 years ago
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I'm sure other people have commented about the reapers but I would suggest if the player is in a corner, spawning a reaper on the opposite side off-screen rather than right next to them off-screen. At least this way it gives a chance to avoid/kill.

2 years ago
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