What alignment do you prefer in RPGs?
I usually go for good. Karma goes a long way, usually :3
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I wonder how many deleted comments there'll be ^_^
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I guess we'll know your alignment at the and of the giveaway then
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Really depends . I usualy prefer to be the good guy ... but i played Lords of the Fallen last week ... and i just went as dark as possible ...
Didnt help anyone , didnt save anyone , killd anyone i could .
And that was partially cause the game was actually so boring ... and the story didnt get me at all ... so i couldnt care less bout anyone :|
So i voted for the Evil path :)
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Depends on how evil I can go. If I can eat babies while clubbing a few seals than sure, but if evil means being a cartoonishly bad, then neutral. Good usually means being a pushover or kissing ass, so no ty on that.
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When i play i'm very evil and i like to kill people for example in Star Wars: Knights of the Old Republic, but the walking dead i was good how wants to be alone!
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Neutral, because I'm not on anyone's bad side to begin with, so I feel like I have more choices on how to proceed.
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I'm not a big fan of alignments, I feel that they are so artificially limiting. My character might be doing something that he views as "good", but which certain groups might find evil, or he might have flaws that make him act in ways that make an otherwise "good" person do "evil" deeds. Imagine a bog standard Paladin, who is so convinced that his god is good, and that other people who don't follow his god will go to hell (or similar), and as a result tries to force his religion on other people (sometimes with violence). That's just a very simple example, but I think alignments kill character depth.
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Good, that's the standard for me, on second playthrough I go baddie and see what's different.
I know there's usually the same amount of stuff for both good and evil alignment, but I feel if I don't go good I may be left out of something basic, idk.
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I don't really like to go in thinking "my character is a [good / bad] character". It makes conversations and choices boring. I like to play my character's personalities and make their choices from there. Like one char might work towards the greater good but doesn't really care about the peasants involved so when it comes to grand decisions, she'll make "good" decisions but if it has to do with making sure the peasants are safe, she will be "bad" and not give a shit. That's kinda how I played my DA Awakening char.
Currently playing DA2 as a char who'll do anything for family and friends but to anyone else... she just wants your money.
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Excellent question! I'm too much of a do gooder so I always go "good". However I'm replying because I find that "evil" playthroughs tend to be poorly weighted. Example, if i was to do a quest for a shopkeeper, I was to do it and forgoe the reward because I'm a caring bastard, I'll probably get shop discount or some other amazing reward. If I'm "evil" and keep the item, I'll probably miss out on xp/access to better items later.
Also the options for bad always strike me as TOO bad. Like I want to steal from the starving orphans, thats pretty evil and could probably done deceptively so. Making me deceptively evil, not overtly evil like say burn the orphanage down and sacrifice Tom the orphan to my dog God. I feel the choice between good/evil needs to be more "human". In reality you probably would keep the master sword of Domanicus +10,000 because fuck...greater good it'll help in the long run! Its "evil" but its not "haha, i've pissed on your kids at Christmas" evil. If you DID give up the item like a righteous sod you probably WOULD take the 1 million gold reward offered. That doesn't make you "less good". You've earned money for your goods and services. Hell you put your life in danger for his material possessions.
More transparancy I say in the good-evil sliders!
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Funny pic
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