Having used this program for vast amounts of time I can appreciate how hard it is to get used to. But it seems like you are off to a good start. Another great thing to start with is creating Character Models :) Once you start with that then youcan start basic animations and then things start getting interesting :D
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nice, i plan to learn model 3ds max after I learn programming
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Definitely a good start. Not sure if you've started tackling unwrapping yet (I'm guess "no" given how your combat knife in progress looks), but that'll be your next step. Also, for games, make sure you're following clean modeling tutorials. For film and pre-rendered animations, you can get away with a lot more (higher poly counts and n-gons), while game engines don't like that sort of thing. ;P
Check out polycount.com for a great community of artists. :)
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Nicely done, 3DS MAX does have the particularity of being quite hard to get the hang of in the beggining. I haven't touched that software for some time now, been focusing on Photoshop CS6 as of lately and doing some basic software for work.
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Wires?
Wish I could get back to MAX as well, but I'm stuck on a netbook. Let's say I'm kinda back, because I found out that GMAX works on it (shame it's so stripped-down). I think I'm too used to its interface: tried Softimage, Blender and some others, but I just can't get used to them...
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Tutorials always make you feel awesome when you complete stuff the first time, until you try making something yourself and notice that you're actually unable to.
Doubt that happens to a lot of people, but I suck at modelling without a tutorial present XD
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Hi :D
I just started to use 3d-max (for whoever dont know how this program this is for making models for games and etc..) and its just awesome.
I already made a full model and now i currently working on another.
For whoever interested these are the models:
of-course i used some tutorials to get to know the basics of the program.
Have a nice day :)
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