Thats weird, few months ago i was level 3 than i dropped to level 2. I got no clue how it all works :)
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I'd say this happens maybe more often now. I saw that Humble choice games for example were very quickly set to Reduced value than it was the case before :)
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I find that's it a pretty good thing. Let's hope they will not be burnt out too soon/at all :)
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The two SGTools pages for real CV don't always match the real CV of the official SG website.
If you go to "create new giveaway" and there are no stars next to the game, then it's full CV still.
You can also search at https://www.steamgifts.com/bundle-games . If the game doesn't show up, it's full CV.
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Are you sure? Did you check your CV chart on the stats page to confirm that your CV didn't increase? You should see a bump from 1652 to 1692 coinciding with the date when the GA was marked as received.
It would be REALLY weird if such a basic mechanism is broken. If that's the case, you should move this topic to Bugs/Suggestions.
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Ah, then it's a SteamGifts bug. You should escalate this issue to cg's level.
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This page doesn't show RAW or Real CV. Just overall level.
And if a game is added retroactively to the bundle or no-CV list, then all past stats on this page are also affected. Level on the stats page always go up. Even if you drop from a level. It will simply show that currently your level is 4, not 5. Like you were never on level 5. It's no a snapshot of how level fluctuated.
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My bad. I mistook Contributor Level for Contributor Value.
But my general point stands. The op's GA was received today and he should've seen a bump in his Contribute Level chart that corresponds to 40 CV, which at level 7 would be a 0.04 increase.
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And there are games added to the bundle list yesterday, listed on SGtools. There is no list of games added to no-CV list.
If you give away game, and then at the similar time old sent game is retroactively added to the no-CV / bundle list (because it was missed), or simply drops in value on Steam, it will look like you did not get any CV. Because what you get from new GA was offset by lose of CV for old one.
Issue with "blaming" SG itself with being wrong, is that if there would be an actual error, there would be many impacted people. And the unhappy people are always vocal, so we would see them in the forum. But it's not really the case.
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If you give away game, and then at the similar time old sent game is retroactively added to the no-CV / bundle list (because it was missed), or simply drops in value on Steam, it will look like you did not get any CV. Because what you get from new GA was offset by lose of CV for old one even if som
I get it that someone can earn and lose CV simultaneously due to retroactive changes so their overall level might appear static, but as you described earlier, the graph on the stats page doesn't show level fluctuations and new CV earned today would still be visible on it even if some earlier CV was lost.
Issue with "blaming" SG itself with being wrong
I get your point and I'm personally skeptical that this is an actual bug, but the op seems convinced of it, so if he has actual data to support his assertion (e.g. level graph not going up), then he should file a bug report.
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the graph on the stats page doesn't show level fluctuations and new CV earned today would still be visible on it even if some earlier CV was lost.
The thing is it wouldn't. If I'm on level 7.0 (1 000 CV), and give away an unbundled game worth 10 CV while "losing" 10 CV due to some other game dropping in price: even if it temporarily goes up to 7.01, it will go down to 7.00 the moment CV is lost. And there will be no trace it was at 7.01. Or it's also likely that level was at 6.98 first (after CV drop), and then it went up to 7.00 after GA is confirmed.
Unless you check your level each minute to know exactly when CV changed, it's impossible to say which one happened.
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Maybe I wasn't clear. I acknowledge that the Level value by itself doesn't tell you when the CV changes happened, but the level graph should, if it works the way I think it does.
My understanding is that if I give away an unbundled game worth 10 CV while losing 10 CV due to another game dropping in value, the CV gain would show up on the graph as a +0.01 level increase at today's point, while the -0.01 loss due to the retroactive changes would cause an earlier point of the graph to dip.
At least that's how the WL/BL graphs work. If someone whitelists you and another person un-whitelists you on the same day, the graph shows a +1 for the day even if the total whitelist count is unchanged.
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no, actually there would be no dip
the graph as well would look like the game that dropped in price/ got bundled was like this from the very beginning.
meaning you cant see in the SG stats when you lost a level because the stats would look like you never reached the level in the first place.
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Sorry, bad choice of words. I don't mean an aboslute dip. I mean a relative one. i.e. If the graph had gone up +0.15 previously on a certain day, it would only go up +0.05 after the retroactive adjustment. So yes, it would be hard to tell visually where you lost a level, because the graph only goes up, but that's not the point. The point is that you can easily spot recently earned CV because retroactive CV changes affect earlier points in time on the graph.
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I think SG always uses the current US base price of games for the calculation of CV. So if a game's base price changes, this would probably affect CV of past giveaways, too.
Most of the time publishers just increase the discount though instead of changing the base price.
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Yes.
Extract from FAQ:
"Values are calculated based on the current USD prices of games in the Steam store. If a game lowers in price, the value of previously created giveaways will adjust accordingly, and this will be reflected on profiles and levels."
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Click on the magnifying glass in your giveaway and you get this. The game should be full value and unless it is given away (sold for pennies) right now, it should not get demoted to "no value".
Edit: I posted in the SGT thread: https://www.steamgifts.com/go/comment/qlqNBwH
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SGtools isn't official, sometimes their database is simply wrong due to some mistake, if there's no stars by the game's name when you create the giveaway it should be counted as full CV.
Have you checked if your level (with decimals) in here matches what SGtools claims? Because if it doesn't then it's just a problem on SGtools' end.
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It is extremely unlikely that CV is calculated wrongly. 99.9% of cases where we get reports "SG is wrong!" it's due to errors on SGtools side. In the remaining 0.01% there is some chance cg adjusted something in code, and it leads to error. But I doubt it.
If you manually go through all your sent games, check their value on SG / Steam and adjust against bundle / no-CV list (as is visible on the create/new page) you will get the same number as on SG. And if not - you will find where SGtools has some error in calculation. Like Oppenh4imer shown above that it reports STAR WARS Jedi: Fallen Order has incorrect value on external site.
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Don't be sorry. I just wanted to poke here to explain it's unlikely it's a problem with SG itself.
I would give it a day or two to see if it solves itself, in case there is some simple issue with sync on SGtools side. If there is discrepancy between SGtools and SG first step is to poke knsys, so SGtools is fixed and it solves the issue for everyone who uses SGtools. Only if knsys sees there is no issue with SGtools, we can poke cg that for some reason SG itself is incorrect.
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Explanation in SGTools thread: https://www.steamgifts.com/go/comment/to4iX93
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Thank's Oppenh4imer Thank you for helping me have a nice day😊😊
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What's with all this..? Why is it that when I look for it, the game has value, but when the game is received, why does it have no value?
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