title

8 years ago

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Sometimes (very rarely) it happens that they don't have a new bundle ready so they skip it till next Tuesday.

8 years ago
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(very rarely)

Doesn't seem so rare anymore. It happened 2 weeks in a row now and it actually happens pretty often (once or twice per month in the recent months)

8 years ago
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Taken the quality of latter bundles, maybe it's for the best.

8 years ago
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This.

8 years ago
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I think this month was not good for finding games. Even monthly was not so good (bad :) ).

8 years ago
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8 years ago
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compared to other bundles, mediocre. compared to Humble Bundle, crappy.
They're a victim of their own success

8 years ago
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8 years ago
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I agree that it is still very good compared with other bundles. But compared with other humble monthlies I wouldn't manage to name any weaker month.

8 years ago
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8 years ago
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So really, "mediocre" is an understatement.

8 years ago
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8 years ago
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Compared to many other bundles/sites, it's also a lot more expensive...

8 years ago
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8 years ago
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Yeah, the bundles (everywhere) have been pretty bad lately. Let's hope the new humble tomorrow will change that...

8 years ago
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8 years ago
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Humble Digital Homicide Bundle? =)

8 years ago
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I really hope not

8 years ago
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Featuring Bad Rats Show in the $20 tier as a guest!

8 years ago
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Because they used all their money to bring us the selection of the August monthly bundle. /s

8 years ago
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spat my drink out at that funny remark :)

8 years ago
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8 years ago
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Nah, all money went to Call of Duty MP pack.

8 years ago
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Jokes apart, I think that's the reason that bundle was quite mediocre.

8 years ago
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Maybe they confused the CEO's kids' allowance with their budget this time :P

8 years ago
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dont expect a new one when the monthly bundle is revealed
happened before, will happen again

and I guess some publishers are starting to demand a 2 week exclusive deal for their bundle, so no new weekly then

8 years ago
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Weeklies were discontinued ages ago in order to bring us two "main" game bundles.

8 years ago
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Sure, but I meant the start of a new 2 weeks bundle every week. That was skipped sometimes lately and I would assume some publishers just dont allow overlapping bundles running at the same time.

8 years ago
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Why would Humble agree to that, they'd just move onto the next dev on the list.

8 years ago
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I don't think they have many devs lining up to be in bundles. It's up to Humble staff to convince publishers to feature their game on the site.

8 years ago
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sometimes people need to rest :)

8 years ago
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so do wallets!

8 years ago
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amen

8 years ago
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my wallet is an insomniac whore... spreading open for every thing it sees.

8 years ago
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HumbleRipBundle

8 years ago
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New humble bundles get revealed on Tuesdays.

8 years ago
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let's hope ;)

8 years ago
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Lazy Guys Studio bought Humble Bundle.

8 years ago
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Ha!

8 years ago
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Haven't you heard? It's part of a big nefarious conspiracy that involves a collection of activities such as hiding the existence of alien unicorns living on Earth, trying to push the Humble Monthly on people, and getting Donald Trump in office.

edit: there should a new one this Tuesday according to a tweet from Humble

8 years ago*
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But we already know there are unicorns among us. There is even historical records of them invading Dundee in Scotland.

8 years ago
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So people will be left with no other tempting choices and go for the HB Monthly instead, happened before.

8 years ago
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Tomorrow will be a new one. Confirmed on Twitter.

8 years ago*
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Today? Don't you mean tomorrow?

8 years ago
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Yep... Edited. My bad. I'm sorry.

View attached image.
8 years ago
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It's tuesday, still no bundle :D

8 years ago
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Mate, it's tuesday but it's 9 hours until bundle-time. December 31 is also New Year's Eve, but the new year doesn't start at 3 pm :D

8 years ago
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I though they add the bundles the same time they do add the bonus content for the average price.

8 years ago
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They do, which is 7 hours and 40 min from now

8 years ago
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Keep calm, the new bundle is coming (soon™)

8 years ago
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Some serious talk here, I suspect that it is getting harder and harder to convince devs/publishers that bundling their games is in their best interest anymore. Particularly when sites like G2A are running rampant, allowing thousands or tens of thousands of keys into the wild at bundle prices (<$1 per key) can be a pretty costly decision when you have a game that already has a fair amount of demand and publicity out for it. Bundling can still make sense for games that have struggled to find a foothold in the market, or maybe if a dev/pub needs or wants a quick cash boost at the expense of lost future sales or a game has come to the end of its profitability cycle, but for most games that people are already highly interested in it's probably not a sensible move anymore.

It's one thing to have keys being given away to friends and family who would never otherwise have heard of or even considered purchasing their game, but it's quite another to have thousands of keys which were acquired for pennies in an organized way intended for large-scale resale being in constant supply 365 days a year on sites like G2A which promote massively to the mainstream and are biting into actual sales from fully licensed shops.

The difference in profit is massive. Consider a dev who gets maybe $0.50 per copy of their $15 game sold in a bundle, vs selling it for full price and getting $10 per copy (or maybe $5 during a sale). Again, it's not really so much a problem if it's not biting into normal retail sales, but large reseller markets like G2A are absolutely disrupting the market and are trying to come across as fully legitimate storefronts, competing with licensed storefronts like Steam/GOG/Humble Bundle/etc. The average uninformed consumer, or the person who just doesn't care, sees that they can get the game cheaper at G2A and thinks it is normal and that the devs are getting their usual cut if they buy there instead of a licensed storefront. WRONG.

8 years ago
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Your words make sense, but don't forget that many games which get bundles just wouldn't sell otherwise. Getting bundled is hardly ever in the dev/publisher's interest, it's often an act of desperation. Of course this is not always the case, the recent 2K bundle is a clear example of that, but generally speaking bundles are more and more of a way to extract at least some revenue from an oversaturated market.

8 years ago
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Getting bundled is hardly ever in the dev/publisher's interest, it's often an act of desperation.

That seems to be more or less the case right now, but it wasn't always so before the blatant key reselling and market oversaturation became serious problems. When Humble Bundle in its heyday could sell upwards of 1-2 million bundles and pull in $5-10 million in gross revenues in a 2-week period, the boost to word of mouth marketing as well as the fat wad of cash upfront with little risk of large-scale key resale profit loss was an enormous draw and I'm sure devs/pubs were frothing at the mouth to be included. It was probably a lot easier to get games into their bundles when the conditions were like that a few years ago.

8 years ago
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Of course, things were very different back then. Humble was the only bundle site, they ran two bundles a year and they featured top indie games which could certainly benefit from the huge amount of revenue and the visibility boost. Then came the other bundle sites, Unity, Game Maker, Steam Greenlight... and here we are, today. People complain a lot about repeat in Humble bundles, but at least they try to keep a certain quality. If you want new shovelware every week, you know when to find it.

8 years ago
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Closed 8 years ago by MateoRulz.